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Author Topic: The Brawl Expansion Project  (Read 2837981 times)
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SUPAHSAWNIK99
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« Reply #6585 on: July 02, 2014, 09:24:00 AM »


Is there a code for this that would give BrawlEx characters the ability to play in the Multi-Man Brawl, Subspace Emissary, Classic or All-Star without crashing?
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    « Reply #6586 on: July 02, 2014, 07:57:00 PM »


    Is there a code for this that would give BrawlEx characters the ability to play in the Multi-Man Brawl, Subspace Emissary, Classic or All-Star without crashing?
    Excluding SSE, they should only crash at the end of classic and all-star as long as you have stock icons for them on your css.
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    « Reply #6587 on: July 02, 2014, 10:58:32 PM »


    Excluding SSE, they should only crash at the end of classic and all-star as long as you have stock icons for them on your css.

    Not having Stock Icons will immediatelly crash at the CSS (Classic Mode).

    The clones DO NOT show up on the Subspace Emissary.
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    « Reply #6588 on: July 03, 2014, 12:07:13 AM »


    Can anyone help me on editing a PSA to add a different final smash? Specifically, Falcon's smash b/c the beta module crashes if used.
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    « Reply #6589 on: July 03, 2014, 12:36:33 AM »


    Don't ask here. Ask in the "Attacks/Animations" help section.
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    « Reply #6590 on: July 05, 2014, 12:08:56 PM »


    so i was just wondering (to keep this thread going) what are the chances of a king dedede module or a diddy module ever being created? i would love to put king rool and also silver into my brawlex roster but is it just phantomwings who creates the modules? if so i want to know the secrets behind his geniusness...  I see what you did there ...
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    « Reply #6591 on: July 05, 2014, 12:20:08 PM »


    so i was just wondering (to keep this thread going) what are the chances of a king dedede module or a diddy module ever being created? i would love to put king rool and also silver into my brawlex roster but is it just phantomwings who creates the modules? if so i want to know the secrets behind his geniusness...  I see what you did there ...

    For Rool you could always wait for my PSA over Pit. Grin

    But it HAS been a while. Then again, PW's really busy, I hear.
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    « Reply #6592 on: July 05, 2014, 02:07:22 PM »


    Quick question, does Zelda transforming into Sheik crash for anyone?

    Using the latest/not beta build that's out there.
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    « Reply #6593 on: July 05, 2014, 05:31:46 PM »


    Does anyone know when the next set of modules will be released? I can't wait for a Bowser and Falco module Cheesy
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    « Reply #6594 on: July 05, 2014, 05:43:34 PM »


    For the most part it's up to PhantomWings, and he always appears out of nowhere to amaze us.
    So no idea.
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    « Reply #6595 on: July 05, 2014, 05:45:47 PM »


    For the most part it's up to PhantomWings, and he always appears out of nowhere to amaze us.
    So no idea.

    I just hope we get a stable version of his new Ex soon.
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    « Reply #6596 on: July 05, 2014, 05:47:08 PM »


    I just hope we get a stable version of his new Ex soon.
    That would be a good thing. A very good thing. But he doesn't have a working Wii far as I know so he can't really test its stability 'till he gets a working one.
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    « Reply #6597 on: July 05, 2014, 05:49:45 PM »


    Too bad... I had hoped to try out the new ExModules...
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    « Reply #6598 on: July 05, 2014, 05:52:46 PM »


    The new modules will work the same for the current version of BrawlEx, Toon Link works perfectly, Falcon works aside from using the Blue Falcon, and not sure about Zelda/Sheik...
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    « Reply #6599 on: July 05, 2014, 06:05:59 PM »


    sammi what left of your tool?
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