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Author Topic: The Brawl Expansion Project  (Read 2565327 times)
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Rosetta-Hime
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    « Reply #855 on: January 09, 2014, 04:49:58 PM »


    I'm using Gecko OS with an unhacked wii
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    ShinF
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    « Reply #856 on: January 09, 2014, 04:59:42 PM »


    I'm using Gecko OS with an unhacked wii
    That might be your problem. Did you make sure to add the Disable Custom Stages code to the GCT? If you're using the hackless method, you have to make sure you do that, otherwise you'll get freezes on the Stage Select Screen. ASF's pack was made for the homebrew method, so it doesn't have that code in there.

    Disable Custom Stages
    046B841C 48000040

    You can use GCT Edit to add it in, or use ASF's code list and Code Manager to create a new GCT.
    « Last Edit: January 09, 2014, 05:05:46 PM by ShinF » Logged


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    Rosetta-Hime
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    « Reply #857 on: January 09, 2014, 05:14:41 PM »


    That may have been my problem. Mario Facepalm
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    Tiberious
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    « Reply #858 on: January 09, 2014, 05:29:35 PM »


    Yeah, I'd love to learn how to do this for the Alloys and independent pokémon (as well as ZSS and Sheik) too.

    I know I tried to edit a sc_selcharacter.pac file before to add Red Alloy's picture in his slot, but it just replaced the Random slot, and no edited CSS with Red Alloy's original ID (not 'clone' ID from the Giga and Co. Engine) would allow me to hover over the icon without freezing.

    Image is below:



    Is it because of the missing large name? Or a missing stock icon? Or something else entirely?
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    Lito
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    « Reply #859 on: January 09, 2014, 05:38:41 PM »



    sorry if you got ignored, im sure it wasn't intended lol. i would have helped, but i probably wasn't at my computer at the time Tongue

    go ahead and upload your files. i wont be able to look at it tonight, since its almost 1 am here, but i will definitely take a look at it the first chance i get, that is if someone doesn't help you before then.

    Thank you so much, here it is. Take your time. I know I seemed a tad impatient but I will gladly wait for this.

    https://www.mediafire.com/?vqocb5jixq63jh8
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    Don Jon Bravo
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    « Reply #860 on: January 09, 2014, 05:59:54 PM »


    Yeah, I'd love to learn how to do this for the Alloys and independent pokémon (as well as ZSS and Sheik) too.

    I know I tried to edit a sc_selcharacter.pac file before to add Red Alloy's picture in his slot, but it just replaced the Random slot, and no edited CSS with Red Alloy's original ID (not 'clone' ID from the Giga and Co. Engine) would allow me to hover over the icon without freezing.

    Image is below:



    Is it because of the missing large name? Or a missing stock icon? Or something else entirely?

    alloys and gigas are not working because their ids are messed up
    hence why u add them to the css code they dont work, even if you add an icon.
    that is the whole point of the Giga and  company engine codes
    to fix their ids
    unfortunately that code does not work with brawlex

    how are the pokemon working?
    « Last Edit: January 09, 2014, 06:00:53 PM by Don Jon Bravo » Logged


    Sammi Husky
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    « Reply #861 on: January 09, 2014, 06:25:42 PM »


    Thank you so much, here it is. Take your time. I know I seemed a tad impatient but I will gladly wait for this.

    https://www.mediafire.com/?vqocb5jixq63jh8

    your number for the CSS that you changed to 31, should be 2B. The numbers are in hex Tongue that, and you should probably disable the independant pokemon engine. if you want independant pokemon slots, change the 17 16 13 to 1D 1E 1C, that should be individual pokemon slots.
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    The Professor
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    « Reply #862 on: January 09, 2014, 06:26:15 PM »


    before I attempt to put Louie in, does this work on Riivolution?
    At All?
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    « Reply #863 on: January 09, 2014, 06:40:34 PM »


    before I attempt to put Louie in, does this work on Riivolution?
    At All?

    i honestly dont know, others have said before that it doesn't but i haven't tested it
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    KingJigglypuff
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    « Reply #864 on: January 09, 2014, 06:44:01 PM »


    Hey, sammi-husky. Have you managed to resolve the crashing issue when you were experimenting with transofrmation characters?
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    Sammi Husky
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    « Reply #865 on: January 09, 2014, 06:51:34 PM »


    Hey, sammi-husky. Have you managed to resolve the crashing issue when you were experimenting with transofrmation characters?

    unfortunately no, i continued to try for a while after, but the only thing i can think of is that the modules for transforming chars reference each other, whereas normal ones do not. :/
     
    though, i could still be wrong. and if i am, and there is something im missing im sure PW would tell us what the problem is.
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    The Professor
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    « Reply #866 on: January 09, 2014, 06:52:58 PM »


    Well I guess I will be the first to try it, then!
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    « Reply #867 on: January 09, 2014, 06:54:13 PM »


    Well I guess I will be the first to try it, then!

    nice, im glad some people are still experimenting with Rivo, as i know alot of people here need it.
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    Don Jon Bravo
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    « Reply #868 on: January 09, 2014, 07:00:11 PM »


    unfortunately no, i continued to try for a while after, but the only thing i can think of is that the modules for transforming chars reference each other, whereas normal ones do not. :/
     
    though, i could still be wrong. and if i am, and there is something im missing im sure PW would tell us what the problem is.

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    « Last Edit: January 09, 2014, 07:12:40 PM by Don Jon Bravo » Logged


    SnicksPG
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    « Reply #869 on: January 09, 2014, 07:12:18 PM »


    Sup, I ran into an issue while trying to clone an additional 3 characters in addition to one I did earlier.

    Basically I had my first clone(Zero) working just fine(no CSPs or anything fancy, just the standard cloning), and so I added 3 more characters in. I changed the CSS code accordingly and added in all the new characters' stuff, but when I loaded the game only one CSP was right(Pikachu's for Pichu which was the last character I put in), whereas Zero and the other two characters' CSPs were Mario icons which when highlighted just acted as if i picked the default mario icon, despite me not editing Zero's stuff at all. Pichu works completely fine though so im kinda lost at this point.
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