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« Reply #870 on: September 30, 2014, 05:10:01 PM » |
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This has been bugging me for a while now, but Ike's render is... well, it's great, but his face looks weird... the eyes, especially. It looks... kinda like he has downs syndrome. :|
In fact, I've noticed a trend among the human characters with anime styled faces; the eyes are almost always a tad strange in every render. They're often disproportionately squinty and small.
It's no big deal at all, but I just thought I'd throw that out there. Overall the work on these renders is jaw-dropping, so think of it less as a complaint and more as a friendly nudge, haha.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #871 on: September 30, 2014, 05:27:32 PM » |
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I'm kind of disappointed you didn't include Ridley's gym rat nephew Roidley or his super cool skateboard punk cousin Radley. :[
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #872 on: September 30, 2014, 11:01:16 PM » |
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To finish today off, we've updated the individual downloads to add the sword trail updates (for Pit, Link, Ike, Marth, Roy). Speaking of Link, his and Ganondorf's filesizes before were massive, causing some PSAs to crash (most notably Triforce Ganon). We've updated them to take much less space. In addition, Ganondorf's armor shine should look much nicer. It's an optional update, but for people who were experiencing crashes, redownload those two and let us know if it fixes them for you! This has been bugging me for a while now, but Ike's render is... well, it's great, but his face looks weird... the eyes, especially. It looks... kinda like he has downs syndrome. :|
In fact, I've noticed a trend among the human characters with anime styled faces; the eyes are almost always a tad strange in every render. They're often disproportionately squinty and small.
It's no big deal at all, but I just thought I'd throw that out there. Overall the work on these renders is jaw-dropping, so think of it less as a complaint and more as a friendly nudge, haha.
Humans are really hard to get right. Coincidentally, Ike's was also the last one to use the old method. Huh! This is literally the greatest thing.
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« Reply #873 on: October 01, 2014, 05:37:46 PM » |
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Nergal! In my friends' names, I will cut you down! Wallpaper
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« Last Edit: October 02, 2014, 07:34:23 AM by Tailsmiles249 »
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« Reply #874 on: October 01, 2014, 06:09:27 PM » |
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Nergal! In my friends' names, I will cut you down! WallpaperThat is one awesome Lyn render!
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« Reply #875 on: October 01, 2014, 11:19:29 PM » |
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Pit has been updated, his eyes now move. Some AA issues on the wings (slight whites on the recolour's wings) have been fixed as well, sorry about an update so soon!
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« Reply #876 on: October 01, 2014, 11:47:46 PM » |
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Does Bowser have a spec map on him? Also, that Lyn Render seems to have transparency errors going on with the hair....
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3DS Friend Code: 2895-6640-9302
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« Reply #877 on: October 02, 2014, 12:38:47 AM » |
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So I wasn't crazy. The hair IS weird.
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« Reply #878 on: October 02, 2014, 07:37:47 AM » |
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Okay, fixed Lyn's render in case anyone still wants it.
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« Reply #879 on: October 02, 2014, 07:58:37 AM » |
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the end is near! i can almost sense the epicness of a full smash 3 pack.
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« Reply #880 on: October 02, 2014, 12:01:57 PM » |
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Yoshi is done, have fun guys! We did all 10 P:M colours as well, so the entire Yoshi family can fight it out. GoodiesDoes Bowser have a spec map on him? Also, that Lyn Render seems to have transparency errors going on with the hair....
He does!
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« Reply #881 on: October 02, 2014, 12:37:05 PM » |
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I see. Well...In my personal opinion it's very hard to see the specular at times, his texture is too bright. It needs to be slightly darker so the specular shows up more, other that that? Awesomeness. To illustrate what I mean: Another food for thought, making the specular maps match the color of the costume rather than being universally white?
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« Last Edit: October 02, 2014, 12:41:40 PM by Velen »
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3DS Friend Code: 2895-6640-9302
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« Reply #882 on: October 02, 2014, 02:26:04 PM » |
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Sick! Can't wait to update my Yoshi pack with this; Yoshi is so easy to edit it's ridiculous.
[edit] Oh, and since I love stealing your thunder er, keeping you cats up to date on the little projects I use your textures for, if you wanna check out my (unreleased) Lord Ike hack just click the banner in my sig and go to the last page. I'd have spoilered a picture of it here, but I don't want to step on you guys's toes or anything.
Self advertise much? Stop embarrassing yourself.
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« Last Edit: October 02, 2014, 02:40:34 PM by Nαnobuds »
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« Reply #883 on: October 02, 2014, 02:58:04 PM » |
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This thread is full of posts with people pointing to what they've done with this team's work. Don't be like that.
But of course, I won't do it again if it's such honestly such a bother. Thanks for the heads up in any case.
---
I gotta mention something about Bowser that's a tad irksome; the shell texture doesn't quite fit the rest of the model. I'm not talking about the color, but the texture: typically, Smash 3 textures look smooth, but the shell texture is noticeably sharper.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #884 on: October 02, 2014, 03:11:25 PM » |
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This thread is full of posts with people pointing to what they've done with this team's work. Don't be like that.
I just went back 15 pages. Only person I saw pointing our their work is you. Don't kid yourself.
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