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Author Topic: The Smash 3 Project - Get Your DLC Early  (Read 320850 times)
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MrThatKidAlex24
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« Reply #1050 on: April 08, 2015, 10:48:16 PM »


Can I have pics of the renders w/o the gradient bg?
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Samusfan1
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« Reply #1051 on: April 10, 2015, 07:56:42 PM »


Can we have an ETA for when this will be completed?

Also, what is your stance on using Wii U assets? I've been seeing a lot of imports of characters or parts of characters and was wondering if you planned on using them for this project, or will you just be sticking with the Brawl models?
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Nezha the Scout
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    « Reply #1052 on: April 11, 2015, 12:08:58 PM »


    Can I have pics of the renders w/o the gradient bg?

    Not yet, we are updating the characters atm so the renders will probably change to accommodate this.

    Atleast, that is what I have understood.

    Can we have an ETA for when this will be completed?

    Also, what is your stance on using Wii U assets? I've been seeing a lot of imports of characters or parts of characters and was wondering if you planned on using them for this project, or will you just be sticking with the Brawl models?

    Year 20XX.

    And no, we won't use these wiiU assests since its much more fun to make our own version of it. Besides, we can't force the wii to handle something its more powerful successor handles, the amounts of optimizations we have to make to them will make this project never ending. And remember, we modify our brawl models to look better... so its not quite a "brawl model" anymore.

    And besides, whats the fun in that? Just copy/pasting textures? nah, we don't need that since we can make our own from scratch!
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    Taiko
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    « Reply #1053 on: April 18, 2015, 07:10:51 AM »


    u can upload classic sonic please?
    We don't have it anymore, sorry!
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    ShadowLuigi~NG~
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    « Reply #1054 on: April 19, 2015, 06:02:48 AM »


    I wouldn't say from scratch. More like, super editing. Regardless, I loved that fact that this project is still going on very strong. Both Samus' and the Dry Bowser renders seem...off to me. Not too sure why for Dry Bowser, but Samus looks more toy like than a suit. Still, clean work nonetheless. Keep it up guys!
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    Xenozoa425
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    « Reply #1055 on: April 19, 2015, 07:56:05 PM »


    Dry Bowser isn't ours. Samus was mainly just a side project, but I believe her render was made a long time ago, when we were in the process of experimenting with rendering styles between 3DS Max and Blender.
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    ledgerewskie
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    « Reply #1056 on: April 20, 2015, 01:29:27 AM »


    I wouldn't say from scratch. More like, super editing. Regardless, I loved that fact that this project is still going on very strong. Both Samus' and the Dry Bowser renders seem...off to me. Not too sure why for Dry Bowser, but Samus looks more toy like than a suit. Still, clean work nonetheless. Keep it up guys!
    The Smash 3 guys do indeed make their textures from scratch.  You might be mistaking some of the non-Smash 3 team uploads for their work.  A lot of "Smash 3" recolors are uploaded by non-members, and they're often of poor quality.  I would include some of my older work in this, as well

    There is also Smash 3C, which isn't a team, but rather a community effort started to finish the PM alts and other notable mods that the S3 team won't be working on.  By nature, that has resulted in some uneven quality of uploads, but many members now work together and we're producing better work (see the updated Smash 3C Commander Lucas or the Smash 3C Solid Snake for instance).  I did the Dry Bowser render you mentioned; I had only been using Blender for a few weeks and it was mainly with Taiko's help that I had been able to produce it, but I am trying to improve.  I do think it blends in fine with the Smash 3 Bowser on the CSS, though.
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    SmashEmblem_guy
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    « Reply #1057 on: May 09, 2015, 03:26:46 PM »


    I've being following this project since quite a while now and I know that it's currently in some kind of hiatus so I wish not to be a bother... It's simple curiosity.

    You guys are planning to update the following characters: Link, Toon Link, Ganon, Roy, Marth, Pit, Jigglypuff, Pikachu? 'Cause many of the texture of the Triforce characters mencionned don't look quite as detailed as any of your other work (specially Link); moreover, it's quite the same thing about Marth and Roy :/ There's some things in Marth's model that seems quite off and Roy's would like an update since it seems that every post-3.0 patch in PM they tweek him a little bit more.

    About Jiggy and Pikachu... well, this is more like a question than a complain. Will you use Jigglypuff Smash 4 Model import for your project? I know that is not your style but I think it's more fitting to what you're doing than brawl's model (so goes for Pit and Falcon... perhaps?). And Pikachu is a concern of mine, since I know that any "recolor" involves adding a new object (made from the scratch) to Pikachu's model, will you tackle it to add new costumes as (for example) Ethan's hat?
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    TheDarkKnight
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    « Reply #1058 on: May 09, 2015, 04:57:07 PM »


    Pikachu and Jigglypuff will have an updated model to better resemble their goal of trying to make the characters look close to smash 4 as possible, However they are using the X/Y models and the the Smash 4 Models.
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    SmashEmblem_guy
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    « Reply #1059 on: May 10, 2015, 07:38:47 AM »


    Pikachu and Jigglypuff will have an updated model to better resemble their goal of trying to make the characters look close to smash 4 as possible, However they are using the X/Y models and the the Smash 4 Models.

    That seems like a pain in the ass, smash 4 are already updated in that regard... all they need to do is give those their personal flavor
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    Amarythe
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    « Reply #1060 on: May 25, 2015, 12:09:43 AM »


    Using Smash 4 models is problematic because when two or more of these models are running on the Wii console in a battle, there is considerable lag. I've downloaded some of these off the Vault so I know this personally.

    Utilizing models that induce lag would alienate a great chunk of the community from their project, specifically those of us who play with a competitive mindset.

    It's my understanding that the Smash 3 team is simply making all of their new models from scratch, which is certainly the right way to go.
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    « Reply #1061 on: May 25, 2015, 05:33:44 PM »


    That seems like a pain in the ass, smash 4 are already updated in that regard... all they need to do is give those their personal flavor


    We are not using S4 models, its too easy.

    We been through this before multiple times, we are either making the Brawl Model better, or making our own adjusted/fixed/custom models better... is the challenge we partake for this project.

    By the way, we are still active, but not on this thread, we are most active in the Smashboards Thread: http://smashboards.com/threads/the-smash-3-project-not-working-with-project-m.340807/

    Plenty of our members don't hang out on KCMM anymore.
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    Try4se
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    « Reply #1062 on: June 10, 2015, 12:41:28 PM »


    Quote
    The files that are overwritten are:
    Link's moveset files
    Ike's moveset files
    Marth's moveset files
    Roy's moveset files

    I'm sorry if this was asked like 20 times already,assuming I want to keep the default moveset files for Project M, can I ignore the Smash3C moveset files and still use the costumes, or will there be problems?
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    « Reply #1063 on: June 14, 2015, 07:51:35 PM »


    I'm sorry if this was asked like 20 times already,assuming I want to keep the default moveset files for Project M, can I ignore the Smash3C moveset files and still use the costumes, or will there be problems?
    Yes, the movesets are only things like sword trails. Not adding them will work just fine.
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    shinyh2o1
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    « Reply #1064 on: June 21, 2015, 09:59:06 AM »


    Is this pal compatible? Because it dosen't look like it is.
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