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Author Topic: The Brawl Expansion Project  (Read 2842558 times)
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Nebulon
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    « Reply #7665 on: December 28, 2014, 02:51:28 PM »


    Request: stageroster.dat
    And sfxroster.dat

    Stages all the way for me Smiley
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    « Reply #7666 on: December 28, 2014, 02:56:50 PM »


    I would KILL for SFX. Stages already have PW's Stage Expansion for now.
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    « Reply #7667 on: December 28, 2014, 06:08:37 PM »


    I would KILL for SFX. Stages already have PW's Stage Expansion for now.

    I'm fine with SFX since i just use enemy SFX.

    Configuring boss slots and utilizing combo characters, I have 101 characters and most of them have SFX.

    Stages are my main thing I'm looking forward too. I really wonder what that would be like Smiley Like if it would be just like Brawl EX clone engine.

    I think the current stage code conflicts with All-Star mode, so maybe PW's new method won't.

    But if it does, I don't mind, I just like stages now.

    Anyway, as far as EX goes, does anyone know what the next modules coming out are?
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    HaloFanODST
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    « Reply #7668 on: December 28, 2014, 06:41:26 PM »


    Request: stageroster.dat
    And sfxroster.dat

    ^THIS THIS THIS.
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    « Reply #7669 on: December 28, 2014, 10:09:32 PM »


    PW said he was looking into hijacking the stagebuilder stage select to display custom stages instead, the last time he mentioned it. I've been hyped for it ever since, the current custom stage roster code already supports as many stages as you can number iirc the only downfall is that there's no way to access them all from the SSS.

    As for sfx it'd be nice too, but having to retool all the psas to work with it would be about as much of a pain as it is to work things around with enemies and bosses, so I really don't mind muting / limiting the sfx of clones.
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    « Reply #7670 on: December 28, 2014, 10:27:42 PM »


    However, SFX is what MOST people want.

    And many characters (like Deadpool, Sephiroth, etc) don't sound good when having no sounds, or if they have the sounds of the original character (i.e. Snake and Marth).
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    « Reply #7671 on: December 28, 2014, 10:55:11 PM »


    anyone know if this works with the Wii emulator?
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    « Reply #7672 on: December 28, 2014, 10:58:42 PM »


    anyone know if this works with the Wii emulator?
    Yep, it does.
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    « Reply #7673 on: December 28, 2014, 11:24:37 PM »


    Yep, it does.

    What is the Wii emulator?

    It might help me after my disk fails.
    It hasn't failed yet, but I have to take other options in case.
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    « Reply #7674 on: December 28, 2014, 11:34:36 PM »


    Dolphin, of course.
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    « Reply #7675 on: December 29, 2014, 04:13:47 AM »


    It also can emulate GC games, it even has the GC's original codename (dolphin)
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    « Reply #7676 on: December 29, 2014, 09:27:25 AM »


    Dolphin, of course.

    Oh...
    Dolphin never worked for me.
    All of you were lucky.
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    « Reply #7677 on: December 29, 2014, 10:43:38 AM »


    Oh...
    Dolphin never worked for me.
    All of you were lucky.

    You can always take the USB loading route if you softmod your wii. That's what I did to put my Wii on life support.
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    HaloFanODST
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    « Reply #7678 on: December 29, 2014, 10:51:18 AM »


    You can always take the USB loading route if you softmod your wii. That's what I did to put my Wii on life support.

    USB Loader right?

    I'd need to check a tutorial for that and how to use BrawlEx with it.

    Only in case if my SSBB disk fails.
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    « Reply #7679 on: December 30, 2014, 02:40:11 AM »


    USB Loader right?

    I'd need to check a tutorial for that and how to use BrawlEx with it.

    Only in case if my SSBB disk fails.

    BrawlEx should work the exact same way as how you currently use it. I'm not sure how to phrase it any better - just from my experience adjusting to using a USB loader for running codes and BrawlEx, I didn't have to adjust anything specific aside from PAL to NTSC-U adjustments, so you should be okay.

    Now I've heard some people say that some methods of stage expansion don't work with BrawlEx, which is something I'm just now thinking about messing around with. Does 'Phantom Wing’s Stage Expansion Code 2.0' and/or 'Eternal Yoshi’s Maxed Out CSS' conflict with BrawlEx, and if they do, how do I get the stage expansion to work while also using BrawlEx? Can I choose what songs these new stages play?

    Post Merge: December 30, 2014, 08:39:41 PM
    I have no idea how to do a post merge - hoping it works automatically. If not sorry!

    I'm trying to use cbliss in conjunction with BrawlEx. Anything I should be aware of, like codes not working together, or what to do as both BrawlEx and clbiss have their own STGRESULT.pac, or anything else like that?
    « Last Edit: December 30, 2014, 08:39:41 PM by Persona-Aya » Logged

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