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Author Topic: The Brawl Expansion Project  (Read 1369276 times)
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    « Reply #8820 on: January 22, 2019, 05:12:55 PM »


    so anyone knows how the css portraits for this works for the brawlex characters?
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    « Reply #8821 on: January 23, 2019, 03:44:06 PM »


    so anyone knows how the css portraits for this works for the brawlex characters?

    It depends on which version of BX CSS Expansion you're using. If I remember correctly, there's no changes for BX CSS Expansion v1.0.2.2. You'll need to keep the restrictive file size limits of sc_selcharacter.pac in mind though.

    See the readme included in BX CSS Expansion v2.0.0.x for an explanation on the method of loading CSPs from the SD card (which is how BrawlEx Clone Engine v2.0.0.0 Extended Edition works). Keep in mind that this method can cause significant lag when loading CSPs on real Wiis as many SD card reads are performed. On Dolphin, this lag is minor.
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    « Reply #8822 on: January 23, 2019, 08:09:59 PM »


    This is totally off-topic, but can someone link me to any cool BrawlEx pack?
    I've already forgotten how to hack this game, but I'd like to test other's packs.
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    « Reply #8823 on: January 23, 2019, 08:28:27 PM »


    I'm going to be a bit self-obsessed and plug my own ones!
    ...nah, not really.

    Uh... Have you looked into Legacy XP? That's among my favourites.

    although that's about it.
    Maybe this would 'actually' sound self-obsessed, I don't mean it to, but I'm not especially impressed easily with a lot of them, especially since quiiiiite a few of them just take existing things and re-use over and over and over and over again, it all sorta just blurs together.
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    « Reply #8824 on: January 25, 2019, 12:15:18 AM »


    I'm going to be a bit self-obsessed and plug my own ones!
    ...nah, not really.

    Uh... Have you looked into Legacy XP? That's among my favourites.

    although that's about it.
    Maybe this would 'actually' sound self-obsessed, I don't mean it to, but I'm not especially impressed easily with a lot of them, especially since quiiiiite a few of them just take existing things and re-use over and over and over and over again, it all sorta just blurs together.

    Hmm... does it have the now newly created soundbanks and effect files?
    They're new for me of course.
    I'll go and check that one, I just hope it is not so big filesize for download.
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    « Reply #8825 on: January 25, 2019, 01:35:53 AM »


    A few characters do, not all, but there's no overlap or like using sounds nad stuff from their parent character is you're worried about that.
    Although Legacy XP is rather hefty in filesize, hmmmm.
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    « Reply #8826 on: February 02, 2019, 03:32:28 PM »


    Did some things and 242 characters should work with PM now
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217298

    Although battle stock icons don't seem to line up properly, I haven't any idea on how to fix it currently.
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    « Reply #8827 on: February 03, 2019, 12:07:40 PM »


    Did some things and 242 characters should work with PM now
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217298

    Although battle stock icons don't seem to line up properly, I haven't any idea on how to fix it currently.


    Hi, I got the build and followed all instructions given. This is what I got:

    https://i.imgur.com/laZN2H5.png

    Also got the same result with the prebuilt version. Am I doing something wrong? Thanks in advance.

    « Last Edit: February 03, 2019, 12:11:53 PM by KingOfTheFools » Logged

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    « Reply #8828 on: February 03, 2019, 01:11:05 PM »


    Oh dear, I forgot to mention or fix that. Yikes.
    Uh.... If you got that, you're actually doing it right, I think right now you 'need' to have 100/242 slots ready or funky things happen, though I've just horrible memory.

    Uh... You need to use a hex editor to fix things up, sorry for this forgetfulness


    Highlighted red is CSS size, F2 is the max amount for all 242 slots
    (pretend this is blue, actual blue on this background sucks) Highlighted blue is Random amount, F2 is also the max amount here, although this also assumes you forego the 'random' slot
    Highlighted green is useable CSS slots
    Likewise, highlighted purple is useable random slots

    Uhm... Hopefully this helped at all, I dunno.
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    « Reply #8829 on: February 03, 2019, 09:47:07 PM »


    Funny how this ten year old game keeps finding ways to retain my interest.

    Anyhow I know that this is still a fairly new update to the ex engine, but is there a way to edit the new CSSRoster.DAT to edit the order of the fighters? I had used BrawlExConfigUtility for my personal build, but it won't allow me to open the new one to edit with this update, saying "Could not open file: Invalid Roster Config data size."
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    « Reply #8830 on: February 03, 2019, 10:04:40 PM »


    By use of a hex editor, I use HxD, which is what's up in the screenshot.
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    « Reply #8831 on: February 05, 2019, 11:34:02 AM »


    Thank you! I'm not sure where else to ask this as well so I apologize if this is the wrong place. But whenever I try to add a character to the build, the select screen icon will automatically show up as the random icon. I have added the cosmetics for the characters including their icons, set their id correctly in their cosmetics ex files, and everything else works fine except for the icon. What do?
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    « Reply #8832 on: February 05, 2019, 12:54:51 PM »


    Uh... Is the hooktype set to AXNextFrame?
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    « Reply #8833 on: February 05, 2019, 01:09:14 PM »


    How would I go about checking that? (Should probably have mentioned, I'm using the build with the project m homebrew launcher through the homebrew channel on wii)

    Post Merge: February 05, 2019, 01:30:15 PM
    So I changed the hooktype to what you suggested up there and got the same result. I'm not sure what the issue is, thought I would post the codes for his cosmetic file and see if I was doing something incorrectly.


    « Last Edit: February 05, 2019, 01:30:16 PM by sinchan » Logged

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    « Reply #8834 on: February 05, 2019, 02:43:28 PM »


    Ah, if you've got 114 for that icon, the Hex ID should be 72
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