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Author Topic: The Brawl Expansion Project  (Read 2828073 times)
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WintersAssassin
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« Reply #1110 on: January 15, 2014, 09:32:46 PM »


Oh wow that list of soundbanks~! Also you guys are making such great progress with this CSS stuff I never know what I'm gonna see next time I check in.
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    « Reply #1111 on: January 15, 2014, 09:39:10 PM »


    I'm not sure if this has been already discussed, sorry if it was, but how can I add Zero Suit Samus, Sheik and the Pokemons to the CSS? I've tried to simply add their ID to the CSS code (04 for Zero Suit Samus), but nothing happened. I'm currently using ASF1nk's pack.

    Custom CSS V3 [spunit262] (Default CSS)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000024 <----CSS Icon Count
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A231929 00000000

    Did you add to the css icon count? It will be a different number on Asf1nk's pack like 3C or something. you just add however many characters you put in to that count.

    Like this.

    3C + 3 = 3F

    Anything after F goes to the next actual number like 40. You probably already knew how hex count works, but just incase.
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    ASF1nk
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    « Reply #1112 on: January 15, 2014, 10:55:09 PM »


    I created the soundbank list using BrawlBox.

    About the GFX tutorial, I've been really busy lately, but ill try to get to it soon. Keep in mind you will have to get your hands dirty with PSA if you don't want conflicting GFX.

    @ToadKart
    I believe you're using the wrong bx_fighter.rel. You're using BrawlEx v1.1.2.1, but that's only if you're loading the files from DVD.

    Use the bx_fighter from BrawlEx v1.1.2.0.
    « Last Edit: January 15, 2014, 11:41:53 PM by ASF1nk » Logged

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    « Reply #1113 on: January 15, 2014, 10:55:53 PM »


    I created the soundbank list using BrawlBox.

    About the GFX tutorial, I've been really busy lately, but ill try to get to it soon. Keep in mind you will have to get your hands dirty with PSA if you don't wan't conflicting GFX.

    @ToadKart
    I believe you're using the wrong bx_fighter.rel. You're using BrawlEx v1.1.2.1, but that's only if you're loading the files from DVD.

    Use the bx_fighter from BrawlEx v1.1.2.0.

    Always a good way to learn is something simple like this.
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    « Reply #1114 on: January 15, 2014, 10:58:31 PM »


    I created the soundbank list using BrawlBox.

    About the GFX tutorial, I've been really busy lately, but ill try to get to it soon. Keep in mind you will have to get your hands dirty with PSA if you don't wan't conflicting GFX.

    @ToadKart
    I believe you're using the wrong bx_fighter.rel. You're using BrawlEx v1.1.2.1, but that's only if you're loading the files from DVD.

    Use the bx_fighter from BrawlEx v1.1.2.0.


    take your time man. im sure were all grateful enough that we have the clone engine working thus far, besides just the fact that your GOING to make one eventually is enough Tongue

    can't wait to see it!
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    Convour
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    « Reply #1115 on: January 15, 2014, 11:12:05 PM »


    Made BrawlEx today's blog feature! I'd say that it deserves it for what it's accomplished.
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    « Reply #1116 on: January 15, 2014, 11:13:23 PM »


    I created the soundbank list using BrawlBox.

    About the GFX tutorial, I've been really busy lately, but ill try to get to it soon. Keep in mind you will have to get your hands dirty with PSA if you don't wan't conflicting GFX.

    @ToadKart
    I believe you're using the wrong bx_fighter.rel. You're using BrawlEx v1.1.2.1, but that's only if you're loading the files from DVD.

    Use the bx_fighter from BrawlEx v1.1.2.0.


    I figured PSA was involved on decloning characters but it is great to know we can finally have truly independent clones. I look forward to your tutorial.
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    « Reply #1117 on: January 15, 2014, 11:18:28 PM »


    Made BrawlEx today's blog feature! I'd say that it deserves it for what it's accomplished.

    Whew! lol awesome!
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    « Reply #1118 on: January 15, 2014, 11:26:36 PM »


    I'm certain this has been asked before, so my apologies in advance for being a broken record, but is this compatible with Project M? If it is, will just following the Vanilla Meathod work or does it need special treatment?
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    « Reply #1119 on: January 15, 2014, 11:46:18 PM »


    I'm certain this has been asked before, so my apologies in advance for being a broken record, but is this compatible with Project M? If it is, will just following the Vanilla Meathod work or does it need special treatment?

    Totally not compatible with PM.

    Had some IRL problems to resolve through almost half of Janurary hence why I haven't been able to even try to make a .rel for Toony. I'll begin this weekend since the problem is resolved.

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    « Reply #1120 on: January 16, 2014, 12:51:41 AM »


    I created the soundbank list using BrawlBox.

    About the GFX tutorial, I've been really busy lately, but ill try to get to it soon. Keep in mind you will have to get your hands dirty with PSA if you don't want conflicting GFX.

    @ToadKart
    I believe you're using the wrong bx_fighter.rel. You're using BrawlEx v1.1.2.1, but that's only if you're loading the files from DVD.

    Use the bx_fighter from BrawlEx v1.1.2.0.


    I still got the same result with that bx_fighter.rel. Would I need to replace all of the other files from 1.1.2.1 with the ones from 1.1.2.0 as well or is that the only one that's different?
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    Axel Akutare
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    « Reply #1121 on: January 16, 2014, 01:40:05 AM »


    I know a while back ASF1nk explained how to add costumes to the roster, and I tested it out with Mario and it's just plain not accessing the 01 slot skin and replacing it with the 06 slot skin. I'm thinking it's due to the code I used on the CSSSlot.dat file in a Hex Editor. I basically copied ASF1nk's code from Fox from the second half of his post here: http://forums.kc-mm.com/index.php?topic=65113.msg1210136#msg1210136

    Would be a big help if there's a post or something that refers how to do this for every character since some have different amounts of costumes.
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    « Reply #1122 on: January 16, 2014, 04:42:31 AM »


    i stopped playing brawl ages ago i would like to test this out but since im kinda lazy to set up everything Awesome Face would anyone that has like 10 or something around that number of slots added or  send me his entire private folder and codes? i dont care wich characters are there since i would replace them latter on.
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    « Reply #1123 on: January 16, 2014, 08:36:40 AM »


    something I did with some help with PW:
    Lets the Swap begin! [beta]


    as you can see in the video, I used a modified Jigglypuff and Marth Modules to make them able to switch between eachother! as you see in the end of the video, they switch but they dont appear on the stage :/
    thats the only thing missing! and i think I know whats cause the error!
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    « Reply #1124 on: January 16, 2014, 11:13:25 AM »


    Can you use the extra stage loader and BrawlX together?
    Can you use Cbliss and BrawlX together?
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

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