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Author Topic: The Brawl Expansion Project  (Read 2838533 times)
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Sammi Husky
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    « Reply #960 on: January 11, 2014, 09:21:53 PM »


    i personally prefer gecko..but that's just me. Tongue
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    OmegaS3
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    « Reply #961 on: January 11, 2014, 09:53:55 PM »


    yea
    its buggy so it was never released*cough*sdhcextension*cough*
    yea
    its buggy so it was never released*cough*sdhcextension*cough*
    How do I exactly get it to work. I used it with FPC 3.5.1b and my brawlex codes and it doesn't load.
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    The Professor
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    « Reply #962 on: January 11, 2014, 10:28:30 PM »


    Welp, got Louie working with gecko.
    Now where is that Riivo solution... Somewhere hidden in the depths of space.
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    Professor is best Nichijou character.

    OmegaS3
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    « Reply #963 on: January 11, 2014, 10:49:53 PM »


    Welp, got Louie working with gecko.
    Now where is that Riivo solution... Somewhere hidden in the depths of space.
    You should invest in the SDHC Extension. It actually works. It works and we have the riivo space we need.
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    shadowXtreme
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    « Reply #964 on: January 11, 2014, 11:32:52 PM »


    question..

    Bx_fighter.rel is loaded even using the normal FPC 3.5.1(not B)
    and brawl loads it if it is on the module folder inside a brawl ISO or WBFS backup?
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    Jade_Rock
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    « Reply #965 on: January 12, 2014, 12:29:30 AM »


    You should invest in the SDHC Extension. It actually works. It works and we have the riivo space we need.


    How did you get it to work with BrawlEx?

    I was thinking of using this http://forums.kc-mm.com/index.php?topic=51912.0 with FPC 3.5.1b and custom CSS code for two pf folders and just use the same id's since they would be using the same codesets like put 3F files in both of them since 3F would be in your gct.

    Haven't tested any of this just thinking about it,If this is true then wouldn't we have 200 characters split 100/100(if we can figure out how to have over 50 CSS slots that is).
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    saef1234
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    « Reply #966 on: January 12, 2014, 12:47:01 AM »


    I got the csp to work for the extra character but now the names of the csps have disappeared. Does anyone know why?
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    pikazz
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    « Reply #967 on: January 12, 2014, 04:22:23 AM »


    question..

    Bx_fighter.rel is loaded even using the normal FPC 3.5.1(not B)
    and brawl loads it if it is on the module folder inside a brawl ISO or WBFS backup?
    it should, FPC 3.5.1b only fixing the music loading correctly when the Common files is replaced from the start! its the Modules inside Common2 file that loads both Fighter and Bx_fighter

    and I guess it should work if you set up correctly since Common2/Sora_melee is loading stuff from the Module folder inside the ISO/WFST and now Common2 file also looking for the bx_fighter that calls for the all BrawlEx4 folder! the FPC code only calls "If this file exist on SD Card, Load that instead from the ISO". so my best guess is bx_fighter would also look inside ISO for those 4 folders if you added them or planing to have it on a SD Card
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    saef1234
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    « Reply #968 on: January 12, 2014, 06:09:27 AM »


    why does the game crash whenever I try to get both me and the cpu to be the same extra character?
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    OmegaS3
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    « Reply #969 on: January 12, 2014, 08:13:54 AM »


    How did you get it to work with BrawlEx?

    I was thinking of using this http://forums.kc-mm.com/index.php?topic=51912.0 with FPC 3.5.1b and custom CSS code for two pf folders and just use the same id's since they would be using the same codesets like put 3F files in both of them since 3F would be in your gct.

    Haven't tested any of this just thinking about it,If this is true then wouldn't we have 200 characters split 100/100(if we can figure out how to have over 50 CSS slots that is).
    It was easy. Once you have brawlex started and working for you. Just download this.

    http://projectmgame.com/en/news/patch-and-launcher

    Extract it to the root of your sd card. Then add this code to your .gct.
    SDHC Extension[Bero]
    * C23CB3D8 00000004
    * 546302D7 41820014
    * 38600001 3C808058
    * 60840300 90640000
    * 2C1D0000 00000000
    * C23EEE18 00000007
    * 80610014 54630253
    * 41820028 38000009
    * 8061000C 5463C43E
    * 38630001 1CC30400
    * 3C60803E 6063EE58
    * 7C6903A6 4E800420
    * 80A1000C 00000000
    * C23CB620 00000007
    * 3D608058 616B0300
    * 816B0000 2C0B0000
    * 4182001C 39600001
    * 91610008 3D60803C
    * 616BB410 7D6903A6
    * 4E800420 9421FFC0
    * 60000000 00000000
    * C23CB4AC 00000003
    * 38C00000 2C160000
    * 41820008 38C00001
    * 60000000 00000000
    * C23CB5D4 00000009
    * 807C001C 2C030001
    * 806DCE1C 41820034
    * 80030000 90190000
    * 80030004 90190004
    * 80030008 90190008
    * 8003000C 9019000C
    * 3C60803C 6063B5E0
    * 7C6903A6 4E800420
    * 60000000 00000000
    * 043EEA20 48191905
    * 043EEC1C 48191709
    * 06580324 00000028
    * 3F008058 63180300
    * 83180000 2C180000
    * 4182000C 7CB92B78
    * 48000008 7F2531D6
    * 548006FF 4E800020
    * 043EEB6C 481917E1
    * 043EED68 481915E5
    * 0658034C 00000028
    * 3C608058 60630300
    * 80630000 2C030000
    * 4182000C 3B390001
    * 48000008 7F39BA14
    * 4E800020 00000000
    * 043CBA24 481B48E1
    * 043CBD60 481B45A5
    * 06580304 00000020
    * 3EC08058 62D60300
    * 82D60000 2C160000
    * 41820008 7C802378
    * 7C040040 4E800020


    Now all you have to do is load homebrew channel and boot up Project M Launcher and hit play. Your Done.

    This allows you to to exceed the 2gb worth of hacks and also supports SDHC SD cards. It's something to invest in for Riivo users or someone who has more than 2gb worth of hacks.
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    shadowXtreme
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    « Reply #970 on: January 12, 2014, 08:33:16 AM »


    it should, FPC 3.5.1b only fixing the music loading correctly when the Common files is replaced from the start! its the Modules inside Common2 file that loads both Fighter and Bx_fighter

    and I guess it should work if you set up correctly since Common2/Sora_melee is loading stuff from the Module folder inside the ISO/WFST and now Common2 file also looking for the bx_fighter that calls for the all BrawlEx4 folder! the FPC code only calls "If this file exist on SD Card, Load that instead from the ISO". so my best guess is bx_fighter would also look inside ISO for those 4 folders if you added them or planing to have it on a SD Card

    thanks for answering P:, but i have to add that I already figured it out myself, yes ,bx fighter loads inside an iso, I tryed the brawlex 1.1.2.1 build (for DVD-WBFS backups, ) , I puted  all config files on the root of my backup, and the other files inside the files folder, and I got a crash xD,. then I did another Backup but without BX_Fighter, and everything worked, but Dantarion Alternate Stage Loader didnt, then I Builted another backup, but replacing BrawEx Common2 with the original, and everything worked, even the ASL code,..

    my first guess is that common2 (not _en) and Bx_folder should be on the SD, and the config files should be on the root of brawl game backup, to make BrawlEx1.1.2.1 work.. I should try that later..

    -- By the way. and as I said before, common2_en messes up ASL code, that file is the cause of why ASL code dont work with brawlEx...

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    pikazz
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    « Reply #971 on: January 12, 2014, 08:41:58 AM »


    a question, is it true that only the Fixed modules that comes with the package is cloneable? like the Ft_pikachu BX 1.1.rel? I just want to be sure cause I will try to create a module that is not there to be useable but I want to be sure my work is not in vain
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    saef1234
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    « Reply #972 on: January 12, 2014, 08:44:44 AM »


    why does it crash at the stage selection screen whenever I use the cloned and original pikachu at the same time but not with any other clones?
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    Rosetta-Hime
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    « Reply #973 on: January 12, 2014, 10:22:29 AM »


    Wait. With this clone engine, does that mean we could just set up Dr.Mario, Roy, Dixie, Pra_Mai, Toon Zelda, and Tetra a character slot and they'd work fine? Happy Face
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    Eggman12
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    « Reply #974 on: January 12, 2014, 11:07:10 AM »


    No we can’t because these characters are not in the disc. There are just some files who mention them, nothing else.
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