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Author Topic: Current Public Clone Engine  (Read 71163 times)
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pikazz
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    « Reply #45 on: November 11, 2013, 04:24:00 AM »


    I sent you a PM for further discussion of this topic.

    and answer your question: Yes and No! No for not looked at this public clone engine codes cause I dont using it but yes for I am looking at NTCS codes and trying to understand them and port them to PAL (yes, I am a PAL user)
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    « Reply #46 on: November 11, 2013, 05:36:34 AM »


    OP, did you throw these codes up expecting for someone to pop out of nowhere and throw out a fully developed clone engine for everyone to gobble up?
    Assuming things again Dant? Did he say he wanted someone to fix them? Did he ask for someone to fix them? No he didn't, so stop trying to assume you know what he thinks and kicking other people down. We're all on the same level on humanity, learn to understand that. Some are smarter then others, but that doesn't place them above any other person.

    It doesn't make sense to write a guide on how to do this stuff with 99% of the people that would read it aren't going to be able to use what I write. You HAVE to learn this stuff yourself.
    Again with the assumptions. Who says 99% won't learn? Who says they're too lazy? There's PLENTY of people around that want to learn and study it. There's plenty who tried and failed and who need help with it. Ever crossed your mind that some people have trouble learning but have the will to continue? I highly doubt it, with the replies you've been making good sir.

    Perhaps it's time to rethink some things and actually contribute to helping instead of calling people lazy and unwilling to learn Azn
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    « Reply #47 on: November 11, 2013, 07:57:39 AM »


    Perhaps it's time to rethink some things and actually contribute to helping instead of calling people lazy and unwilling to learn Azn

    This.
    Just like I stated before, it'd be much easier to work together on these codes, than just be torn apart from this community just because you want to release the codes some other time, causing a war in every newly-produced clone engine thread on this forum. :-/
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    « Reply #48 on: November 11, 2013, 09:31:35 AM »


    Well then i take it that the codes are staying up. Remove my name from the codes except the css code. All I did was remove one css slot instead of four so its 3.
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    « Reply #49 on: November 11, 2013, 09:41:46 AM »


    Well then i take it that the codes are staying up. Remove my name from the codes except the css code. All I did was remove one css slot instead of four so its 3.
    Done.
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    « Reply #50 on: November 11, 2013, 11:51:16 AM »


    Done.

    Thank you.
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    « Reply #51 on: November 11, 2013, 04:53:23 PM »


    Assuming things again Dant? Did he say he wanted someone to fix them? Did he ask for someone to fix them? No he didn't, so stop trying to assume you know what he thinks and kicking other people down. We're all on the same level on humanity, learn to understand that. Some are smarter then others, but that doesn't place them above any other person.
    Again with the assumptions. Who says 99% won't learn? Who says they're too lazy? There's PLENTY of people around that want to learn and study it. There's plenty who tried and failed and who need help with it. Ever crossed your mind that some people have trouble learning but have the will to continue? I highly doubt it, with the replies you've been making good sir.

    Where are these people? Where are the threads of people discussing the module format? articles? slots? clones? Where can I talk to these people?

    If you don't like my attitude, that is absolutely fine, I have just been watching over the threads on KCMM about the Clone Engine and...theres no one that inspires me to collaborate with, and I have already posted about 90% of my knowledge on OpenSA....like...over a year ago. So I'll post things from time to time but making a giant "Easy to use, public clone engine system and tools" isn't really high on my list of fun things to do with my weekend.
     
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    KingJigglypuff
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    « Reply #52 on: November 11, 2013, 07:11:40 PM »


    Where are these people? Where are the threads of people discussing the module format? articles? slots? clones? Where can I talk to these people?
    It's likely you already know of this thread, but here's a link anyway (though the thread's been dead for 5+ months).

    http://forums.kc-mm.com/index.php?topic=44101.0

    But other than the thread I linked and the thread on the P&P rels, I don't think there's any other threads that discuss the things the Brawl Modding community really needs.
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    « Reply #53 on: November 12, 2013, 01:07:47 AM »


    It wasn't our intention (or mine) to make you upset Dantarion.

    from what i've read. the Clone engine is stupid and only sastifies a small niche and would only have 2 people working on it anyway. Project:M being the largest of the Brawl mods and most famous is more benefical for your tastes. and it would be a waste of your talents to waste ASM code on a clone engine. you are putting your time and effort into something you enjoy more than to appease a small group. it makes perfect sense. you are a person whom amongst our community knows ASM well. if we were to do what Standard toaster did and spend the time and effort to learn ASM over a year. then we as a group of modders can do much better.

    but unfortunetely we as a modding group want instant gratification. put in a mod code. put files in a folder and bam boom done. I've wanted to learn ASM PPC but to be perfectly honest i'm too damned lazy to go about it. it's complicated and makes me mad when looking at it. so i REALLY can't say anything on this manner.

    either way, i apologise if i said anything or even made this lead into anything that upset you (if you are upset. i could've read it wrong.) either way Project:M is where your efforts should go. not because of the modding community cause you enjoy it more. at least that's what i got when you said a positive emotional response.
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    « Reply #54 on: November 12, 2013, 03:37:23 AM »


    Well thats just the thing. There are no "how to learn PPC ASM" tutorials and guides.

    It doesn't make sense to write a guide on how to do this stuff with 99% of the people that would read it aren't going to be able to use what I write. You HAVE to learn this stuff yourself.

    My favorite example of a person that elevated himself to a skilled level is standardtoaster from the PMBR. He didn't nessesarily know ASM or Brawl hacking, but in the past year or so he has been part of the PMBR, he has learned enough  to do a lot of stuff on his own. And when he does ask me for help, he knows enough about what he is trying to do that answering his question doesn't require me to do all the work for him.

    As a result, almost every single code I have made recently for Project M has ended up saying [Dantarion, standardtoaster] because I can also bounce ideas off him and get help for things I may have forgotten and am not familiar with.

    I don't really get a vibe like that from this site. These codes have been posted for so long now, but has anyone actually done anything with them? Has anyone even read the ASM code?


    I am currently learning about ASM code and trying to figure out what can be changed and what can not, I can tell anyone here that ASM coding is [censored]ing hard to do! I used to be like everyone here... Just question why PMBR hasn't released the clone engine and just be ignorant to the fact that it took hard work. I can tell everyone right now that they did work hard, and as much as I would love to just go crazy and ask for everything, I nor anyone else has the right to do so.

    Dant, you're looked up to around here for specific reasons, for one you host the website, but the second part is that you make the supposedly "impossible" possible. I appreciate what you've done for KC-MM and how you actually changed the face of hacking itself.

    Sometimes, learning yourself can be a great thing, trust me I know, but most people need that little push forward so they may take off themselves. ASM Code is no joke. You can make a code and have it work, but mix it with another code and it could mess up everything.

    I would say as a beginner to ASM code, to take your time on releasing your clone engine, I'm sure everyone will "forgive and forget" once they have it. I, on the other hand will learn what I can for now so maybe one day I can make something as useful as the Clone engine. Yeah, maybe it'll never happen or maybe I will get it done by the time brawl hacking is not popular anymore, but hey, I'll try anyway.

    Thanks for giving us a brief rundown on things going on, it should be appreciated and not argued here.

    Everyone should stay on topic now Tongue

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    Miacis
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    « Reply #55 on: November 12, 2013, 04:58:03 AM »


    I think the people here so concerned about the PMBR's feelings should consider that this leak isn't hurting their project in any way. Unless I misunderstood, Dantarion pretty much just explained that he doesn't plan to invest any time into a vBrawl CE at all. So this is basically the only thing we'll get outside of P:M that allows to clone characters.

    Maybe it's buggy, and maybe people should wait for the perfect release "some time, not in txt form, and we don't really want to work on it", but a bird in the hand is worth two in the bush. Especially with such a very spiny bush.

    for one you host the website
    Just a clarification, but we've been hosting ourselves for a year and a half. As a matter of fact, I'm pretty sure that if Dant was still hosting us, either this leak would be deleted or the website would be down.

    from what i've read. the Clone engine is stupid and only sastifies a small niche and would only have 2 people working on it anyway.
    I have no idea what exactly you've been reading except Dantarion's posts, but ever since I've been an admin here, a large number of people on the boards have been pretty hyped to get a fully-working Clone Engine. You calling them a "small niche/group" just to appease Dant is honestly kinda insulting.
    That, or just parroting his "100 people in the entire world".
    « Last Edit: November 12, 2013, 03:28:41 PM by Miacis » Logged

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    « Reply #56 on: November 12, 2013, 07:57:02 AM »


    I really think that some people are already working over this codes (in paralell with project M ), this released codes should be giving a hint to how ASM code works,.. just saying...
    « Last Edit: November 12, 2013, 02:18:02 PM by shadowXtreme » Logged

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    « Reply #57 on: November 12, 2013, 11:46:08 PM »


    I think the people here so concerned about the PMBR's feelings should consider that this leak isn't hurting their project in any way.


    It's not about it "hurting" Project M, its about posting someones half-assed, half-finished work without their permission and going "look, we gave you credit!, its okay now right?"

    Its a slap in the face to the person that put in the time to do the work.
    By the way, how do these codes work again? What exactly do they do? Going out of your way to piss one of few people on the entire planet that has made ground breaking progress on something "a large number of people on the boards have been pretty hyped" to get working seems a bit strange.

    Are you hoping that by studying these codes someone will be able to figure it out?
    The problem with porting characters is in the MODULES. These codes will bring no one closer to doing anything that hasn't already been done in other threads on here.

    I'd love to see people discuss how these work and what they do, the memory addresses they modifiy, the diffs between the files provided and the vBrawl ones, etc, but lets face it.

    No one is really looking to do that. If you are, be like pikazz, ask informed questions, try stuff out, etc.

    There is a thread on here were Phantom Wings went into extreme detail about porting articles. He posted file offsets, information, etc, that allowed for pikazz to port the mod PW did to PAL. If pikazz hadn't been there, PW wouldn't have even bothered! And whats the result? pikazz learned a bunch, and was able to reproduce the article port! In fact, I haven't even tried something like that before!

    Anyways, before I get my posts deleted for them being offtopic, in a thread about the Clone Engine codes I helped make, Ill just say this.

    It is definitely possible to port ANY character in this game. This includes IC's, this includes transforming chars. Its a bit more difficult, but it is.

    http://i.imgur.com/WEuwpRX.jpg
    http://i.imgur.com/Lch02iQ.jpg
    http://i.imgur.com/aEb6O4H.jpg

    I used to make big posts whenever I found stuff out, but I got drained of it after a while :/
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    Moblin
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    « Reply #58 on: November 12, 2013, 11:52:08 PM »


    Assuming things again Dant? Did he say he wanted someone to fix them? Did he ask for someone to fix them? No he didn't, so stop trying to assume you know what he thinks and kicking other people down. We're all on the same level on humanity, learn to understand that. Some are smarter then others, but that doesn't place them above any other person.
    Again with the assumptions. Who says 99% won't learn? Who says they're too lazy? There's PLENTY of people around that want to learn and study it. There's plenty who tried and failed and who need help with it. Ever crossed your mind that some people have trouble learning but have the will to continue? I highly doubt it, with the replies you've been making good sir.

    Perhaps it's time to rethink some things and actually contribute to helping instead of calling people lazy and unwilling to learn Azn

    He did admit to the theft, so the least I could do is go and remove his name from every code listed on the OP. At the moment, these have his name (Are these codes 100% PMBR's work? If so, I'll gladly go and remove his name from them):

    Code:
    Custom CSS [spunit262, SonicBrawler]
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 0000002C
    00090D0C 0515011A
    0A071325 1002240E
    0F140616 1F172903
    040B1908 2320605D
    5E5C1121 18221226
    27675B99 00000000
    C20AF810 00000003
    546025B6 2C030040
    4081000C 7C030378
    38030001 34000000

    Code:
    EFS Main Code [DS22, Dantarion, SonicBrawler]
    04AD8A7C 00000013
    04AD7EDC 81200A00
    04AD813C 81200A0F
    06AD8578 00000010
    00000027 FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0B5F8
    80000001 80B0BAC8
    8A003801 00000000
    00455659 00000033
    004558DB 00000033
    04AD8A78 0000001F
    04AD7ED8 81200A1A
    04AD8138 81200A2F
    06AD8588 00000010
    00000026 FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0B630
    80000001 80B0BA90
    8A003801 00000000
    004554D9 00000034
    0045574B 00000034
    04AD8A70 0000000B
    04AD7ED0 81200A3D
    04AD8130 81200A50
    06AD8598 00000010
    00000024 FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0B3C8
    80000001 80B0BA20
    8A003801 00000000
    004556C9 00000035
    0045596B 00000035
    04AD8A94 00000026
    04AD7EF4 81200A5D
    04AD8154 81200A76
    06AD85A8 00000010
    0000002D FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0BC88
    80000001 80B0BC18
    8A003801 00000000
    07200A00 00000086
    726F792F 46697452
    6F792E70 61630066
    745F726F 792E7265
    6C006D65 7774776F
    2F466974 4D657774
    776F2E70 61630066
    745F6D65 7774776F
    2E72656C 00616172
    696F2F46 69744461
    72696F2E 70616300
    66745F64 6172696F
    2E72656C 006B6E75
    636B6C65 732F4669
    744B6E75 636B6C65
    732E7061 63006674
    5F6B6E75 636B6C65
    732E7265 6C000000
    C2684964 0000000F
    88140040 2C00003F
    41A00048 2C03001D
    40A20008 3860001E
    2C03001F 40A20008
    38600020 2C030021
    40A20008 38600022
    2C00005B 40A2000C
    38600032 60000000
    2C000060 40A2000C
    38600033 60000000
    2C000048 40A2000C
    38600034 60000000
    2C000067 40A2000C
    38600035 60000000
    987400B8 00000000
    I don't condone what SonicBrawler did at all. But, the scenario here is slightly different from what you give us as an example:

    Said codes are not on the Vault, only on this thread.

    It's not the same as posting them on the Vault, and have an idiot copy-paste it on a thread and claim it his/her.

    Regardless of the circumstances, we are not removing this thread for the reasons stated before by Miacis:


    This has been said more than enough times, but considering how far away and how limited the final product seems like it'll be, you guys should probably understand that a number of users would rather use this version instead of what may (or may not?) be coming "later".

    Maybe the PMBR cannot appreciate a code-ridden game if it may crash under very specific circumstances, and would rather wait months, only to get a non-txt version of the code. That doesn't mean everyone shares the same opinion.

    This thread is the pinnacle of disrespect. Dantarion, one of the founders of Brawl modding in general, is turned down (rudely) when he requests that his (stolen) codes be removed. Regardless of whether it's against the rules or not, it's wrong and you're currently supporting theft of another person's work. Don't let your grudge with the PMBR get in the way of the right thing to do in a situation like this.

    Oh, but wait. I know what you're going to say. "Proper credit was given therefore legal", right? Could you define what exactly you mean by "proper credit"? Because with Dantarion's posts, it doesn't sound like permission was even granted to post these codes. Theft isn't immediately okay when you happen to mention the person you stole it from.
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    Dantarion
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    « Reply #59 on: November 13, 2013, 01:54:14 AM »


    I don't even care abotu them being posted. I'm just discussing further development of these codes at this point.
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