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Author Topic: The Brawl Expansion Project  (Read 2827874 times)
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KingJigglypuff
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    « Reply #390 on: January 04, 2014, 04:07:41 PM »


    Speaking of that, does anyone have any idea what "?A" and "?B" are and what they possibly do?
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    « Reply #391 on: January 04, 2014, 04:07:56 PM »


    hah!!!!!!!!!!!! i found a way to do it!



    thats not over an alloy, its a completely new slot that i added into the common5 myself, the csp isn't there but that was just me forgetting to do something
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    « Reply #392 on: January 04, 2014, 04:13:31 PM »


    Speaking of that, does anyone have any idea what "?A" and "?B" are and what they possibly do?

    i thought they might involve the Dark and Mirror versions of the characters. but they apparantly don't.
    hah!!!!!!!!!!!! i found a way to do it!

    thats not over an alloy, its a completely new slot that i added into the common5 myself, the csp isn't there but that was just me forgetting to do something

    Divulge your secrets! i want to haz a more authentic feel to my brawl roster.
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    « Reply #393 on: January 04, 2014, 04:15:35 PM »


    and vice versa if you click on more, you can give the slots up to 12 characters
    O.o
    but than again you would have to add more portraits to a sc_selcharacter or the game would freeze

    Wait, does that mean we can actually ditch cBliss for this if we do this right?
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    « Reply #394 on: January 04, 2014, 04:17:45 PM »


    Speaking of that, does anyone have any idea what "?A" and "?B" are and what they possibly do?
    its definetly used for characters like zelda/shiek
    and samus/zss

    also i uploaded a sc_selcharacter here with extra csps and slot icons if someone wants to run some tests to add seperate slots
    i added 62,63,64 and 51 i think
    keep in mind that this numbers will differ from the ones added in the css code.

    Wait, does that mean we can actually ditch cBliss for this if we do this right?
    i believe so
    « Last Edit: January 04, 2014, 04:18:42 PM by Don Jon Bravo » Logged


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    « Reply #395 on: January 04, 2014, 04:19:30 PM »



    Divulge your secrets! i want to haz a more authentic feel to my brawl roster.

    once i smooth out a few more things and perfect the process i'll let everyone now Cheesy
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    « Reply #396 on: January 04, 2014, 04:29:38 PM »


    once i smooth out a few more things and perfect the process i'll let everyone now Cheesy
    i shall await the results.
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    « Reply #397 on: January 04, 2014, 04:45:39 PM »


    i can say though, that trying to load sc_selcharacter.pac or an unmodified common5 with the css code will freeze. i used brawl minus's css code since i know that they load the common5.
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    « Reply #398 on: January 04, 2014, 04:47:07 PM »


    i can say though, that trying to load sc_selcharacter.pac or an unmodified common5 with the css code will freeze. i used brawl minus's css code since i know that they load the common5.

    Mine loads just fine with edits too. And I use the CSS code. lol
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    « Reply #399 on: January 04, 2014, 04:48:58 PM »


    i can say though, that trying to load sc_selcharacter.pac or an unmodified common5 with the css code will freeze. i used brawl minus's css code since i know that they load the common5.
    i havent encountured issues
    and i have loaded a sc_selcharacter always
    maybe ur scselcharacter is corrupted
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    « Reply #400 on: January 04, 2014, 04:52:26 PM »


    i havent encountured issues
    and i have loaded a sc_selcharacter always
    maybe ur scselcharacter is corrupted

    that would be wierd..i used the one straight from the iso
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    « Reply #401 on: January 04, 2014, 04:52:38 PM »


    i can say though, that trying to load sc_selcharacter.pac or an unmodified common5 with the css code will freeze. i used brawl minus's css code since i know that they load the common5.

    are you saying if you have an unmodified version without extra CSS data. it will crash? or if you don't have a special code. either way once it is figured out, it will require extra codes correct?

    also how does one go about giving the clones their own names in the win screen. i know ASF1NK has a method but i cannot find the character id in the codes.
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    « Reply #402 on: January 04, 2014, 04:57:05 PM »



    are you saying if you have an unmodified version without extra CSS data. it will crash? or if you don't have a special code. either way once it is figured out, it will require extra codes correct?

    also how does one go about giving the clones their own names in the win screen. i know ASF1NK has a method but i cannot find the character id in the codes.
    You can change it in the CosmeticConfig file using a hex editor.
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    « Reply #403 on: January 04, 2014, 05:00:47 PM »


    You can change it in the CosmeticConfig file using a hex editor.

    EEEYUCK! i haven't touched a hex editor in about 2 years. that was when the .rels for characters were new.

    i should do it, or i can wait til a more conveniant method. i'm extremely lazy. and i wouldn't exactly go out of my for just names.
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    ShinF
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    « Reply #404 on: January 04, 2014, 05:04:33 PM »



    EEEYUCK! i haven't touched a hex editor in about 2 years. that was when the .rels for characters were new.

    i should do it, or i can wait til a more conveniant method. i'm extremely lazy. and i wouldn't exactly go out of my for just names.

    It's really, really easy. It just takes a second, and it's actually easier than the codes, I think.
    You just type the name you want in the window on the right in place of the original and make sure the rest of the rows after are filled with zeroes.
    « Last Edit: January 04, 2014, 05:11:47 PM by ShinF » Logged


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