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Author Topic: The Brawl Expansion Project  (Read 2837291 times)
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Chaotix37
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« Reply #6555 on: June 27, 2014, 01:18:32 PM »


Ive got another question.  Is it possible to make clone characters be selected by random?  If so, how?
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« Reply #6556 on: June 27, 2014, 01:36:18 PM »


Ive got another question.  Is it possible to make clone characters be selected by random?  If so, how?

Yes. This can be done if you are using the CSS Expansion mod, Idk about the CSS code.

When you are using the BrawlExConfigUtility to edit CSSRoster.dat, youll see all characters included in the roster as well as two buttons: Icons and Random, both at the top right. Inserting into icons will place your BrawlEx characters into the CSS, while inserting into Random will add the characters to the random selection. Just be sure not to place Random in the Random section.
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Chaotix37
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« Reply #6557 on: June 27, 2014, 01:42:51 PM »


Yes. This can be done if you are using the CSS Expansion mod, Idk about the CSS code.

When you are using the BrawlExConfigUtility to edit CSSRoster.dat, youll see all characters included in the roster as well as two buttons: Icons and Random, both at the top right. Inserting into icons will place your BrawlEx characters into the CSS, while inserting into Random will add the characters to the random selection. Just be sure not to place Random in the Random section.

Cool, thanks!

Post Merge: June 27, 2014, 09:35:58 PM
So theres this metal mario over olimar psa that I want to try that comes with  its own .rel.  Would this be compatible with brawlex by any means?
« Last Edit: June 27, 2014, 09:35:58 PM by Chaotix37 » Logged

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    « Reply #6558 on: June 28, 2014, 12:56:53 AM »


    Hmm... I believe everything is named right... Unless this wasnt what youre talking about. D:



    My Cosmetic Config is definitely a changeup from Ikes, just 00x10 or whatever it was that links the character to the CSPs is 6E (in hex since Cloud is 110) and 04x10 that links to the Icons. Which doesnt work but Im not concerned about that.

    I think it's your format. You've got it set to C18, but it's usually CMPR. Just right-click and hit re-encode, then change it and I think it should work.
    « Last Edit: June 28, 2014, 01:14:42 AM by ShinF » Logged


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    Lillith
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    « Reply #6559 on: June 28, 2014, 01:05:22 AM »


    It's your format. You've got it set to C18. It needs to be CMPR. Just right-click and hit re-encode, then change it and it should work.
    CI8 is the original format of Brawl portraits, so if the game isn't crashing due to filesize that isn't a problem.
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    « Reply #6560 on: June 28, 2014, 01:09:44 AM »


    CI8 is the original format of Brawl portraits, so if the game isn't crashing due to filesize that isn't a problem.
    Really? My mistake, then. But doesn't C18 require that textures have their palettes set correctly in the model's file? I know it does for imports, at least, so if you added brand new C18 textures and that wasn't set up correctly, couldn't it cause something like this?

    In any case, it'll still be a good step for them to take since it'll cut down their file size.

    Bah, I'm too tired to be thinking and posting...   I didn't even notice the post where Sammi already helped him.
    « Last Edit: June 28, 2014, 01:18:31 AM by ShinF » Logged


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    leondanny56
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    « Reply #6561 on: June 28, 2014, 01:29:46 AM »


    Cool, thanks!

    Post Merge: June 27, 2014, 09:35:58 PM
    So theres this metal mario over olimar psa that I want to try that comes with  its own .rel.  Would this be compatible with brawlex by any means?

    yes you can use that with brawlex however you can't use the .rel that metal mario comes with because it is imcompatible with brawlex, so instead use the .rel for mario that comes with the brawlex download so that way metal mario can work with brawlex.
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    Chaotix37
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    « Reply #6562 on: June 28, 2014, 05:52:48 AM »


    yes you can use that with brawlex however you can't use the .rel that metal mario comes with because it is imcompatible with brawlex, so instead use the .rel for mario that comes with the brawlex download so that way metal mario can work with brawlex.
    Ok, so would I be cloning mario too?  Or would i still clone olimar?
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    « Reply #6563 on: June 28, 2014, 05:55:43 AM »


    Ok, so would I be cloning mario too?  Or would i still clone olimar?
    You'd just be cloning him by using Mario.
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    « Reply #6564 on: June 28, 2014, 11:14:48 AM »


    Ok, so i used marios .rel and his configure files, but when i selected him on the css, the game froze with the beep.  Any ideas what i did wrong?

    Post Merge: June 28, 2014, 01:03:49 PM
    Nevermind, I realized it was on slot 58, which crashes anyways...
    « Last Edit: June 28, 2014, 01:03:49 PM by Chaotix37 » Logged

    leondanny56
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    « Reply #6565 on: June 28, 2014, 02:47:14 PM »


    Ok, so i used marios .rel and his configure files, but when i selected him on the css, the game froze with the beep.  Any ideas what i did wrong?

    Post Merge: June 28, 2014, 01:03:49 PM
    Nevermind, I realized it was on slot 58, which crashes anyways...

    yeah just try it agin on a different slot and it should work.
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    « Reply #6566 on: June 28, 2014, 06:12:22 PM »


    Anyone know exactly why occasionally using Brawl EX causes Battlefields My Music to mess up. I know theres a code that fixes the problem through reseting all the songs on that stage but I was wondering if there was a way to avoid the issue all together so that i don't have to always switch GCTs constantly to fix the freezing.
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    Shiro_Neku
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    « Reply #6567 on: June 28, 2014, 10:43:55 PM »


    What's is the biggest number you can use in MiscData in the char_bust_tex_lz77?
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    « Reply #6568 on: June 29, 2014, 01:11:35 AM »


    What's is the biggest number you can use in MiscData in the char_bust_tex_lz77?

    I believe that theoretically that would be 255 (0xFF) as thats the largest number that a single byte value can represent, meaning it is the highest you can specify in the cosmetic config
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    « Reply #6569 on: June 29, 2014, 09:17:13 PM »


    Does anyone know if the captain falcon.rel in the unstable build is glitchy?
    I want to download the unstable build and just rip the .rel and insert it in the stable build I have.
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