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« Reply #945 on: October 24, 2014, 08:09:41 PM » |
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When are you guys updating Pikachu?
Most, if not, all characters will receive an update in some form. Who and when we update is dependent on how motivated we feel to work on each character. Don't take that as we'll only work on characters that we want to work on. Eventually, everyone will receive an update; in what order is pretty random.... or is it?
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« Reply #946 on: October 24, 2014, 08:41:29 PM » |
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Whenever I start this up It goes through the first loading screen but then I get a black screen. The wii is still running though. Halp?
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« Reply #947 on: October 25, 2014, 04:49:38 PM » |
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What do these types all have in common? If you guessed anything Smash related, you're dead wrong. Big thanks to our mass renderer, Codex, for helping me with this side project. Couldn't have gotten this out without him. At your convenience (and mine), I decided to post an gallery since there are so many renders.
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« Last Edit: October 25, 2014, 05:13:53 PM by Tailsmiles249 »
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« Reply #948 on: October 25, 2014, 08:57:26 PM » |
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omg the energy cards, the memories... xD
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« Reply #949 on: October 25, 2014, 11:43:17 PM » |
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Hi... I need help with Pit!! I downloaded and replaced all the files. But i don't know how and where replace the *.swand file?? HELP!!
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« Reply #950 on: October 26, 2014, 10:11:04 AM » |
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Hi... I need help with Pit!! I downloaded and replaced all the files. But i don't know how and where replace the *.swand file?? HELP!!
Hi there, First, you'll need the RSBE (Replacement SoundBank Engine) Code to replace voices. Once you have that, make a folder in "pf" called "sfx" and drop the .sawnd file in there. Then everything should work!
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« Reply #951 on: October 26, 2014, 07:24:56 PM » |
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May I just mention, that Ike is not filled in on this chart?
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« Last Edit: October 27, 2014, 09:51:03 AM by TheGamerKidTy »
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« Reply #952 on: October 26, 2014, 10:22:36 PM » |
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Hi there, First, you'll need the RSBE (Replacement SoundBank Engine) Code to replace voices. Once you have that, make a folder in "pf" called "sfx" and drop the .sawnd file in there. Then everything should work! thnk u!! But i'm using WiiScrubber, and there isn't a folder named "sfx" just sound ► brstm. what i have to do in this cases???
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« Reply #953 on: October 27, 2014, 01:31:58 AM » |
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May I just mention, that Ike is not filled in on this chart?
That's because they're working on a new model that is more similar to his SSB4 appearance.
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« Reply #954 on: October 27, 2014, 08:53:24 AM » |
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thnk u!! But i'm using WiiScrubber, and there isn't a folder named "sfx" just sound ► brstm. what i have to do in this cases???
Hmm, I'm not sure about Wiiscrubber, since these files aren't in the game in the first place. But if you were using the SD method, it'd be in pf / sfx, not pf / sound / brstm
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« Reply #955 on: October 30, 2014, 02:40:29 PM » |
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thnk u!! But i'm using WiiScrubber, and there isn't a folder named "sfx" just sound ► brstm. what i have to do in this cases???
You need to insert the .sawnd inside the "smashbros_sound.brsar" file on the sound folder. you can use "super sawnd" for this, is I remember right, if not, then search for a way to insert it, but the file you are searching for is "smashbros_sound.brsar".
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« Reply #956 on: November 02, 2014, 09:05:35 PM » |
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My Finished Rimlight Tutorial , and thanks to Taiko, is now available in a handy, good lookin' and 99% less typos PDF. It does not have a FAQ section unlike my tutorial thread, since that must be updated constantly. For all rimlight help please direct thyselves to the SB thread.That thread is also a perfect place to show off your sweet rimlit models.
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« Last Edit: November 03, 2014, 07:08:09 AM by Scout »
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« Reply #957 on: November 03, 2014, 04:50:03 AM » |
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on your URL, you missed [URL= at the very beginning
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« Reply #958 on: November 03, 2014, 07:09:06 AM » |
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Thanks
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« Reply #959 on: November 03, 2014, 11:29:44 AM » |
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Hi.
Is there a way of making this mod work on a PAL version of the game, since i followed the instructions, turned rsbe into rsbp and played brawl to no avail.
Help would be greatly appreciated.
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