Oh I was also wondering when you code Kamui, it's not going to go into Captain falcon's cutscenes like v1 right?
cause that was weird, I'm just wondering because I'm just making animation of the Kamui lasting longer in one area and thought to myself, please don't let it go into Captain falcon cutscenes..lol but I'm not going to worry too much about it..
Oh and how are you going to code it? Like can Kakashi use kamui even if the headband is down? Or does he have to activate a taunt model change to where the headband goes up and a LA-bit is set to where Kamui needs the LA-bit set as a requirement to use Kamui? Might be getting ahead of myself, but I realized I could make many final smashes if needed be..
For example: Headband down-ground: Twin lightning Shiver,Air- idk yet, could be any thing really like Kakashi shooting a great fireball jutsu at a angle, just an example and just saying random thoughts off the top of my head
Headband up-ground Kamui, Air- idk yet either could be etc again ...OR make it to where he has no air final smashes, only 2 Ground final smashes and just redirect Kakashi to do his neutral b air even though he is in final smash state.
But I'm just rambling so anyways animating more things here and there, even Thousand years of pain as a counter down special just incase.
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