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Author Topic: Reimporting and Optimizing models with the new Brawlbox  (Read 7952 times)
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GotHunch
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    « Reply #15 on: January 19, 2014, 02:42:03 AM »


    It's what I did, yes, my apologies. I missed the paragraph where you describe replacing the materials completely.

    I tried fixing it by replacing all the Materials from the old model and putting them over the reimported one, but that just froze my game when I tested it.

    I also tried the more efficient method for stages by optimizing the objects in an old version, but that gives me the same distorted result...
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    Eternal Yoshi
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    « Reply #16 on: January 19, 2014, 03:29:39 AM »


    Then you will have to rebuild the material and shaders from scratch without replacing and exporting.
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    Linnom
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    « Reply #17 on: January 19, 2014, 10:26:12 AM »


    How is the best way to rebuid the material and shaders, can i do this in Brawlbox?
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    Eternal Yoshi
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    « Reply #18 on: January 19, 2014, 06:07:49 PM »


    Yes you can do this in Brawlbox. I would recommend opening 2 instances of BB; one of the old model and the other with the new model and copy the values of the Materials AND Shaders one by one.
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    Linnom
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    « Reply #19 on: January 19, 2014, 07:12:18 PM »


    Thanks, i will try!
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