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Author Topic: Current Public Clone Engine  (Read 42125 times)
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    « on: November 06, 2013, 05:13:56 PM »


    Hello. I have been a lurker ever since the site was created. These codes were removed by SonicBrawler, so I decided to post a backup. If I'm doing anything wrong, I apologize. I am just assuming people want access to these codes as much as I would. This was the original release notes of the Clone Engine by SonicBrawler.

    Credit to: PhantomWings, Dantarion, DS22

    Warning: The PMBR strongly advises users to backup their save file before using these as it may get corrupted, so use these codes at your own risk.

    What is the Extra Fighter System (Clone Engine)?

    The EFS is a series of codes that add an additional amount of characters to the Smash Bros Roster. These three characters include: Roy, Mewtwo, and Knuckles (May Change in Future). Roy has his own CSP's and CSS icon. However, Mewtwo and Knuckles do not and are still work in progress. They share the same SFX as the original character they are based on, but that will be upgraded later.

    Instructions
    Instructions/ Manual Set-Up

    SD:// Private - Wii - App - RSBE - Pf

    This is where the tutorial begins. Pay attention and reread as many times as needed in order to obtain the three additional characters.

    First, let me remind you that this is a Gecko OS friendly set-up and only works for Gecko for now. Please have the program set-up before going any further.

    Okay lets Begin!

    Step One: Please insert the codes into the codes folder located on the root of your SD Card. The codes should be named RSBE01.gct

    Step Two: Please insert everything that was supplied in the Winrar folder into the Pf folder. If you are familiar with brawl hacking, this should be no problem for you.

    Step Three: Once you finished inserting the folders, please check all the folders and see if everything inside is correct. Most importantly, look inside the module folder and see if the files ft_Roy.rel, ft_Mewtwo.rel, and ft_knuckles.rel are inserted and named correctly.

    Step Four: If you would like to modify the CSS, you have the power to do so! In this particular set-up, we do not require a Common5.pac so do not worry about a thing! The way to edit the CSS is within the sc_selcharacter.pac file which can be located in the menu2 folder. Once everything is set-up to your liking, pop that bad boy in your wii and enjoy your extra characters!

    NOTE: If you have any problem whatsoever, feel free to post in this thread stating why. If you enjoy the EFS, feel free to post in this thread as well, your motivation is what keeps us going in the first place. Enjoy the characters and make this new thread your new home!

    Codes:

    Code:
    File Patch Code v3.5.1: [Phantom Wings]
    E0000000 80008000
    225664EC 00000000
    0401BFE0 4858BE20
    065A7E00 00000070
    38A00067 38810020
    3CE0805A 60E37C18
    4BE52531 38A0007F
    3883FFE8 38610020
    4BE52521 38A00068
    60E47C18 38610020
    9421FF80 BC410008
    38610088 4BA74DB9
    7C7C1B78 2C030000
    4082000C 38210080
    4800001C B8410008
    38210080 4BE524E5
    38610008 4BA742E1
    7C7C1B78 4BA741E8
    040223E0 48585BC0
    065A7FA0 00000020
    77239000 2C030000
    4182000C 7FDDC850
    3BDEFFE0 93DB0008
    4BA7A42C 00000000
    0401CD0C 4858B1F4
    065A7F00 00000038
    2C030000 4182000C
    4BA7DD51 4BA74E04
    80780008 2C030000
    41820014 8118000C
    7C634214 7C7B1850
    48000008 8078000C
    4BA74DE0 00000000
    043EE9D8 48000014
    043EEBD4 48000014
    043D8B9C 48000018
    043E9B4C 38600000
    043E9D38 38600000
    043D8C80 60000000
    80000000 80406920
    80000001 805A7C00
    8A001001 00000000
    045A7C10 2F525342
    045A7C14 452F7066
    80000001 805A7B00
    8A001001 00000000
    065A7B10 0000000F
    2F525342 452F7066
    2F736F75 6E642F00
    041C6CE0 483E0D20
    065A7A00 00000028
    9421FF80 BC410008
    3C60805A 60637B1F
    4BE52931 B8410008
    38210080 4BE52995
    4BC1F2C4 00000000
    065A7900 00000078
    9421FF80 7C0802A6
    9001000C BC810010
    9421FF00 7C872378
    54B2BA7E 7CD33378
    38800000 9081000C
    90810010 90610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 7CE43B78
    38A00080 4BE529F5
    38610008 4BA752A1
    60000000 80210000
    B8810010 8001000C
    7C0803A6 80210000
    4E800020 00000000
    043E399C 481C3F04
    065A78A0 00000010
    80BC0020 7CA59214
    3A400000 4BE3C0F4
    043DBAEC 481CBDE4
    065A78D0 00000018
    800302A4 2C130000
    41820008 7E609B78
    3A600000 4BE3420C
    041CDF7C 483D9884
    065A7800 00000098
    818C0014 9421FF80
    BC410008 3D009034
    61089D94 7C034000
    4082003C 7C882378
    3C60804D 60630000
    3C80805A 60847B00
    7CC53378 38C04200
    80E40080 2C070000
    40820014 60000000
    480000B9 2C030000
    41820010 B8410008
    80210000 4BC26724
    70A501FF 3868FFFF
    3C80804C 6084FFFF
    7C842A14 38A04001
    38A5FFFF 8C040001
    9C030001 2C050000
    4082FFF0 B8410008
    80210000 4BC2670C
    141CCF90 483DA770
    065A7700 00000048
    9421FF80 BC410008
    7FE3FB78 3C80805A
    60847B00 38A00000
    38C04000 480001E5
    90640080 807F0008
    907A0014 907A005C
    907A0074 B8410008
    80210000 807F0000
    4BC25854 00000000

    No Entry Data [standardtoaster]
    04AD8030 00000000
    04AD8034 00000000
    04AD8038 00000000
    04AD803C 00000000
    04AD8040 00000000
    04AD8044 00000000
    04AD8048 00000000
    04AD8050 00000000
    04AD8054 00000000
    04AD805C 00000000

    Usage Storage Engine (Dont Wreck My Music) [Dantarion]
    060AF160 0000000C
    3C808120 3800000B
    38840B10 00000000

    Usage Storage Engine Data [Dantarion]
    07200B10 00000018
    110E120E 04030F0D
    1D1B1F1B 211B1E1B
    201B221B 32110000

    Roy has Marths IC-Constant [Dantarion]
    C2858928 00000003
    2C040027 40820008
    38800011 1C040038
    60000000 00000000

    Roy Instance Slot File [Dantarion]
    07200A00 00000020
    726F792F 46697452
    6F792E70 61630000
    66745F72 6F792E72
    656C0000 00000000
    04AD813C 81200A10
    04AD7EDC 81200A00

    MarioD Character Slot->Roy Instance [Dantarion]
    06AD8578 00000010
    00000027 FFFFFFFF
    FFFFFFFF FFFFFFFF
    04455568 13321D10
    044557D8 10011332

    Universal Walljumping [Dantarion]
    C285893C 00000003
    2C030024 4082000C
    38600001 48000008
    7C63002E 00000000

    Roy Costume Flags [ds22]
    04AD81C8 0000103F

    Roy Victory Theme [ds22]
    04408988 0000284D

    Roy Result Name SFX [ds22]
    04408B0C 00002012

    Roy Result Name [ds22]
    0459E03C 526F7900

    Roy Kirby Hat Data [ds22]
    07200E00 00000018
    6B697262 792F4669
    744B6972 6279526F
    792E7061 63000000
    04AD7FB8 81200E00
    04AD801C 00010002

    Mewtwo Fixes
    C2853FA4 00000003
    90020000 1C04000C
    7C63002E 80020000
    60000000 00000000
    C2853F44 00000003
    90020000 1C04000C
    7C63002E 80020000
    60000000 00000000
    C2853F7C 00000003
    90020000 1C04000C
    7C63002E 80020000
    60000000 00000000
    04914AB4 60000000

    Roy Cosmetic Stuff [ds22]
    04455918 270132FF
    0445591C 0E000000
    04455920 00002012
    0445588C 0E000000
    04455890 00002012
    04455608 32321D1B
    07200B60 00000010
    02000001 03020103
    07040905 0C000000
    04455610 81200B60
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 0000002B
    00090D0C 0515011A
    0A071325 1002240E
    0F140616 1F172903
    040B1908 23201B5D
    5E5C1121 18221226
    27285100 00000000
    04693D50 38800004
    06693D6C 00000008
    38000000 3880000F
    046900E8 60000000
    04697F58 60000000
    04697EEC 60000000
    C2684940 00000002
    9BB400B8 2C1D001B
    60000000 00000000
    040AF8D4 546025B6
    040AF964 546025B6
    040AF830 546025B6
    040AF528 546025B6
    040AF880 546025B6
    040AF848 546025B6

    Custom CSS [spunit262, SonicBrawler]
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 0000002C
    00090D0C 0515011A
    0A071325 1002240E
    0F140616 1F172903
    040B1908 2320605D
    5E5C1121 18221226
    27675B99 00000000
    C20AF810 00000003
    546025B6 2C030040
    4081000C 7C030378
    38030001 34000000

    EFS Main Code [DS22, Dantarion]
    04AD8A7C 00000013
    04AD7EDC 81200A00
    04AD813C 81200A0F
    06AD8578 00000010
    00000027 FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0B5F8
    80000001 80B0BAC8
    8A003801 00000000
    00455659 00000033
    004558DB 00000033
    04AD8A78 0000001F
    04AD7ED8 81200A1A
    04AD8138 81200A2F
    06AD8588 00000010
    00000026 FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0B630
    80000001 80B0BA90
    8A003801 00000000
    004554D9 00000034
    0045574B 00000034
    04AD8A70 0000000B
    04AD7ED0 81200A3D
    04AD8130 81200A50
    06AD8598 00000010
    00000024 FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0B3C8
    80000001 80B0BA20
    8A003801 00000000
    004556C9 00000035
    0045596B 00000035
    04AD8A94 00000026
    04AD7EF4 81200A5D
    04AD8154 81200A76
    06AD85A8 00000010
    0000002D FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0BC88
    80000001 80B0BC18
    8A003801 00000000
    07200A00 00000086
    726F792F 46697452
    6F792E70 61630066
    745F726F 792E7265
    6C006D65 7774776F
    2F466974 4D657774
    776F2E70 61630066
    745F6D65 7774776F
    2E72656C 00616172
    696F2F46 69744461
    72696F2E 70616300
    66745F64 6172696F
    2E72656C 006B6E75
    636B6C65 732F4669
    744B6E75 636B6C65
    732E7061 63006674
    5F6B6E75 636B6C65
    732E7265 6C000000
    C2684964 0000000F
    88140040 2C00003F
    41A00048 2C03001D
    40A20008 3860001E
    2C03001F 40A20008
    38600020 2C030021
    40A20008 38600022
    2C00005B 40A2000C
    38600032 60000000
    2C000060 40A2000C
    38600033 60000000
    2C000048 40A2000C
    38600034 60000000
    2C000067 40A2000C
    38600035 60000000
    987400B8 00000000

    Alternatively, If you have no clue what to do with these codes, here is a prebuilt GCT to put in your codes folder: http://www.mediafire.com/?knr9tkl5e5t9o5q

    Needed Files:
    .Rels (Credit to PhantomWings): http://www.mediafire.com/?svtybqwbx3wetrn

    Inside are three .rel files. Copy these to your SD card. You must make a folder called Modules inside the PF folder. Then drag these.

    Character Selection Screen: http://www.mediafire.com/download/774zta7ta3va55o/sc_selcharacter.pac

    This will give Roy his CSPs and CSS Icon (Credit to SJS)


    Q&A
    Q: How does the EFS work?

    A: The system works with a variety of code sets that need to be applied to your Nintendo Wii. The modules and CSS needed will be included as well in order for the Three Characters to function properly.

    Q: Do they work for both Riivolution and Gecko?

    A: No. For now, only Gecko OS is able to work for the Three additional characters. Riivolution is being investigated as to why it is not working and hopefully, progress will be made soon.

    Q: Are their any glitches to use this?

    A: Yes, but they are very minor. The glitches here consist of; GFX for Lucario&Mewtwo and Sonic&Knuckles.

    Q: Canz U ADz MUR ChRaCzErs?

    A: Characters will be added and updated when possible. Do not spam this thread please and stay strictly on topic. We welcome idea's and comments that directly focus on the EFS. We thank all who help with the progress.

    Thread will be updated at a later point.

    Video:
    Super Smash Bros Brawl Hacks: Episode 11- Extra FIghter System (Clone Engine)
    « Last Edit: December 13, 2013, 04:36:37 PM by Albafika » Logged


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    « Reply #1 on: November 06, 2013, 05:28:57 PM »


    He removed it because the codes were stolen. Just sayin'.
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    « Reply #2 on: November 06, 2013, 06:19:00 PM »


    Like he said, he admitted to stealing. This thread is pointless.
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    « Reply #3 on: November 06, 2013, 06:19:20 PM »


    And the jimmies continue to be rustled, I see.
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    « Reply #4 on: November 06, 2013, 07:17:34 PM »


    And the jimmies continue to be rustled, I see.
    i dont know about rustled jimmies, but it puffed my jigglies

    and as the others said, this is stolen, remove it

    blah blah blah
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    « Reply #5 on: November 06, 2013, 08:53:13 PM »


    remove it
    Oh, such hypocrisy!
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    « Reply #6 on: November 06, 2013, 08:54:04 PM »


    oh snap
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    « Reply #7 on: November 07, 2013, 12:56:23 AM »


    Oh boy, that was fast. Time to repost some things I've already mentionned:

    * There is nothing in our rules that prevents people from posting codes made by others, if proper credit is given. (And in this case, the OP isn't taking any credit for anything, simply quoting what's been said by another.)
    * Whether those codes were stolen, copied from Dantarion's wiki/pastebin or willingly given really isn't something that concerns us, or even anywhere near our jurisdiction to be perfectly honest.

    To anyone here playing mini-mod: you should probably re-read the rules before trying to intimidate people into removing something which they have no reason to remove. A number of PMBR members already did that on the previous thread, and I really don't need a repeat of it.

    Also, I'm editing the OP to remove that broken thread icon.
    « Last Edit: November 07, 2013, 12:57:16 AM by Miacis » Logged

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    « Reply #8 on: November 07, 2013, 05:16:51 AM »


    Welcome.

    Dat first post.
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    « Reply #9 on: November 07, 2013, 11:51:32 AM »


    I honestly do not see a point in making such a big deal out of this. i do realise it may of have been stolen.

    but, isn't this what we as a Brawl-modding whole have been trying to do? get a functioning clone engine. i have played with these codes and they are 100% stable if used properly and my only gripe is that it does not have any cosmetics as of yet for the other 2.

    i don't understand the entire hate over this. i remember roughly about 3 years ago we wanted such a thing, we weren't even close then and characters like Clare, or other Model ports were hard to do because of the TransN bone.

    now we have things like Model imports and .REL files; and the Clone engine is in our grasp  and it's being fought over like it's some bastard child that doesn't even deserve its place anymore. we wanted it now we are banishing it?

    I digress. i'm glad this actually works and i await til' all 7 characters are available and the cosmetics are added.
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    « Reply #10 on: November 07, 2013, 12:38:23 PM »


    Just setting a few things straight here:

    No, these codes aren't 100% functional, nor 100% stable, no matter how much you try to convince yourself, as well as others, that they are.

    And it's not like people don't want the Clone Engine to exist, it's just that the Clone Engine developers (Dantarion and I) rather not want people to use the unfinished and unreleased version, and just be patient and wait for the flawless version (the version that will be included in the next release of Project M).
    This being because the codes posted here are flawed to the point of it actually being harmful to the savefile, among other things.
    « Last Edit: November 07, 2013, 01:14:59 PM by ds22 » Logged



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    « Reply #11 on: November 07, 2013, 01:45:30 PM »


    I haven't had one issue with these. they haven't harmed my save file or any of my systems. unless i'm missing something extremely small that could permanently harm my Wii than i would like to know.

    if that is correct, Project: M is going to have a clone engine, is this an exclusive release or will people, such as myself, who enjoy making their own code sets and mixing and mashing custom PSA'S be able to have one a more public release.

    I'm not out to start some stupid internet argument, i'm just really befuddled for all the hate and (as Blackjax says) "Rustled Jimmies." besides it being "stolen."
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    « Reply #12 on: November 07, 2013, 01:52:22 PM »


    ...And it's not like people don't want the Clone Engine to exist.

    Dantarion and I rather not want people to use the unfinished and unreleased version, and just be patient and wait for the flawless version...

    ...(the version that will be included in the next release of Project M).


    It will be included, but I remember members of the PMBR saying (about the clone engine itself) it'll not be released to the public* because it's really "complicated" to set it up correctly.

    *Not released as in: it won't work without the Project M codeset

    Please correct me if I'm wrong.
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    « Reply #13 on: November 07, 2013, 03:04:58 PM »


    It's true that the codes aren't going to be publicized in txt form, at least for the time being.

    And here's a method we used to conclude that the Clone Engine codes, at the time, were bugged:
    Go and play through All-Star mode (preferably with default Mario) after having at least used the clones once in VS mode, so that the game has saved the clones result date to the save file (preferably a clone with some sort of article, like Sonic's spring).
    When you reach the Kirby tier, try and hit DDD (the on disk moveset file should suffice, but an SD loaded moveset file is recommended), and if that crashes the game, then you know the save file has been irreversibly corrupted (if it doesn't happen the first time, try replaying All-Star mode after rebooting the Wii).

    This method is the most reliable way of indicating whenever or not the save got corrupted, but it's not 100% consistent, nor is All-Star mode the only thing that gets bugged (games randomly crashing when you hit someone during VS mode matches being one of the more severe ones).
    « Last Edit: November 07, 2013, 03:25:25 PM by ds22 » Logged



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    « Reply #14 on: November 07, 2013, 03:38:37 PM »


    This has been said more than enough times, but considering how far away and how limited the final product seems like it'll be, you guys should probably understand that a number of users would rather use this version instead of what may (or may not?) be coming "later".

    Maybe the PMBR cannot appreciate a code-ridden game if it may crash under very specific circumstances, and would rather wait months, only to get a non-txt version of the code. That doesn't mean everyone shares the same opinion.
    « Last Edit: November 07, 2013, 03:47:24 PM by Miacis » Logged

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