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Author Topic: The Brawl Expansion Project  (Read 2843295 times)
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Doq
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    « Reply #3450 on: March 01, 2014, 05:49:20 PM »


    Irrelevant couple announcements regarding BrawlExpanded:

    Starting in v0.9-rev3, there will no longer be custom cosmetics until either after v1.0, or after 96 characters is reached - whichever comes last. This is so I will be able to focus on the character and stage content first and make sure that works before diverging into aesthetic stuff.

    On another note, you will be able to know exactly which version-revision-build-requirement you have, both ingame and out-of-game. This is also for organization and the upmost compatibility with all scenarios. Because of that, the version number is significantly longer than in v0.8..... here's what I mean - this is an example of version information in the new system (this is also the version I happen to be running Wink )

    Beta v0.9_inc-rev3-Wii_homebrew-SVNbuild[01032014_1518]

    This tells you (and me) that you are running the cosmeticless version of Revision 3 of Version 0.9 on Wii Homebrew, and that I built this version an hour ago (1 March, 2014 15:18, or 3:18pm) This helps me to troubleshoot problems you may have with BrawlExpanded because now I know your setup. Here is the exact format of this version system:

    Beta vN_flavor-rev#-setup_loader-SVNbuild[date]

    vN - Version Number. This should be self-explanatory.
    flavor (EMPTY, inc, or alpha) - Whether or not this build has cosmetics or not. Also determines if this is a development version
    rev# - Revision number. Self-explanatory.
    setup (Wii, WiiU, or Dolphin) - Determines what the build was optimized for. Technically the setups are interchangable, but not with loader.
    loader (homebrew, hackless, sdhc, pmloader, or BLANK) - Determines the loading method for the setup. If the setup is Dolphin, this will always be BLANK; if it's WiiU, it will always be hackless.
    build - This is the date I compiled the version. Sometimes I have multiple revisions built on different dates, mostly minor fixes. This will always be different between builds.

    Sorry if that's a turn-off for anybody, and get ready for an upload. Also apologizing for the large wall of text. Linux-style documentation gets kinda wordy, y'know. Tongue
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    Tabuu Forte Akugun
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    « Reply #3451 on: March 01, 2014, 05:59:43 PM »


    For some odd reason, I can't clone Sonic on slot 4B. I have all files, dats and the rel in the right places. D:
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    Doq
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    « Reply #3452 on: March 01, 2014, 06:03:01 PM »


    For some odd reason, I can't clone Sonic on slot 4B. I have all files, dats and the rel in the right places. D:
    I wouldn't know, sorry. Sad I have Dr. Mario on 4B.
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    « Reply #3453 on: March 01, 2014, 06:03:42 PM »


    There were posts earlier documenting the slots that are off limits for using.... don't remember where ITT... can someone compile the off limits slots and add them to the OP?
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    Tabuu Forte Akugun
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    « Reply #3454 on: March 01, 2014, 06:05:27 PM »


    I wouldn't know, sorry. Sad I have Dr. Mario on 4B.

    Ok. I'll port Shadow over another slot, and try someone else on 4B.

    EDIT: Oh, doh! I think I forgot the rel. XDDD
    « Last Edit: March 01, 2014, 06:14:37 PM by Tabuu Forte Akugun » Logged

    HaloFanODST
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    « Reply #3455 on: March 01, 2014, 06:17:56 PM »


    Ok. I'll port Shadow over another slot, and try someone else on 4B.

    EDIT: Oh, doh! I think I forgot the rel. XDDD

    I have a similar problem with a Ganon clone.
    But everything is where it needs to be.
    Rel, pacs, pcs, etc.
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    « Reply #3456 on: March 01, 2014, 06:23:48 PM »


    i remember that slot 58 is a no no
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    Carnage
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    « Reply #3457 on: March 01, 2014, 06:40:09 PM »


    as far as i know only slot 58 is bugged all the rest work
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    HaloFanODST
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    « Reply #3458 on: March 01, 2014, 06:42:43 PM »


    as far as i know only slot 58 is bugged all the rest work

    Slot 58 is bugged?
    How? What happens?
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    « Reply #3459 on: March 01, 2014, 07:02:45 PM »


    Slot 58 is bugged?
    How? What happens?
    everyone that tryed to put a fighter on 58 if you select it it freezes  several ppl already stated 58 not working it could be a brawlex codding error or the game itself has something that is hidden there doing something
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    HaloFanODST
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    « Reply #3460 on: March 01, 2014, 07:14:27 PM »


    That's why I don't see a 58 on Nebulon's pack. XD
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    Doq
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    « Reply #3461 on: March 01, 2014, 07:23:39 PM »


    I present you with the update to BrawlExpanded you've been waiting for... but first, a few release notes:

    > As I posted some time ago, no cosmetics in this version. See this post for more information.
    > The downloads are optimized for a certain setup. See above note's post as well.

    WARNING: Most problems are caused by an incorrect build used on your setup. Get the proper build for your specific setup. I cannot and will not help you if you don't do so.

    And now, the downloads:
    This link here is the main download. It's also the build for the Wii_homerew setup.

    Other setups are located in this cloud folder.
    To apply a different setup, get the main download and the corresponding setup .7z file.
    As of this post, there are hackless versions for Wii and Wii U, and a Dolphin-specific version; with SDHC-compatible and Project M loader-based versions soon.

    With that, enjoy the lastest BrawlExpanded.
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    billyskater555
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    « Reply #3462 on: March 01, 2014, 09:41:15 PM »


    the first download link is just sending me to your earlier post on this thread
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    Doq
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    « Reply #3463 on: March 01, 2014, 09:52:34 PM »


    the first download link is just sending me to your earlier post on this thread
    That's not a download link. Wink Read the whole post.

    edit: oh my, you're right! Use the link in-sig, that should work. The one labeled 'BrawlExpanded' with a long version number attached.
    « Last Edit: March 01, 2014, 10:00:54 PM by Doqtor Kirby » Logged


    billyskater555
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    « Reply #3464 on: March 01, 2014, 10:04:43 PM »


    lol k, thanks
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