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Author Topic: The Brawl Expansion Project  (Read 2843344 times)
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Carnage
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    « Reply #7515 on: November 02, 2014, 10:25:55 AM »


    There is a code made by ASF1nk that separates Zelda and Sheik.
    I haven't tested it yet.

    If it doesn't work, then you're right.
    what the code does is it doesnt load the extra files wich mean samus doesnt load zss stuff automaticaly which makes samus have as much filesize as any normal char but the rel is still shared for both afaik, its just each character no longer loads the other ones stuff.
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    HaloFanODST
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    « Reply #7516 on: November 02, 2014, 10:31:53 AM »


    what the code does is it doesnt load the extra files wich mean samus doesnt load zss stuff automaticaly which makes samus have as much filesize as any normal char but the rel is still shared for both afaik, its just each character no longer loads the other ones stuff.

    I can barely get your point.

    You say it can load Samus, but if trying to load ZSS the game would crash?
    I mean, by transforming into her.
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    « Reply #7517 on: November 02, 2014, 10:39:24 AM »


    I can barely get your point.

    You say it can load Samus, but if trying to load ZSS the game would crash?
    I mean, by transforming into her.

    when you load transforming chars this is what happens you choose samsu the game loads

    fitsamus00.pcs
    fitsamus00.pac
    fitsamus.pac
    fitsamusmotionetc.pac
    samus.rel
    firzss00.pcs
    fitzss00.pac
    fitzss.pac
    fitzssmotionetc.pac



    with the code you only load this when you select samus
    fitsamus00.pcs
    fitsamus00.pac
    fitsamus.pac
    fitsamusmotionetc.pac
    samus.rel

    so when the game tries to transfrom there wont be anything to transform into becuase the other files arent loaded and that makes samus have all that free space left to do psa on wich is the point of those codes.
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    HaloFanODST
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    « Reply #7518 on: November 02, 2014, 10:43:32 AM »


    so when the game tries to transfrom there wont be anything to transform into becuase the other files arent loaded and that makes samus have all that free space left to do psa on wich is the point of those codes.


    Got it. We'll need to do other code and even an extra module file.

    Well, at least those characters can be ported over someone else:

    Charizard over Link.
    Dark Samus over Marth.
    ETC over many...  <--- (Sorry I had to say that).
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    « Reply #7519 on: November 02, 2014, 12:58:36 PM »


    Anyone know a way to make Master Hand Playable using the Cosmetics? (Similar to how the alloys are loaded using the alloy cosmetics link on the main post)
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    Don Jon Bravo
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    « Reply #7520 on: November 02, 2014, 01:01:23 PM »


    Anyone know a way to make Master Hand Playable using the Cosmetics? (Similar to how the alloys are loaded using the alloy cosmetics link on the main post)
    its possile but master hand will probably be missing animations and a final smash causing  some glitches
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    « Reply #7521 on: November 02, 2014, 01:43:51 PM »


    its possile but master hand will probably be missing animations and a final smash causing  some glitches

    Lolwut?

    So it is possible?
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    « Reply #7522 on: November 02, 2014, 01:49:07 PM »


    its possile but master hand will probably be missing animations and a final smash causing  some glitches

    How would one test this?
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    « Reply #7523 on: November 02, 2014, 02:59:47 PM »


    How would one test this?
    Add Him and Play him! Just for reference, what is his cosmetic id, I want to add him to my pack! (as an optional character of course)
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    « Reply #7524 on: November 02, 2014, 03:09:14 PM »


    Add Him and Play him! Just for reference, what is his cosmetic id, I want to add him to my pack! (as an optional character of course)

    Add him like his boss things and whatnot? Shoot... I use the boss slots for other characters...

    If someone figures out how to get him working in EX post all that you need to do. Unless it really just is putting his value on the CSS and not having his slots taken up by characters.

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    « Reply #7525 on: November 02, 2014, 03:14:05 PM »


    Unless it really just is putting his value on the CSS and not having his slots taken up by characters.


    I doubt it's that simple. XD
    Hang on, I'll check now~

    Edit: Yup! Game crash.
    You'll probably need to do a lot of work. If it's even actually possible.
    « Last Edit: November 02, 2014, 03:18:29 PM by Kitsu-chan » Logged

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    « Reply #7526 on: November 02, 2014, 03:20:36 PM »


    I doubt it's that simple. XD
    Hang on, I'll check now~

    Edit: Yup! Game crash.
    You'll probably need to do a lot of work. If it's even actually possible.
    Did you add his cosmetics? If he showed up as Random then you did not.
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    « Reply #7527 on: November 02, 2014, 03:22:10 PM »


    Did you add his cosmetics? If he showed up as Random then you did not.
    I already had cosmetics in place since I had a character there.
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    « Reply #7528 on: November 02, 2014, 03:35:45 PM »


    I already had cosmetics in place since I had a character there.
    Its best to add EX cosmetics to id 110+. It probably tried to load your character AND master hand, and could not decide which.
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    « Reply #7529 on: November 02, 2014, 03:39:45 PM »


    All I did was a short test.
    I'll try to experiment with it properly later. XD
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