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Author Topic: The Brawl Expansion Project  (Read 1989282 times)
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ShinF
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    « Reply #3915 on: March 10, 2014, 09:29:05 PM »


    Well, I have no custom stages, don't know what Smash Stack is, and I just got the boot.elf from Nebulon.


    Smash Stack is the name of the custom stage that crashes the Stage Builder and loads up Gecko. http://www.wiibrew.org/wiki/Smash_Stack

    You need to use Disable Custom Stages to keep it from crashing the game when you go to the Stage Select Screen.
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    NinjaDude6040
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    « Reply #3916 on: March 10, 2014, 09:34:18 PM »


    Smash Stack is the name of the custom stage that crashes the Stage Builder and loads up Gecko. http://www.wiibrew.org/wiki/Smash_Stack

    You need to use Disable Custom Stages to keep it from crashing the game when you go to the Stage Select Screen.

    Will it load Gecko on the game, or do need Gecko already downloaded on my Wii U?
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    ShinF
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    « Reply #3917 on: March 10, 2014, 09:35:59 PM »


    Will it load Gecko on the game, or do need Gecko already downloaded on my Wii U?

    Gecko loads from the SD Card through the boot.elf. You don't need to install anything, that's the whole point of the Hackless method.
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    Rosetta-Hime
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    « Reply #3918 on: March 10, 2014, 09:39:30 PM »


    Has anyone found a way to fix the strap screen freeze? It just recently started, and I can't get past the screen. None of my files are corrupted, it just freezes there...
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    NinjaDude6040
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    « Reply #3919 on: March 10, 2014, 09:43:39 PM »


    Gecko loads from the SD Card through the boot.elf. You don't need to install anything, that's the whole point of the Hackless method.
    Oh, so this method works like Project M's hackless method?
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    ShinF
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    « Reply #3920 on: March 10, 2014, 09:46:27 PM »


    Oh, so this method works like Project M's hackless method?

    It is the method that Project M uses. They're the same thing.
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    NinjaDude6040
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    « Reply #3921 on: March 10, 2014, 09:48:56 PM »


    It is the method that Project M uses. They're the same thing.
    Alright, thanks. Hope that it works now.
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    Ricky (Br3)
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    « Reply #3922 on: March 10, 2014, 10:09:41 PM »


    I'm not really getting anywhere in positioning the CSS icons and stuff... Cry

    There must be some file read priority that I'm unaware of...
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    MeleeMaster500
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    « Reply #3923 on: March 10, 2014, 10:26:18 PM »


    screw it, i cant get stock icons to work. i'll just make my pack over nebulons' existing pack, since he can get it to work
    « Last Edit: March 10, 2014, 10:50:41 PM by MeleeMaster500 » Logged


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    Maydelcore
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    « Reply #3924 on: March 10, 2014, 11:07:12 PM »


    screw it, i cant get stock icons to work. i'll just make my pack over nebulons' existing pack, since he can get it to work

    Just use his Info.pac and you're done.
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    Xero874
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    « Reply #3925 on: March 10, 2014, 11:26:51 PM »


    For the Soundbank Replacement code, I put Roy's announcer voice over a sound that is barley used, saved it as 220.sawnd in pf/sfx , and the game crashes when I goto the CSS.
    What am I doing wrong? (and no, nothing is over the file size limit)
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    MeleeMaster500
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    « Reply #3926 on: March 10, 2014, 11:43:40 PM »


    well that worked. thanks! now i just need to see tomorrow if it'll work on my wii with these modifications
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    Clynt
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    « Reply #3927 on: March 11, 2014, 12:37:05 AM »


    In Nebulon's pack, wheres the CSS code that I edit to add more slots in? Also how can I add some of my old codes onto the existing RSBE01 in the pack? :0
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    Sammi Husky
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    « Reply #3928 on: March 11, 2014, 12:46:40 AM »


    In Nebulon's pack, wheres the CSS code that I edit to add more slots in? Also how can I add some of my old codes onto the existing RSBE01 in the pack? :0

    Nebulon's pack uses the CSS expansion, whose CSSRoster.dat replaced almost all CSS related codes entirely.

    So sorry for the lack of updates recently guys, been a little busy with some other work im doing as a deadline is coming up. But i can say that i'm working hard on a ness exmodule, as well as diddy. though it does seem that diddy will come first Tongue
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    Carnage
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    « Reply #3929 on: March 11, 2014, 04:52:27 AM »


    Nebulon's pack uses the CSS expansion, whose CSSRoster.dat replaced almost all CSS related codes entirely.

    So sorry for the lack of updates recently guys, been a little busy with some other work im doing as a deadline is coming up. But i can say that i'm working hard on a ness exmodule, as well as diddy. though it does seem that diddy will come first Tongue
    i didnt know diddy had any psas to port lol
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