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Author Topic: The Brawl Expansion Project  (Read 2837674 times)
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SonicBrawler
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    « Reply #7230 on: September 04, 2014, 06:42:30 PM »


    sweet. Can those gfx issues be worked around and avoided?

    yup. i cant link it now, but i made a tut on hwo to edit the gfx stuff
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    « Reply #7231 on: September 04, 2014, 09:28:35 PM »


    Next module should be Falco.

    There's a cool Silver PSA.
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    « Reply #7232 on: September 04, 2014, 11:54:50 PM »


    Next module should be Falco.

    There's a cool Silver PSA.

    I'm hoping for that along with Bowser and Zero Suit Samus and fixes for the Zelda and CF modules. That's all I'll need when the next expansion to the roster is made. And I don't expect it BUT it'd be cool if you could change the Shiek and Zelda selection by tapping the CSP (which I believe is broken) and if a Pokemon Trainer Module was completed.

    While I know PW said he'd make the count up to 100, I hope that he'll make the CSS 128 since with the boss slot data and whatnot that I work with I can do 128, I just don't know how to make a CSS that supports that. I'm almost ready to release my final build until his next update. I'll only need 2 more days I believe.

    Then I've got everything set up for however many more slots are possible.
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    « Reply #7233 on: September 05, 2014, 01:37:07 AM »


    Okay, ran into another problem here, still using the clone tool. I've realized that anytime I add a clone past the 4D slot the clone in 4D crashes upon selecting a stage. I have the .rel, all the files for the fighter and all the configs. I've tried swapping the CSP, CSS, BP and Victory Portrait and it still freezes.

    I don't understand what's up with it... 4D works when there aren't any clones after it; you can select, fight, win, whatever no problem. But after that it just locks up. Any ideas?? It's the last slot giving me issues and I just want it done with.
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    « Reply #7234 on: September 05, 2014, 05:23:43 AM »


    I too am hoping to see Zero suit and bowser, along with the ice climbers. There are some nice PSA over them.
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    « Reply #7235 on: September 05, 2014, 11:47:49 AM »


    A Bowser/Giga Bowser module would be the bomb. I would love to clone my Little Mac PSA. XD

    Anyway, I'm having an issue with the files from my upcoming Ridley PSA. The PSA is over Pit, and I changed the rel and stuff properly. He worked over normal Pit, but over a clone slot (49, to be exact), he won't. Can anyone help? PS I edited bone references in Tabuu/OpenSA3 and hexed ones it didn't handle.
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    Ricky (Br3)
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    « Reply #7236 on: September 05, 2014, 01:30:41 PM »


    Can anyone tell me what determines the Announcer Call ID? Comparing the clone tool and the .sawnd file, I can't see exactly.
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    « Reply #7237 on: September 05, 2014, 02:00:59 PM »


    Bowser and Wario should be next (considering it s possible, even if reasearch is needed) because they would be the most difficult to make so it might as well be pushed out of the way early on.
    Been so many years, the new smash is coming out and we are just getting started. STRANGE ISN'T IT?!!

    Next module should be Falco.

    There's a cool Silver PSA.
    ITS NO USE!!
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    HaloFanODST
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    « Reply #7238 on: September 05, 2014, 02:41:13 PM »


    ITS NO USE!!

     
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    « Reply #7239 on: September 06, 2014, 12:03:48 AM »


    so is nebulons pack with none used extra character slots?
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    « Reply #7240 on: September 06, 2014, 06:34:43 AM »


    so is nebulons pack with none used extra character slots?

    I have them. And I'm going to update it wither today or tomorrow. I went for a more.... Professional approach. I'll have two links for it for DL and PW can put it in OP pf course if he'd like as he did with the previous build Smiley
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    « Reply #7241 on: September 06, 2014, 12:36:43 PM »


    Managed to get the announcer to say Free-For-All, Multi Man-Brawl and Fighting Alloy team when selecting my 3 clones. However, does anyone have a list of the IDs for the announcer calls? Preferably someone who already got to give custom announcer calls to the BrawlEx roster.
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    SonicBrawler
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    « Reply #7242 on: September 06, 2014, 02:34:35 PM »


    Managed to get the announcer to say Free-For-All, Multi Man-Brawl and Fighting Alloy team when selecting my 3 clones. However, does anyone have a list of the IDs for the announcer calls? Preferably someone who already got to give custom announcer calls to the BrawlEx roster.

    what I did was replace the wiimote sfx with the announcer calls. if you want, i can get you the ids for the wiimote sfx
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    « Reply #7243 on: September 06, 2014, 02:38:23 PM »


    what I did was replace the wiimote sfx with the announcer calls. if you want, i can get you the ids for the wiimote sfx

    I'd like that. I need to put in some calls
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    « Reply #7244 on: September 06, 2014, 02:43:00 PM »


    if people need it, i could make a tut for it, but its pretty straight forward

    http://opensa.dantarion.com/wiki/CSS_Slots this is where the things are to put in the config file for the one that stores the announcer call
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