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Question: Who should come out first?  (Voting closed: December 13, 2013, 02:26:35 PM)
Black Knight - 9 (27.3%)
Chrom - 18 (54.5%)
Hector - 2 (6.1%)
Roy - 4 (12.1%)
Total Voters: 33

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Author Topic: The Star Forge: Side Project - SSBU Sheik  (Read 132085 times)
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Hosernaut
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    « Reply #15 on: November 22, 2013, 10:03:53 PM »


    I'm just gonna put these here >.>



    I might need to make them bigger. I gotta put them in game and check. Once I see the recolors, i'll do them too.
    « Last Edit: November 22, 2013, 10:04:50 PM by Hosernaut » Logged


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    « Reply #16 on: November 26, 2013, 07:18:40 PM »


    Alright I just finished up everything with Chrom's throws, and I now have a way to get the sfx from his game so I will be working on getting that finished. I may wait untill Kaze's Chrom model is released to put this PSA out but i'm not sure yet. It's definitely a big improvement on the one on the vault.
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    Albafika
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    « Reply #17 on: November 26, 2013, 08:05:38 PM »


    Hadn't seen this topic until now. Glad to see someone's been working on Fire Emblem PSAs! I'll be following this thread now.
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    Revan
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    « Reply #18 on: November 26, 2013, 08:17:55 PM »


    We have a habit of working on strings of PSAs from the same universe haha
    We're also considering working on a Nephenee psa as well because of how cool a psa for her could be.
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    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

    Albafika
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    « Reply #19 on: November 26, 2013, 08:19:05 PM »


    We have a habit of working on strings of PSAs from the same universe haha
    We're also considering working on a Nephenee psa as well because of how cool a psa for her could be.
    That would be lovely to see done. Smiley
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    Revan
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    « Reply #20 on: November 27, 2013, 02:34:08 AM »


    Decided to post this other update I did with Chrom's Hitboxes since hes currently winning the poll.
    Similar to Marth's tip mechanic, Chrom also has the ability to use precise hitboxes to do more damage and knockback. The difference between the two is that Marth's tip lasts the entirety of his attack only on the tip. Chrom's hitbox activates at the arch of his sword swings, on his entire sword for only a single frame.
    As you can see below in Chrom's side tilt, the red hitboxes represent the stronger hitbox, while the white represents the regular.



    Almost all of Chrom's attacks will have this mechanic. Also the precision attacks will have enhanced hitlag.

    And here's a Wait1 I decided to whip up for Nephenee. The second pic is her squat.


    « Last Edit: November 27, 2013, 02:35:24 AM by RevenantGenesis » Logged



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    ShinyMammoth
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    « Reply #21 on: December 10, 2013, 12:15:00 AM »


    This is an open beta for the Chrom PSA, were releasing this as a beta because he doesnt have his Final finished yet, and his throws aren't fully coded yet.  His Forward B in the air needs fixed hitboxes on the second hit, and one of his taunts isn't finished and has to be fixed. With this beta looking for feedback about his Balancing and his Moveset to try to make him the best PSA he can be (Also any glitches that I haven't listed). All feedback about Chrom will be taken into consideration and greatly appreciated. Also on a side note, if its okay with KazeCoyote, when he finishes his updated model of Chrom we will use it instead of this one. Send your feedback via PM or just post it here.

    Download: http://www.mediafire.com/download/e0j4znbr2j44c03/Chrom+Beta.rar

    I'm also looking for someone to convert the .wav files I have for him into a .sawnd. They are all labeled, and I have a .txt with an Index on where to put them if your using Super Sawndz. For some reason I can't make .sawnd files with my Super Sawndz. Just PM if you are interested in helping.

    We are also releasing The Black Knight PSA beta. Same as above this is an unfinished beta all moves are subject to change. He needs alot of touch up on his minor stuff, throws cliff attacks and taunts, his wait 3 is totally wrong aaaaand his final smash doesn't work. As far as I know thats all thats wrong with him.

    Any feedback on problems not mentioned above and balancing/ overall feel is welcome and greatly appreciated.

    and for those of you who are going to ask, the chain comes from the FE7 General.

    Download: http://www.mediafire.com/download/f1g6wp9c46vvguq/Black+Knight+Beta.rar
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    Revan
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    « Reply #22 on: December 10, 2013, 12:17:05 AM »




    Here's some more Nephenee updates too. I'll add these to the OP later. All these animations

    may see adjustments as well.
    Side Tilt




    Down Tilt



    Side Smash



    Up Smash



    Down Smash



    Forward Air



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    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

    Falconpunch1729
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    « Reply #23 on: December 10, 2013, 12:12:22 PM »


    awesome ideas man,but for spyro i might recomend looking at 3 of his games:

    the legend of spyro:a new beginning
    the legend of spyro:the eternal night
    the legend of spyro:dawn of the dragon

    if you dont know,he is a weilder of elemental powers,plus i might also recomend putting him over yoshi if not someone else. Wink
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    Revan
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    « Reply #24 on: December 10, 2013, 07:44:50 PM »


    Yeah I looked over all of his powers before writing the moveset, and I also stated that he will probably change the elements of his breaths via taunt. But whenever he's started he will go over MK so he already has his glide set up, which he will rely heavily upon.
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    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

    masamune
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    « Reply #25 on: December 11, 2013, 06:47:40 PM »


    BK and Chrom are well done, especially Chrom. One question though : will they play differently from Marth and Ike ?
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    Revan
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    « Reply #26 on: December 11, 2013, 07:34:26 PM »


    Hmm, i'm not sure I understand your question. If you mean they are fast and slow you are correct. But Chrom is balanced to be slower than Marth in just about every aspect, but with more strength, while being faster and weaker than Ike. BK is more balanced off of Ike, being slower than him, and dealing more damage percentage.
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    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

    Hosernaut
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    « Reply #27 on: December 12, 2013, 07:03:26 PM »


    Oh nice, I'm gonna download these in a bit.

    I haven't been around lately since the site went down and I got Pokemon X, but I do have some stuff for ya. I'm going to re-do that orange texture I sent you a few weeks ago, and then PM you a little bundle of stuff.

    Do you need any re-colors for Chrom btw? (gonna redo this soon. Shoulders are too large)

    Edit: I keep encountering a freeze in game with Chrom, and I'm not sure why. I thought it had to do with spot dodging, but I restarted and was able to spot dodge fine. It happened 4 times in a row about 30 seconds in, during a Chrom vs Chrom 1v1.

    Edit 2:

    Demon Chrom and Nephenee. A work in Progress.

    Edit 3: I'll make the sawnd for you. Just send me the files. I also think I know why it doesn't work for you, and how to fix it if you want to know. (That's based solely off my own experience however. I could be wrong).
    « Last Edit: December 14, 2013, 09:07:31 PM by Hosernaut » Logged


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    Revan
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    « Reply #28 on: December 15, 2013, 11:55:52 AM »


    Alright we just finished up everything that was needed to get all of Hector's B moves going, and with with all most all of Nephenee's animation's finished and her basic attacks finished, she will start getting her B moves working as well.
    For Hector's Final he will throw a swing with his axe, and if it connects Lyn will appear and say her assist trophy quotes, then use her critical attack from FE7 dealing 50 to 60 damage.
    Then after the Lyn onslaught Hector will drop in similar to the end of Ike's FS and smash and finish the smash with his axe, KOing the opponent caught in the attack.
     
    We also decided to make Roy's Neutral B like this, Exactly.

    What were gonna do is send out a few invisible hitboxes that will explode if they hit someone to replicate the attack just blowing up on you. Now that I said how were doing this I hope nobody steals it now. :p

    As for the Black Knight and Chrom they will be seeing the rest of the revamps they need before release pretty soon. I still have to do cliff attacks and rising attacks and all that stuff you never see, plus a bunch of tweaks.
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    « Reply #29 on: December 18, 2013, 12:02:21 PM »


    I'll be testing this today and be letting you know what I think. I'm relatively excited since I recently started Fire Emblem Awakening.
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