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« Reply #1230 on: January 18, 2014, 04:59:33 PM » |
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try not including the css configs, and slot configs
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« Reply #1231 on: January 18, 2014, 05:02:22 PM » |
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Negative still shadow and ivysaur
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« Reply #1232 on: January 18, 2014, 05:15:33 PM » |
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Negative still shadow and ivysaur this is happening to me too 2 days ago i downloaded afslink pac (contains 8 chars) and used it all fine on wii u with usbloader gx all characters worked, and now all i get is shadows and ivisaurs and if i put my cursor over them it freezes, if you find out how to fix that pls pm me the awnser, i already redownload afslink pac deleted all my pf folder and added it all again , even the codes but aparently it either freezes or shadows and ivisaurs and not a single file was changed :S maybe theres an error with brawl ex after the 7 added char with cosmetics? because i didnt touch my sd card since i last used it to play when it was working.
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« Last Edit: January 18, 2014, 05:19:21 PM by Carnage »
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« Reply #1233 on: January 18, 2014, 05:23:57 PM » |
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this is happening to me too 2 days ago i downloaded afslink pac (contains 8 chars) and used it all fine on wii u with usbloader gx all characters worked, and now all i get is shadows and ivisaurs and if i put my cursor over them it freezes, if you find out how to fix that pls pm me the awnser, i already redownload afslink pac deleted all my pf folder and added it all again , even the codes but aparently it either freezes or shadows and ivisaurs and not a single file was changed :S
maybe theres an error with brawl ex after the 7 added char with cosmetics? because i didnt touch my sd card since i last used it to play when it was working.
Format your SD card upgrade your CIOS Use the latest version of the most popular usbloaders (GX or CFG) if asf1nk pack is working for you, then you are doing something wrong
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« Last Edit: January 18, 2014, 05:26:02 PM by shadowXtreme »
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« Reply #1234 on: January 18, 2014, 05:35:26 PM » |
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It's really, its just me pikazz and eternal yoshi making our own exmodules independently of PW. More then likely, if Phantom Wings approves it he would put them in the download. of course they would need testing (that's where you guys come in). you guys combined would do more testing by just playing in 5 minutes then i could do myself in like 5 days. So whenever we get them straightened out and working, i'm i'll post mine here. i can't really speak for EY or Pikazz, but i'm sure they'll post theirs here too I will post my in here together in the BrawlEx thread in the PSA/Animation discussion section! but I have big troubles of porting the "special things" :c, the things that need extra patching to the Sora_melee (example Pikachus or Pikmin module), do you know how?
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Stupid Tinypic :C
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« Reply #1235 on: January 18, 2014, 05:35:49 PM » |
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Format your SD card
upgrade your CIOS
Use the latest version of the most popular usbloaders (GX or CFG)
if asf1nk pack is working for you, then you are doing something wrong
Not everybody uses a USB loader, what about the people who use a gamedisc? (like Doqtor Kirby)
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« Reply #1236 on: January 18, 2014, 08:39:52 PM » |
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lil is correct so copy these yellow lines, and fix the numbers as shown to your characters also remember to open up ur fighter config and check characters from 00-09 and finally add ur extra csp's Also, u may not even have to remove the 0A and 0B, as long as you dont check them on the fighter confi file you would probably be fine Yeah... I did this exactly as it said and my game freezes when switching from the last costume to the first or vice versa on the Character Select.
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I'm the Dark Hero! Hoping to achieve Axel as a character for SSBB!
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« Reply #1237 on: January 18, 2014, 08:40:52 PM » |
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Yeah... I did this exactly as it said and my game freezes when switching from the last costume to the first or vice versa on the Character Select.
did you add portraits?
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I DONT TAKE REQUESTS.
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« Reply #1238 on: January 18, 2014, 08:44:18 PM » |
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Did everything I was supposed to with the Brawl Plus codeset. Characters started to jump backwards.
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« Reply #1239 on: January 18, 2014, 09:21:15 PM » |
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did you add portraits?
Was already using a cBliss compatible CSS, so yeah. All the portraits were there. I think it has something to do with just copying the Wario CSSSlot.dat's hex code as instructed. Maybe it's still got something in those two lines that tells it what to do when restarting the Costume Cycle? I dunno, I'm not exactly a programmer or anything.
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I'm the Dark Hero! Hoping to achieve Axel as a character for SSBB!
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« Reply #1240 on: January 18, 2014, 09:22:04 PM » |
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Did everything I was supposed to with the Brawl Plus codeset. Characters started to jump backwards.
Who plays Brawl Plus anymore?Most character-related modifications aren't supported by BrawlEx, as it can be done in the respective Fighter Configurations.
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« Reply #1241 on: January 18, 2014, 09:24:40 PM » |
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@pikazz I know somewhat of how to do it. PW said there is no real science to it. He said most of the time its going to be allot of guess work. Your going to need dolphin. The log will generally show you where it crashed and subsequently where it needs to be patched. Though I do know the (very) basic format for how to patch the modules, I haven't figured out how to get the address to patch from dolphin yet. :/
As for another update, I have everything working for the CSS but hit a block. Hopefully I can figure it out, otherwise its back to the drawing board
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« Reply #1242 on: January 18, 2014, 09:38:19 PM » |
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Not everybody uses a USB loader, what about the people who use a gamedisc? (like Doqtor Kirby) Well, I was trying to give a solution for carnage, he uses an usb loader, I never tried to use BrawEx with an actual gamedisc, I mean that I had never experienced problems using brawlEx with a gamedisc because I have not even tried to run BrawlEx with one, so I dont know how to solve yout problem... but you could format your usb, and upload your CIOS if you are using a softmodded wii, to see what happens..
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« Last Edit: January 18, 2014, 09:39:39 PM by shadowXtreme »
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« Reply #1243 on: January 18, 2014, 09:56:45 PM » |
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Did you add to the css icon count? It will be a different number on Asf1nk's pack like 3C or something. you just add however many characters you put in to that count. Like this. 3C + 3 = 3F Anything after F goes to the next actual number like 40. You probably already knew how hex count works, but just incase. Actually I did, on Asf1nk's pack the number is 2C, and I've tried to add 4 more characters, those being Zero Suit Samus and the Pokemons. So, the hex count would be 30, if I'm not mistaken, because 2C + 4 = 30. Something like this: But still, nothing happened, all the characters from the pack are still there, but no sign of those I've tried to add. Do I need codes like Independent Pokemon Engine and CSS fixes for ZSS?
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« Reply #1244 on: January 18, 2014, 09:59:47 PM » |
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Actually I did, on Asf1nk's pack the number is 2C, and I've tried to add 4 more characters, those being Zero Suit Samus and the Pokemons. So, the hex count would be 30, if I'm not mistaken, because 2C + 4 = 30. Something like this: But still, nothing happened, all the characters from the pack are still there, but no sign of those I've tried to add. Do I need codes like Independent Pokemon Engine and CSS fixes for ZSS? Yes those codes are required. http://forums.kc-mm.com/index.php?topic=6201.0Those codes should be at the bottom of the OP there. ^
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I DONT TAKE REQUESTS.
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