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Author Topic: T-Pose when Rel Porting  (Read 3114 times)
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Wiisam
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« on: October 31, 2013, 09:30:46 PM »


I'm able to Port (Aqua) PSA)  Jigglypuff over Samus successfully, but the problem now is that whenever I press B, Special and some A combos, it get some T Stance.

Is there a way to prevent it?? Thanks  Sad
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ABloodyCanadian
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    « Reply #1 on: October 31, 2013, 09:49:55 PM »


    Sounds like the PSA is not detecting the Animations... You'd have to go into PSA/BrawlBox, and Rename some of the SubActions to the names of the Animations used in the FitMotionEtc.pac.
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    Falconpunch1729
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    « Reply #2 on: November 01, 2013, 01:49:00 PM »


    i have a psa question,if you played as riddly final version over captain falcon,you will notice he has a glide
    can i do the same thing for someone like yoshi or pikachu?

    and if so,how?
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    « Reply #3 on: November 01, 2013, 02:10:16 PM »


    i have a psa question,if you played as riddly final version over captain falcon,you will notice he has a glide
    can i do the same thing for someone like yoshi or pikachu?

    and if so,how?

    that has nothing to do with this at all Im srs here
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    ABloodyCanadian
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    « Reply #4 on: November 01, 2013, 04:08:20 PM »


    i have a psa question,if you played as riddly final version over captain falcon,you will notice he has a glide
    can i do the same thing for someone like yoshi or pikachu?

    and if so,how?

    Make your own Help Topic. But even if you did, I wouldn't know how...
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    Wiisam
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    « Reply #5 on: November 02, 2013, 07:28:09 PM »


    Sounds like the PSA is not detecting the Animations... You'd have to go into PSA/BrawlBox, and Rename some of the SubActions to the names of the Animations used in the FitMotionEtc.pac.

    You mean I had to match the ID subaction of the animation  to Samus or Jigglypuff???
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    ABloodyCanadian
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    « Reply #6 on: November 02, 2013, 07:32:31 PM »


    Yes. If the PSA calls for one Animation, and is not found in the FitMotionEtc.pac, The T-Stance would be the result.
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    Wiisam
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    « Reply #7 on: November 02, 2013, 07:53:24 PM »


    Yes. If the PSA calls for one Animation, and is not found in the FitMotionEtc.pac, The T-Stance would be the result.

    Sorry, I'm still new to PSA but  I think I get it, I have to change the id in the PSA to match for the animation. So do you  mean that the Psa  I downloaded orginally over Jiggly puff means that I have to match Purin ID to the fitmotion.pac for each animation ???

    If that the case then I;m kinda confused because didn't the Psa animation was already set  up, I watched on youtube and all the animation works out fine.
    So how did the Psa did not found the Animation??

    I thought it was done, unless  I change to Samus ID   when comparing the same animation between Purin and Samus
    « Last Edit: November 02, 2013, 07:54:36 PM by Wiisam » Logged

    ABloodyCanadian
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    « Reply #8 on: November 02, 2013, 07:58:14 PM »


    Now that I think about it... Why would the Animation Names not be the same in the FitMotionEtc.pac file, and the PSA... I would check just in case, but if there are any other solutions, I have no clue. I'm clueless when it comes to rel porting.
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    Wiisam
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    « Reply #9 on: November 02, 2013, 08:14:05 PM »


    Ok I'll check  Undecided
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