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Author Topic: The Brawl Expansion Project  (Read 2826826 times)
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Segtendo
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    « Reply #585 on: January 05, 2014, 08:01:03 PM »


    Hey ASF. How do you change the victory music slot that is loaded for the characters?
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    « Reply #586 on: January 05, 2014, 08:14:56 PM »


    Hey ASF. How do you change the victory music slot that is loaded for the characters?
    Read the OP PW updated closely. Smiley
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    « Reply #587 on: January 05, 2014, 08:16:51 PM »


    yep :p slot config 0x20 = victory fanfare

    basically open up slot config in a hex editor, and change the number at 0x20

    what to change it to..? i dont particularly know
    « Last Edit: January 05, 2014, 08:21:06 PM by sammi-husky » Logged

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    « Reply #588 on: January 05, 2014, 08:30:32 PM »


    yep :p slot config 0x20 = victory fanfare

    basically open up slot config in a hex editor, and change the number at 0x20

    what to change it to..? i dont particularly know
    There's an sfx ID list I have that I think came with the download for PSA 1.90 and 2.70 (I assume it came with them, since I have the list in the same folder as those programs). Between 283D and 2862 are the IDs for the victory music sounds. Change it to something between those.
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    « Reply #589 on: January 05, 2014, 08:35:53 PM »


    Read the OP PW updated closely. Smiley
    Blah. I suck at reading.

    Opened it up in HxD (hex editor I used). Know jack [censored] about hexing, so I'm at a dead end x-x
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    « Reply #590 on: January 05, 2014, 08:47:04 PM »


    Loaded up ASF's pack, replaced Kid Buu with Mewtwo and Deadpool with Master Chief with 0 issues. Go to replace Wolverine with Lloyd, and now I get a freeze when I hover over Lloyd's or Waluigi's icon. Grah.
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    « Reply #591 on: January 05, 2014, 08:51:51 PM »


    Actually, I wanted to say: ASF's pack gave me more slots. However, they're all Mario icons and I haven't gotten in-game to test it yet.
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    « Reply #592 on: January 05, 2014, 09:07:00 PM »


    Actually, I wanted to say: ASF's pack gave me more slots. However, they're all Mario icons and I haven't gotten in-game to test it yet.


    did you replace the bx_fighter module with the one from the newest BrawlEx download? that should fix the mario slots.

    EDIT:

    ooooo look what i learned how to do Cheesy


    « Last Edit: January 05, 2014, 09:07:53 PM by sammi-husky » Logged

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    « Reply #593 on: January 05, 2014, 09:17:42 PM »


    did you replace the bx_fighter module with the one from the newest BrawlEx download? that should fix the mario slots.

    EDIT:

    ooooo look what i learned how to do Cheesy




    O.o
    does that mean more than 50?
    and are those edits in the secharacter pac or int css config?

    also working on getting gigabowser into the roster with his own fighter config.
    but for today im going to take a break
    yesterday i didnt sleep til like 4 am working with brawl EX lol
    « Last Edit: January 05, 2014, 09:18:51 PM by Don Jon Bravo » Logged


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    « Reply #594 on: January 05, 2014, 09:22:56 PM »


    O.o
    does that mean more than 50?
    and are those edits in the secharacter pac or int css config?

    yep, look in miscdata [30], open anmchr. then go to MenSelchrPos_TopN__0 and change scale to 0.75 (or whatever you want) 1 is the normal sized css icon. the it goes pos1 for slot 1, pos2 for slot 2 etc etc. BUT NOT cpos. thats something else. most likely the player 1 2 3 and 4 screen where the csp shows up

    idk if it changes extra slots yet.
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    « Reply #595 on: January 05, 2014, 09:24:13 PM »


    O.o
    does that mean more than 50?
    and are those edits in the secharacter pac or int css config?

    also working on getting gigabowser into the roster with his own fighter config.
    but for today im going to take a break
    yesterday i didnt sleep til like 4 am working with brawl EX lol
    Ooo, you should include that with either ASFs, or Convours stuff. But anywhom, take your rest. o;
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    « Reply #596 on: January 05, 2014, 09:29:57 PM »


    @sammi
    i posted a css code with 50 characters somewhere in the first pages
    may be easy for u to use if u want to add 10 more characters to that for testing
    Ooo, you should include that with either ASFs, or Convours stuff. But anywhom, take your rest. o;
    sure will, though work may be canceled out here because of the weather so ill have some more time
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    « Reply #597 on: January 05, 2014, 09:31:48 PM »


    Finally got it to work.
    And it could last 3 fights (because I decided to quit).

    Now I need to test it with CSP modifications, because I still want Goku over Pit and Master Chief over Snake (still having Waluigi and Deadpool in their own slots).
    As well as Sephiroth, but still have Roy.
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    « Reply #598 on: January 05, 2014, 09:33:00 PM »


    sure will, though work may be canceled out here because of the weather so ill have some more time
    Yeah, it's getting bad here too. But even so, take your time. I'm sure it'll be worth it once your done.
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    « Reply #599 on: January 05, 2014, 10:21:01 PM »


    it does affect the exslots. cool. that means you can set the size of the slot after you configure the slot in the css code. i should be able to make it fit 100 lol.

     or more...possibly. i wonder if there's like, a memory limitation for this. the configs only take up 22 KB for 1 clone of every character in the game. not including the rels
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