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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570365 times)
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Wulfbang Meow
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    « Reply #630 on: May 20, 2010, 07:34:40 PM »


    LOL lugia passed gas in the pool Cheesy

    all joking aside it looks nice, im not sure about the bubbles either, its a nice touch but at the same time..

    idk maybe you should make it an option.
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    Mewtwo2000
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    « Reply #631 on: May 20, 2010, 07:36:44 PM »


    Yeah, my last hacks usually have options, so I'll keep them in the final stage, but probably not activated. I will think about that tomorrow xD
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    Dirtboy345
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    « Reply #632 on: May 20, 2010, 07:49:01 PM »


    but a simple change with brawlbox if you want bubbles or not would run into the noob problem
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    Hollow
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    « Reply #633 on: May 20, 2010, 08:16:22 PM »


    Mewtwo.
    I'm not trying to bother you, but could you add this idea to your list?

    Make a stage of a place where Link fought Ganon, and have them fighting in the background. Epic.
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    dingo
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    « Reply #634 on: May 20, 2010, 08:21:53 PM »


    Character animations in the background would take a LONG time.......I would know.....I do things like that.
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    Vladislak
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    « Reply #635 on: May 20, 2010, 09:48:20 PM »


    The steps are:

    1- Right click where de collision objects are, do 'New object'
    2- Select that new object and search your model in the list just above. Click on the bone you're moving in that model.
    3- Press the plus button below. You will see that the model and bone names are written.

    Now you can press the snap button to make sure that your collisions are fitting the model you're interested in. The collision editor in brawlbox is really useful Tongue
    Pressing plus to assign the new object to a bone seems to have removed the collisions. That is to say, the collisions are there and I can edit/set them, but they don't do anything once I go into the level in-game.
    Also, pressing snap does nothing (but the bone and model ARE listed under the new collisions as having been set).

    Anyway, downloading the WarioPuff hat as we speak. xD
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    Oizen
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    « Reply #636 on: May 20, 2010, 10:45:47 PM »


    You seem to like making old stages.

    Make Hyrule Castle from SSB64 please Tongue
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    « Reply #637 on: May 20, 2010, 10:49:29 PM »


    You know Oizen, I agree with that... I would love to see that stage in brawl. Smiley
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    « Reply #638 on: May 20, 2010, 11:01:08 PM »


    soulsilver is simply amazing. No other words needed, but then again wat stage that u have made wasnt? My point exactly. I also love the background with the trees, reminds me a lot of the pokemon rpg games =]
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    Vladislak
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    « Reply #639 on: May 20, 2010, 11:12:13 PM »


    I agree with Oizen and Data. Hyrule Castle in 3D for brawl would make my day. Tongue
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    SvenStryphart
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    « Reply #640 on: May 20, 2010, 11:33:31 PM »


    wow this is pure epicness. I can't wait for your FoD and Lugia stage to come out.
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    Wulfbang Meow
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    « Reply #641 on: May 21, 2010, 12:06:42 AM »


    hyrule 64 in brawl is every smash old [censored]s fans wet dream XD

    DO WANT!! if its not too much to ask..

    @dirtboy345, well... NOOBS DONT GET PWNSOME BUBBLES!!  Awesome Face

    @dingo, TOTALLY AGREE WITH THIS! not to mention, what happens when link and gannon are fighting in the background of a fight with LINK AND GANNON??

    may the paradoxes insue.. Mario Facepalm

    i actually have a stage ive been trying to build, but seeing as i dont have access to a wii... for now... i cant work on it X(

    if anyone is willing to port 220101 from subspace over FD or something similar and make it function without freezing, you will be my lifesaver!! Happy Face

    you know ive never seen this icon on the site before, so here it is!  
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    « Reply #642 on: May 21, 2010, 01:52:28 AM »


    He already started Saffron City, make him finish that first D:

    SoulSilver is looking cool.  I think I'd prefer the bubbles to help the underwater feel.  It'd be cool if a small amount of bubbles rose from the ground and moved with the ground (in the background) as well, along with some dirt being kicked up behind Lugia, buuuut that's probably not feasible.  I'd also nitpick about Lugia's wings looking like they could be pulled back a little more, but I'm sure a seemingly simple change like that would require MASSIVE changes to the animation, and I would never wish that upon you Tongue  Can't wait to use Dantarion's code with this and the HeartGold stage though.
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    Mewtwo2000
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    « Reply #643 on: May 21, 2010, 02:09:57 AM »


    Mewtwo.
    I'm not trying to bother you, but could you add this idea to your list?

    Make a stage of a place where Link fought Ganon, and have them fighting in the background. Epic.

    That's a good one, but as said, making such animations would take forever. Furthermore, I have lots of ideas everyday and not much time to make them. I have exams soon and I will have to stop my activities for a while.

    You seem to like making old stages.

    Make Hyrule Castle from SSB64 please Tongue

    I can't. I would have loved making it, that's one of my first thoughts along with Fourside and Mushroom, but Kurobit's already making it. I can't steal a project like this. So wait until he's done with it, I've heard he has just returned to the scene.


    if anyone is willing to port 220101 from subspace over FD or something similar and make it function without freezing, you will be my lifesaver!! Happy Face

    you know ive never seen this icon on the site before, so here it is!  

    I guess I could do that

    He already started Saffron City, make him finish that first D:

    SoulSilver is looking cool.  I think I'd prefer the bubbles to help the underwater feel.  It'd be cool if a small amount of bubbles rose from the ground and moved with the ground (in the background) as well, along with some dirt being kicked up behind Lugia, buuuut that's probably not feasible.  I'd also nitpick about Lugia's wings looking like they could be pulled back a little more, but I'm sure a seemingly simple change like that would require MASSIVE changes to the animation, and I would never wish that upon you Tongue  Can't wait to use Dantarion's code with this and the HeartGold stage though.

    I'm with you with everything you said. The rising bubbles will be made too, but not the dirt. Lugia is not near the ground as in the original intro, because of ground/lugia showing conflicts. If I move the ground upwards, the players will be able to reach it, and if I don't make it a floor, it will be weird as you trespass it. And if I move lugia downwards, then we will not see him properly. So I decided making the stage this way. I was thinking on making a higher ground version in the future, with moving collisions similar to big blue's so you die if you fall in there and don't jump quickly. But this would be for that future version, the one I'm making now is intending to be the same as Ho-oh's in collision/boundaries matters.
    « Last Edit: May 21, 2010, 05:42:22 AM by Mewtwo2000 » Logged

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    Mewtwo2000
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    « Reply #644 on: May 21, 2010, 08:04:38 AM »


    Hi there, I need your help. I'm gonna make a pack similar to the one Phantom Wings made for his SSS expansion code. He included 9 modules and 9 stages in a zip file so anyone using his code could start using stages instantly. Now these stages are outdated, some of them with even floating pokemon trainers. So I'm posting every stage I have as a STGCUSTOM right now so you help me getting the 9 in the pack. Some of them are mine, and some of them are made by others, just downloaded by me or fixed. Please post your 9 favorites and when some people has voted, I'll see what to do with the pack. These are the photos of all my STGCUSTOMS except FoD, GMP, Facility and some other testing/unfinished I don't remember right now.

    These are the 9 originals, you can choose from them too



    And these are the rest



    Also, I need opinion about the modules. Should all of them be wifi room based? Or final destination based? Or all wifi except for one final?

    And if you need more info about any stage, just tell.

    To vote, just post the pics of your 9 favorite stages. Thanks ^^U

    The current votes:


    x14
    x13
    x10
    x8
    x6
    x6
    x6
    x6
    x5
    --
    x4
    x4
    x4
    x4
    x4
    x3
    x3
    x3 (+1)
    x3
    x2
    x2
    x2
    x2
    x2
    x2
    x2 (+2)
    x2 (+2)
    x1 (+1)
    x1
    x1
    x1
    x1
    x1
    x1
    x1


    « Last Edit: May 23, 2010, 04:58:19 AM by Mewtwo2000 » Logged

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