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Author Topic: Ganondorf with Sword Mode  (Read 2647 times)
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Ashingda
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« on: November 18, 2013, 07:34:20 AM »


This is not the first of its kind but the goal here is different. To add a sword mode to Ganondorf but still retain all his normal moveset. And as for normal I'm referring to ProjectM.

My first two versions had the sword imported into Ganondorf's model and it was going fine until I learned of Quicksilver and his Gerudo Prince who can switch between sword or no sword. I downloaded a copy of his and played around with it but learned the PSA was a bit of a mess and was near impossible for me to revert his PSA back to normal so I can modify it. After days of researching and testing I figured out how to get the same effect with the use of Tabuu 3 Alpha. It was actually very simple!

The current project has two movesets, sharing only a few common attacks. The hitbox are not done with the sword yet but it is one of the easier things to do.

Ganondorf with Sword ver 3 Alpha
« Last Edit: November 18, 2013, 02:43:06 PM by Ashingda » Logged

Ashingda
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« Reply #1 on: November 25, 2013, 03:37:19 PM »


Moving on to next phase of fixing hitboxes and improved animations for Normal attacks. Most of the moves are done, just only two are still getting worked on; the U-Smash and the Dash-A.

Hitbox, damage and trajectory are still being adjusted. Not all sound and graphical effects are working correctly yet.

v0.2a
Ganondorf with Sword v0.2a
« Last Edit: November 25, 2013, 03:39:41 PM by Ashingda » Logged

Ashingda
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« Reply #2 on: November 30, 2013, 01:58:31 PM »


Beta version released, feel free to test and critique.

v1.0 Beta
https://www.youtube.com/watch?v=nSgwRWm-Wkw

Downloads:
https://www.mediafire.com/?vfx0a0gbff23dvn
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KingJigglypuff
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    « Reply #3 on: November 30, 2013, 02:28:56 PM »


    Wow.

    This moveset looks great.

    Though one suggestion...

    Make the sword moves use the slash effect.
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    « Reply #4 on: December 01, 2013, 09:13:25 AM »


    ^ Considering it's in beta, no doubt he'll get to that in due time, same with changing up the timing of some of the sound effects. Looks great so far Smiley
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