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Author Topic: The Brawl Expansion Project  (Read 2827255 times)
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HaloFanODST
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    « Reply #3975 on: March 11, 2014, 10:27:44 PM »


    u must be doing something wrong than
    i recommend to use brawlbox to edit sounds from the sound brsar
    compare ur new sfx to orignal sfx
    make sure everything matches and not to go over file size-remeber in riivo u can go over file size becaure riivo overrides everthing
    filepatch is an on the fly system,
    than open edited brsar in super sawnds
    than export sawnd

    The thing is, that I never exceed the filesize limit.
    And I tried to to what you said before, but I still got the same effect:
    New .sawnd included, non-sawnd SFX messed up.
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    « Reply #3976 on: March 11, 2014, 10:37:28 PM »


    I tried it on the Wii console Maybe because i have the melee sawndz
    Not only Megaman i went Cloud 4 players matches and it randomly froze Don't know why? Kirby Dance
    « Last Edit: March 11, 2014, 10:40:05 PM by KingImpris » Logged

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    « Reply #3977 on: March 11, 2014, 10:57:01 PM »


    The thing is, that I never exceed the filesize limit.
    And I tried to to what you said before, but I still got the same effect:
    New .sawnd included, non-sawnd SFX messed up.

    Well, maybe what you're having happen is sawndz might not be exporting the sawnd files correctly, maybe you should import the sawnd file into a brsar and see what ID it says it's replacing in comparison to the ID of what you exported, if the ID(s) are different between what's exported and what's inserted, I believe the fix is this (If I remember right): delete the sawnd.sawnd file that exists in the program's directory (where sawndz.exe/SuperSawndz.exe is), then insert you're wav files or whatever they are and export your sawnd file (be sure you have the Group ID/Wave ID selected when you export so it exports only those sounds).

    I guess the sawnd.sawnd file that shows in the directory contains data from other sounds inserted before and somehow conflicts when exporting any sounds >.> ?
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    « Reply #3978 on: March 12, 2014, 08:09:43 AM »


    Well, maybe what you're having happen is sawndz might not be exporting the sawnd files correctly, maybe you should import the sawnd file into a brsar and see what ID it says it's replacing in comparison to the ID of what you exported, if the ID(s) are different between what's exported and what's inserted, I believe the fix is this (If I remember right): delete the sawnd.sawnd file that exists in the program's directory (where sawndz.exe/SuperSawndz.exe is), then insert you're wav files or whatever they are and export your sawnd file (be sure you have the Group ID/Wave ID selected when you export so it exports only those sounds).

    I guess the sawnd.sawnd file that shows in the directory contains data from other sounds inserted before and somehow conflicts when exporting any sounds >.> ?

    I was having that problem a while back when I made Rosalina's sawnd. Peach's were incredibly messed up, so what I did was get a clean.brsar, open it up in Super Sawndz, then export Peach's soundbank as a .sawnd and put it in the SFX folder, named correctly of course.
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    « Reply #3979 on: March 12, 2014, 11:28:09 AM »


    While we're on the topic of sound, after you create your swand, how do you know what to change the SoundBank to in the FighterConfig file of your clone character? Is it the hex value of the group ID in swands?

    ASF1nk gave us all the hex IDs.

    Code:
    SoundBank IDs

    ---Common---
    00 joucyu

    ---Character---
    01 mario
    02 link
    03 pit
    04 metaknight
    05 dedede
    06 Donkey
    07 Samus
    08 Yoshi
    09 Kirby
    0A Fox
    0B Pikachu
    0C Luigi
    0D Captain
    0E Ness
    0F Koopa
    10 Peach
    11 Zelda
    12 Iceclimber
    13 Marth
    14 GameWatch
    15 Falco
    16 Ganon
    17 Wario
    18 Pikmin
    19 lucas
    1A Diddy
    1B PokeTrainer
    1C PokeLizardon
    1D PokeZenigame
    1E PokeFushigisou
    1F Lucario
    20 Ike
    21 Robot
    22 Purin
    23 ToonLink
    24 Wolf
    25 snake
    26 Sonic
    27 select (Character Select Screen)
    28 ZakoFighter

    ---Kirby Copy---
    29 All
    2A Captain
    2B Dedede
    2C Diddy
    2D Donkey
    2E Falco
    2F Fox
    30 GameWatch
    31 Ganon
    32 Iceclimber
    33 Ike
    34 Koopa
    35 Link
    36 Lucario
    37 Lucas
    38 Luigi
    39 Mario
    3A Marth
    3B Metaknight
    3C Ness
    3D Peach
    3E Pikachu
    3F Pikmin
    40 Pit
    41 3Set (PT's Pokemon)
    42 Purin
    43 Robot
    44 Shiek
    45 Snake
    46 Sonic
    47 SZerosuit
    48 ToonLink
    49 WarioMan
    4A Wolf
    4B Yoshi

    ---Stages---
    4C Crayon
    4D Dolpic
    4E Mansion
    4F MarioPast
    50 Kart
    51 Donkey
    52 Jungle
    53 Pirates
    54 Oldin
    55 Norfair
    56 Orpheon
    57 Halberd
    58 Starfox
    59 Stadium
    5A Tengan
    5B Fzero
    5C Ice
    5D GW
    5E Emblem
    5F Madein
    60 Pikmin
    61 Palutena
    62 Famicom
    63 Newpork
    64 Village
    65 Metalgear
    66 Greenhill
    67 Pictchat
    68 Plankton
    69 StageEdit
    6A Garden
    6B Zebes
    6C Greens
    6D Corneria
    6E Pstadium
    6F Bigblue
    70 Onett

    ---Minigame---
    71 Coinshooter
    72 Cleargetter
    73 Homerun
    74 Target

    ---Other/Items---
    75 CharaRoll
    76 item
    77 Monsterball

    ---Assist Trophies---
    78 Jugem
    79 Goroh
    7A Joe
    7B Waluigi
    7C Resetsan
    7D Nintendogs
    7E Excitebike
    7F Devil
    80 Hammerbros
    81 Metroid
    82 Wright
    83 Stafy
    84 Tingle
    85 Katana
    86 Lin
    87 Andross
    88 Littlemac
    89 Tank
    8A Jeff
    8B Heririn
    8C Barbara
    8D Cyborg
    8E Customrobo
    8F Robin
    90 Saki
    91 Kururi
    92 Shadow

    ---Appeal Fox---
    93 SPACE
    94 COMBAT
    95 CORNERIA
    96 ASTEROID
    97 BATTLESHIP
    98 A
    99 B
    9A C
    9B D
    9C E
    9D F
    9E G
    9F H
    A0 I

    ---Appeal Falco---
    A1 SPACE
    A2 COMBAT
    A3 CORNERIA
    A4 ASTEROID
    A5 BATTLESHIP
    A6 A
    A7 B
    A8 C
    A9 D
    AA E

    ---Appeal Wolf---
    AB SPACE
    AC COMBAT
    AD CORNERIA
    AE ASTEROID
    AF BATTLESHIP

    ---Appeal Snake---
    B0 Mario
    B1 Donkey
    B2 Link
    B3 Samus
    B4 Yoshi
    B5 Kirby
    B6 Fox
    B7 Pikachu
    B8 Luigi
    B9 CaptainFalcon
    BA Ness
    BB Koopa
    BC Peach
    BD Zelda
    BE Shiek
    BF Iceclimber
    C0 Marth
    C1 GW
    C2 Falco
    C3 Ganondorf
    C4 Wario
    C5 Metaknight
    C6 Pit
    C7 SZerosuit
    C8 Pikmin
    C9 Lucas
    CA Diddy
    CB PokeTrainer
    CC Dedede
    CD Lucario
    CE Ike
    CF Robot
    D0 Snake
    D1 Sonic
    D2 Purin
    D3 ToonLink
    D4 Wolf

    ---Menu---
    D5 menu

    ---Narration---
    D6 melee
    D7 menu
    D8 characall

    ---Adventure Stages---
    D9 common
    --01--
    DA 0
    --03--
    DB 0
    DC 1
    --04--
    DD 0
    DE 1
    DF 2
    --05--
    E0 0
    E1 1
    --06--
    E2 0
    --07--
    E3 0
    --08--
    E4 1
    E5 2
    --09--
    E6 0
    E7 2
    --10--
    E8 0
    E9 1
    EA 2
    --12--
    EB 0
    --14--
    EC 0
    ED 1
    --16--
    EE 2
    EF 3
    --18--
    F0 0
    --20--
    F1 0
    --22--
    F2 0
    --24--
    F3 0
    --26--
    F4 0
    --27--
    F5 0
    F6 1
    F7 2
    --28--
    F8 0
    F9 2
    --30--
    FA 0
    --31--
    FB 0
    FC 1
    --32--
    FD 0
    --33--
    FE 0
    FF 1
    --34--
    100 0
    --35--
    101 0
    --36--
    102 0
    --37--
    103 0
    104 2
    105 3
    --40--
    106 0
    --41--
    107 0
    --42--
    108 05
    109 09
    10A 11
    10B 13
    10C 17
    10D 19
    10E 21
    10F 23
    110 25
    111 27
    112 29
    113 31
    114 33
    115 37

    ---Enemy---
    116 Kuribo
    117 Patapata
    118 Hammerbros
    119 Killer
    11A Dekakuribo
    11B GalFire
    11C Poppercam
    11D Bitan
    11E Roada
    11F Bombhead
    120 Gyraan
    121 Bucyulus
    122 Tautau
    123 Flows
    124 Aroaros
    125 Botron
    126 Jyakeel
    127 Ghamgha
    128 Pacci
    129 Faulong
    12A Deathpod
    12B Spar
    12C Kokkon
    12D Jdus
    12E Mite
    12F Shelly
    130 Ngagog
    131 Cymal
    132 Teckin
    133 Cataguard
    134 Siralamos
    135 Boobas
    136 Arman
    137 Prim
    138 Robo
    139 Bosspackun
    13A Rayquaza
    13B Porky
    13C Galleom
    13D Ridley
    13E Duon
    13F Metaridley
    140 Taboo
    141 Masterhand
    142 Crazyhand
    143 Falconflyer
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    Mariohuge
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    « Reply #3980 on: March 12, 2014, 01:49:40 PM »


    I've been working with Nebulon's pack, moving some of his characters to my own setup, and I gotta say it works almost perfectly. However, Pichu stretches out for one second when it plays the winning animation. Any help?

    EDIT: It would also be nice to know who Young Link is over-Link or Toon Link. He's the last melee character I need, and if the Young Link is what I think it is then I might finally have one without having to worry about regular link's voice or a module for toon link.
    « Last Edit: March 12, 2014, 01:56:53 PM by Mariohuge9001 » Logged

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    « Reply #3981 on: March 12, 2014, 02:13:58 PM »


    I know the brawlex clone engine is incompatible with project M, but do you think someday you'll make a clone engine compatible with project M?
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    « Reply #3982 on: March 12, 2014, 02:20:18 PM »


    I know the brawlex clone engine is incompatible with project M, but do you think someday you'll make a clone engine compatible with project M?
    project m has its own clone engine wich only they know how to use so you should ask them if they will ever tell ppl how to add characters.
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    superben2008
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    « Reply #3983 on: March 12, 2014, 03:55:25 PM »



    EDIT: It would also be nice to know who Young Link is over-Link or Toon Link
    Young link is over normal link.
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    « Reply #3984 on: March 12, 2014, 04:39:14 PM »


    Anyone figured out Character portraits and how to make them work? I followed Sammi's tutorial (both) Step by step and when I get to the CSS in the game, it shows up perfectly and all. I go to Stage selection and the stock icon is a question mark. After selecting a stage, it crashes. I'm pretty sure I have everything set and correct, but it just doesn't even load up the clone anymore, because of this.

    I need help guys again, lol.
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    HaloFanODST
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    « Reply #3985 on: March 12, 2014, 04:41:26 PM »


    Well, maybe what you're having happen is sawndz might not be exporting the sawnd files correctly, maybe you should import the sawnd file into a brsar and see what ID it says it's replacing in comparison to the ID of what you exported, if the ID(s) are different between what's exported and what's inserted, I believe the fix is this (If I remember right): delete the sawnd.sawnd file that exists in the program's directory (where sawndz.exe/SuperSawndz.exe is), then insert you're wav files or whatever they are and export your sawnd file (be sure you have the Group ID/Wave ID selected when you export so it exports only those sounds).

    The ID is correct.
    I always check that before exporting.
    And why does the sawnd.sawnd file need to be deleted?
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    « Reply #3986 on: March 12, 2014, 04:50:06 PM »


    anyone know what to name the 10th character selection portrait, ie MenSelchrFaceB.136_ ?

    1-9 work just fine

    also, while finishing up mine, which file needs to be modified to link the brres for victory portraits to the right charcters?
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    « Reply #3987 on: March 12, 2014, 04:51:29 PM »


    It's the next up from whatever

    For character 13 it would go to 140.
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    « Reply #3988 on: March 12, 2014, 04:58:01 PM »


    I always check that before exporting.


    Yes, but i was saying to try inserting the exported sawnd file through Super Sawndz and see if it replaces the same ID that was exported.

    why does the sawnd.sawnd file need to be deleted?

    I don't know, it just seems to be a fix for exporting sawnd files if the ID doesn't match when inserting a custom sawnd file.


    What I told you is only a thought I have that may help you, but I currently am using Riivolution (Not ready to use this Clone Engine yet, watching progress on it, possibly waiting till V2/ See if it ever does become compatible with Riivolution) and it's been months since I last tried any modding on Gecko, but the sound issues you're having sound like something that was happening with the announcer calls in mine when I last tried gecko, except they sounded like weird arcade beeps, plus a weird music bug where the song changed in the middle of the fight to something weird, so I don't know how well the RSBE Code works now.
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    « Reply #3989 on: March 12, 2014, 05:03:51 PM »



    Yes, but i was saying to try inserting the exported sawnd file through Super Sawndz and see if it replaces the same ID that was exported.

    I don't know, it just seems to be a fix for exporting sawnd files if the ID doesn't match when inserting a custom sawnd file.


    What I told you is only a thought I have that may help you, but I currently am using Riivolution (Not ready to use this Clone Engine yet, watching progress on it, possibly waiting till V2/ See if it ever does become compatible with Riivolution) and it's been months since I last tried any modding on Gecko, but the sound issues you're having sound like something that was happening with the announcer calls in mine when I last tried gecko, except they sounded like weird arcade beeps, plus a weird music bug where the song changed in the middle of the fight to something weird, so I don't know how well the RSBE Code works now.

    That's what I meant, I always check before exporting.

    And now I checked for what you said about the sawnd.sawnd file.
    There isn't any.
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