Okay.
I asked for these not to be posted, but they are posted anyways. Whatever.
Is anyone actively WORKING on clone engine [censored]?
Has anyone looked at these codes to see what they even do?
OP, did you throw these codes up expecting for someone to pop out of nowhere and throw out a fully developed clone engine for everyone to gobble up?
If there was a incentive for me to actually take the time to write up everything about everything I know about this stuff, I totally would. I mean, I created OpenSA and posted almost every piece of information about Brawl and Melee that I could there, and that info is used daily by people creating Brawl mods.
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Honestly, at this point, I am pretty sure I can clone almost any character in the entire game. However, I really don't think its worth it to make an incredibly complicated "generic" system to make things work, because Brawl's structure doesn't lend well to that at all.
There is table after table of hardcoded information for each slot, and PWs and my work has only just begun to see the end of that data.
So for Project M, its easier for me to say "oh, we want to do X char? I'm going to spend X amount of hours cloning it, ds22 is going to help and spend X amount of hours, so and so is going to make a model from scrach, so and so is going to animate it, and so and so is going to make a PSA for it, then all of the PMBR members are going to test it, and then we will release it to thousands of people when its done?"
THAT is why I continue to pour hours of time into Project M. I am working with a team of people that appreciate my unqiue skillset when it comes to Brawl modding, and I get an emotional return from doing said work, for free.
Sure, I can clone pretty much any char, but its just as fulfilling to release something that pretty much serves no purpose to anyone beyond maybe....100 people in the entire world.
That being said, once things die down a bit, I will definitely be willing to post about cloning characters
Post Merge: November 11, 2013, 02:01:14 AM
I have one question to any of the PMBR members in here.
In case someone does not intend to play Project M at all, but still intends to add characters to his Brawl roster, even if complicated stuff would have to be learned, would it be absolutely possible by the time of Project M's next public release? And could he count with the help of the developers in order to get it to work?
The character modules in Project M don't even work in vBrawl anymore.
You would need to have a basic understanding of PPC ASM to port a character, but the barrier to porting one is actually lower now that people can run dolphin on their computer and test modified modules.
I can create a module, decompile it into raw ASM, insert/delete a line, rebuild it, and load it inside dolphin within about 30-45 seconds, and then I can get an extra stack trace of where the game crashed when it doesn't work. If I had that ability two years ago, it would have saved me a LOT of trouble