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« Reply #885 on: January 10, 2014, 07:52:04 AM » |
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The pokémon are working via the Independent Pokémon Engine, meaning their 'IDs' are 5C, 5D and 5E. I hope this engine will allow me to change them back to their normal selves, but still independent (I have Pokémon Trainer as well for those that want the switching abilities and its drawbacks).
Finally, can the CSS Fixes for Zelda/Sheik and Samus/ZSS code work with this?
My intent is to have exactly this same screen, but with the Alloys getting their own full cosmetics (stock icons and all), and the Random fixed back up (note that the Random textures are still there, but I added the Red Alloy's ones beyond the Random slot in sc_selcharacter.pac).
The CSS fixes for Zelda/Sheik and Samus/ZSS does work, i successfully added them to the menu and they work as they should, i don't know about pokemon engine one (it should work though) i'm just not using it because i'd rather have 3 extra clones opposed to having pokemon on the roster.
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I DONT TAKE REQUESTS.
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« Reply #886 on: January 10, 2014, 01:36:49 PM » |
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ASF1nk has a pack. It's somewhere in the 20s.
My own question: Is the engine supposed to crash BF in My Music?
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« Reply #887 on: January 10, 2014, 01:46:53 PM » |
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ASF1nk has a pack. It's somewhere in the 20s.
My own question: Is the engine supposed to crash BF in My Music?
I'm not having that broblem with my Gecko Version... Perhaps it's the BRSTM? Or the stage?
nice, im glad some people are still experimenting with Rivo, as i know alot of people here need it.
Hmmm... I did everything correctly when trying it with Riivo, but it doesn't even load the code. My GCT goes in the PF folder with my Riivolution.XML, and I have codes in there, but it doesn't even load the slot. I put all of the everything in correctly. All I can think of is editing the XML file to load them, But I have no experience in XML files.
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« Last Edit: January 10, 2014, 01:51:18 PM by Yukko's srs faic »
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Professor is best Nichijou character.
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« Reply #888 on: January 10, 2014, 01:49:03 PM » |
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I'm not having that broblem with my Gecko Version... Perhaps it's the BRSTM? Or the stage?
I mean in My Music. Match works completely normal.
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« Reply #889 on: January 10, 2014, 01:52:20 PM » |
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I mean in My Music. Match works completely normal.
I had a similar problem with Project M's Metal Mario stage in My Music. I'm not sure why it does that, but with 3.0 it doesn't anymore. Perhaps you can ask them how to fix it? They do use the same clone engine I believe.
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Professor is best Nichijou character.
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« Reply #890 on: January 10, 2014, 01:58:19 PM » |
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Hmmm... I did everything correctly when trying it with Riivo, but it doesn't even load the code. My GCT goes in the PF folder with my Riivolution.XML, and I have codes in there, but it doesn't even load the slot. I put all of the everything in correctly. All I can think of is editing the XML file to load them, But I have no experience in XML files.
i believe someone earlier had an idea, here "In case someone wants to try it, here's the idea: add create="true" to the external folder lines in the Riivolution xml file (Make sure there's a line for every folder (fighter, sound, stage, system, module, etc, and in this case, add lines for the BrawlEx folder and it's subfolders too, be sure to add the create=true value to them all)." I had a similar problem with Project M's Metal Mario stage in My Music. I'm not sure why it does that, but with 3.0 it doesn't anymore. Perhaps you can ask them how to fix it? They do use the same clone engine I believe.
P:M uses a completely different, more manual clone engine where each rel is made on a per character basis. thuogh i cannot say i have had the issue, because i dont really go to my music.
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« Reply #891 on: January 10, 2014, 02:31:35 PM » |
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ASF1nk has a pack. It's somewhere in the 20s.
My own question: Is the engine supposed to crash BF in My Music?
ASF1nk has a pack. It's somewhere in the 20s.
My own question: Is the engine supposed to crash BF in My Music?
This happens sometimes when you have to many codes activated or when you use a certain code before. Make a backup of your current gct. Make a new gct with these 2 codes.
I don't think you even need the File Patch code but use it just in case. Load up brawl and go to my music and edit your battlefield music. This code resets all the music for battlefield so it won't freeze. You should only be able to move the likely to play the song bar half way up. Do that for all songs. Your done. Replace your gct with your old gct. and go back to my music and you can move the rest of the music bar up.
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« Last Edit: January 10, 2014, 02:36:35 PM by OmegaS3 »
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« Reply #892 on: January 10, 2014, 02:45:58 PM » |
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Is the engine supposed to crash BF in My Music?
This happened once to me too, not from this (haven't tried BrawlEx yet, plan to soon though), you might have something corrupted, this code I believe fixes it: Battlefield My Music Reset (Resets all music back to as it should be, bar in the middle for probability): 4A000000 9017EBCC 14000000 000026FC 14000004 00000032 14000008 000027EE 1400000C 00000032 14000010 00002711 14000014 00000032 14000018 00002813 1400001C 00000032 14000020 00002815 14000024 00000032 E0000000 80008000 Edit: Lol whoops, didn't see that the above post has this XD, sorry
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« Last Edit: January 10, 2014, 02:51:36 PM by SpoonTheMan »
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« Reply #893 on: January 10, 2014, 02:56:27 PM » |
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This happened once to me too, not from this (haven't tried BrawlEx yet, plan to soon though), you might have something corrupted, this code I believe fixes it:
Battlefield My Music Reset (Resets all music back to as it should be, bar in the middle for probability): 4A000000 9017EBCC 14000000 000026FC 14000004 00000032 14000008 000027EE 1400000C 00000032 14000010 00002711 14000014 00000032 14000018 00002813 1400001C 00000032 14000020 00002815 14000024 00000032 E0000000 80008000
Edit: Lol whoops, didn't see that the above post has this XD, sorry
Thats fine. I think I'm going to post all of them so if anyone has a problem with any my music stages.
SO if you having freezing with your my music here you go. Find the Music reset code you need and make a gct of it alone. Load up your game. Edit and test all music and then replace the gct with your old one after fixing the music. Here are the codes.
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« Reply #894 on: January 10, 2014, 03:23:48 PM » |
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The pokémon are working via the Independent Pokémon Engine, meaning their 'IDs' are 5C, 5D and 5E. I hope this engine will allow me to change them back to their normal selves, but still independent (I have Pokémon Trainer as well for those that want the switching abilities and its drawbacks).
Finally, can the CSS Fixes for Zelda/Sheik and Samus/ZSS code work with this?
My intent is to have exactly this same screen, but with the Alloys getting their own full cosmetics (stock icons and all), and the Random fixed back up (note that the Random textures are still there, but I added the Red Alloy's ones beyond the Random slot in sc_selcharacter.pac).
So do the pokemon codes work with Brawl Ex?
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« Reply #895 on: January 10, 2014, 03:29:26 PM » |
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I'm probably wrong and this is a coincidence like I messed something up somewhere,but does adding more characters give it a higher chance to freeze the game?
Like my CSS has 49 slots and all have different movesets would having something like 40 work better?
Like I said it's probably just something I screwed up.
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« Reply #896 on: January 10, 2014, 03:32:14 PM » |
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I'm probably wrong and this is a coincidence like I messed something up somewhere,but does adding more characters give it a higher chance to freeze the game?
Like my CSS has 49 slots and all have different movesets would having something like 40 work better?
Like I said it's probably just something I screwed up.
more slots more chances of messing up make sure all the .pac files needed are installed and do BP's really make the game freeze if i remember all i would get was blank bp's
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« Reply #897 on: January 10, 2014, 03:34:53 PM » |
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more slots more chances of messing up make sure all the .pac files needed are installed
and do BP's really make the game freeze if i remember all i would get was blank bp's
blank BP's freeze the wii, yes. at least in my experience. and according to ASF's troubleshooting tips earlier in the thread
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« Reply #898 on: January 10, 2014, 03:38:05 PM » |
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This happens sometimes when you have to many codes activated or when you use a certain code before. Make a backup of your current gct. Make a new gct with these 2 codes.
I don't think you even need the File Patch code but use it just in case. Load up brawl and go to my music and edit your battlefield music. This code resets all the music for battlefield so it won't freeze. You should only be able to move the likely to play the song bar half way up. Do that for all songs. Your done. Replace your gct with your old gct. and go back to my music and you can move the rest of the music bar up.
Thanks. I thought I was gonna have to delete my save.
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« Reply #899 on: January 10, 2014, 03:41:01 PM » |
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Thanks. I thought I was gonna have to delete my save. You would have been mad, because it would still freeze lol but your welcome.
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