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Author Topic: The Brawl Expansion Project  (Read 2826881 times)
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« Reply #7845 on: February 19, 2015, 10:17:20 PM »


I was only trying to help. I don't know much about this CSS code stuff and conflicts, but I tried to answer with my own knowledge about BrawlEx.

Thank you. I appreciate any effort from anyone who tries to help me out. I just figured this would be the place to ask regarding possible conflicts - there's nothing worse then getting all the files done correctly and making your own textures and stuff, and then finding out that it won't work due to a conflict.

On my 14th extra stage, and everything's working fine thus far Kirby Dance
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« Reply #7846 on: February 21, 2015, 05:44:26 AM »


Is possible to clone Zelda and Sheik? I really want to add Chun-Li and Juri in my pack, but the best movesets that I finded are over Zelda and Sheik.

Links:
Chun-Li: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31543
Juri: forums.kc-mm.com/Gallery/BrawlView.php?Number=31982
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« Reply #7847 on: February 21, 2015, 09:32:13 AM »


Is possible to clone Zelda and Sheik?
Yes, the .REL comes with v2 of the Clone Engine.
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« Reply #7848 on: February 21, 2015, 10:52:04 AM »


Is there going to be a updated version of the clone tool by sammi?
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« Reply #7849 on: February 21, 2015, 11:22:03 AM »


will brawlex be able to clone more than fighters? like remove file size on battle portraits, adding sounds without replacing existing ones, or clone items? the last one I want to know because I have a fighter that shoots gooey bombs but the texture is replaced.
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    « Reply #7850 on: February 21, 2015, 12:00:33 PM »


    will brawlex be able to clone more than fighters?
    At the moment, no. But I'm sure PhantomWings will come up with something great.

    like remove file size on battle portraits
    I do recall PhantomWings working on that.

    adding sounds without replacing existing ones
    I've asked about that before. PhantomWings said that it would either be SFX or stages that he would consider working on.

    or clone items
    No one has looked into that yet.
    « Last Edit: February 21, 2015, 12:05:04 PM by KingJigglypuff » Logged

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    « Reply #7851 on: February 21, 2015, 12:07:50 PM »


    will brawlex be able to clone more than fighters? like remove file size on battle portraits, adding sounds without replacing existing ones, or clone items? the last one I want to know because I have a fighter that shoots gooey bombs but the texture is replaced.

    If you mean battle portraits as the portraits in the CSS, then Phantom has indeed been working on it. He also did release a beta on it. If you have the BrawlEx folder in your PF folder, and the code on (obviously), then you can make a new folder in the BrawlEx folder for portraits. If this isn't what you meant, I sorry.
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    « Reply #7852 on: February 21, 2015, 01:08:24 PM »


    adding sounds without replacing existing ones...

    I completely support this.
    Hopefully Phantom Wings updates BrawlEx with this.
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    « Reply #7853 on: February 21, 2015, 07:06:24 PM »


    KingJigglypuff more or less summed things up. The only thing I might add is that I think Sammi-Husky was doing a little bit of investigation into adding items into the game. I think he was waiting for me to get back to him on something before he could continue. I don't remember exactly what it was, so be sure to send me a reminder if you see this.

    Anyways, I haven't had a chance to do very much for BrawlEx since the new year. These days, I usually don't have time to get anything done except during holidays - and even then, there's a chance that I won't be able to. Lately, it seems Brawl's hacking scene has reached a pretty good settling point. As much as I'd like to see some of the larger plans realized, it may be a while until you see anything new from me.
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    « Reply #7854 on: February 21, 2015, 09:03:05 PM »


    While that is a shame to hear, I can't help but also thank you for everything you've already done. Expanding the roster has been a dream of ours for ages and you allowed us to do that. Whatever happens, happens.
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    « Reply #7855 on: February 22, 2015, 08:08:50 AM »


    sorry pw. I did not mean to sound like a bother. I was merely curious if those features would be possible. you are amazing for simply giving us the clone engine period. so major thanks from me and the entire brawl community
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    « Reply #7856 on: February 22, 2015, 05:02:22 PM »


    Sweet! Thanks a bunch!

    So can I only have one track for each stage? Or can I put the code in more then once

    Eg. Could I do this:
    28708ceb 00000040
    4A000000 90180F06
    14000076 FF0027F0
    E0000000 80008000

    28708ceb 00000040
    4A000000 90180F06
    14000076 FF0027F1
    E0000000 80008000

    I feel like if I tried this it would only load one song, as I wouldn't be able to adjust the appearance rate in the 'My Music' menu, so it would only ever load the first song. I could be completely wrong though.


    Contrary to what's been said, yes, it is possible to have an entire tracklist for your custom stage. There are some restrictions, but other than that, it works. You need to use the Tracklist Modifier Code for that. To explain, let's take the code and disect the important parts.

    Code:
    [This part just sets up a different reading location for the tracklist]
    0610F9BC 00000014
    60000000 60000000
    3C80811A 7C601B78
    608447E7 00000000
    4A000000 81000000
    301A46F8 6D755072
    1417DF44 7CE03B78
    1417DF4C 7C0400AE

    [This line defines how many bytes are written for the tracklist]
    161A47E8 000000LL

    LL is the amount of bytes (the amount of lines multiplied by eight, minus the amount of 00 at the end that aren't used, in hexadecimal)

    For example, if there are eight lines of data, then the amount of bytes written is 8 * 8 = 64 bytes, which is 40 in hexadecimal.

    [This is the tracklist data that's being written]
    00000102 03040607
    08090A0B 0C0D0E0E
    0E0E0E0F 10111213
    14151515 16171819
    1A1B1C1D 1E1F2D2D
    2D202122 23242526
    2728290A 2D2D2D2D
    2D2D2D2D 2D2D2D2D
    X1X2X3X4 X5X6X7X8
    -------- --------

    In this case, we're going to add one stage, and give it the tracklist of Temple. So, we'll delete the last two lines (the X1X2... and --- line) and replace it with:

    20000000 00000000

    This would make the tracklist be nine lines high, which means 8 * 9 = 72 bytes. However, since we padded it at the end with 00 and aren't going to use Battlefield for these non-existent stages, we can simply substract seven from the amount of bytes, making it 65 bytes, or 41, thus LL becomes 41.

    [The end of the code]
    E0000000 80008000

    [Full code]
    0610F9BC 00000014
    60000000 60000000
    3C80811A 7C601B78
    608447E7 00000000
    4A000000 81000000
    301A46F8 6D755072
    1417DF44 7CE03B78
    1417DF4C 7C0400AE
    161A47E8 00000041
    00000102 03040607
    08090A0B 0C0D0E0E
    0E0E0E0F 10111213
    14151515 16171819
    1A1B1C1D 1E1F2D2D
    2D202122 23242526
    2728290A 2D2D2D2D
    2D2D2D2D 2D2D2D2D
    20000000 00000000
    E0000000 80008000


    Next, we'll need to set the song to be replaced per song. Let's say we took the tracklist of the example, Temple, which has two songs, Great Temple / Temple (2735) and Temple (Melee) (2816). What we now want to do is replace each song with a different one, let's say, 286C and 286D, which I assume are IDs that aren't used, and can be used with the Custom Sound Engine.

    Anyway, let's pick the original code, and make some changes:

    Code:
    [This checks if it's on a certain stage]
    28708ceb 00000040

    [If that's the case, let's go to a certain location for the music]
    4A000000 90180F06

    What we're going to do now is make a conditional check for each song. If it's a certain song ID, replace it with another.

    38000078 00002735
    16000078 0000286C
    E2000000 00000000


    38000078 00002816
    16000078 0000286D
    E2000000 00000000

    [Ends the code]
    E0000000 80008000

    [Full code]
    4A000000 90180F06
    38000078 00002735
    16000078 0000286C
    E2000000 00000000
    38000078 00002816
    16000078 0000286D
    E2000000 00000000
    E0000000 80008000

    By the way, a more elegant code would be this:

    Code:
    [Full code]
    4A000000 90180F06
    38000078 00002735
    16000078 0000286C
    38000079 00002816
    16000078 0000286D
    E2000000 00000000
    E0000000 80008000

    Here we can see we skipped the E2000000 00000000. This part basically is an endif part, it ends a conditional branch. We then added one to the 78 of the following line. This basically is an elseif, meaning, it closes the previoius conditional branch and adds a new one.

    So yeah, that's how you can make an entire tracklist with new songs. The only downside is that the tracklist will be tied to the original stage that holds said tracklist, meaning all My Music settings will apply on other stages using this tracklist.
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    « Reply #7857 on: February 22, 2015, 06:28:35 PM »


    Is there an updated clone tool or any way supporting the v2 models so I can clone Toon Link or no?
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    « Reply #7858 on: February 22, 2015, 06:44:14 PM »


    Is there an updated clone tool or any way supporting the v2 models so I can clone Toon Link or no?

    You don't need a tool to make your clones.

    You can do it manually.
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    « Reply #7859 on: February 22, 2015, 06:50:35 PM »


    You can? Huh never knew. So I can just follow a random clone tutorial or that won't work?
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