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Author Topic: The Brawl Expansion Project  (Read 2837415 times)
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Sammi Husky
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    « Reply #5010 on: April 14, 2014, 05:40:16 PM »


    I'm gonna try and copy the Raptor configs and see if that will work.

    Have you tried using my tool..? if so, what was the problem? i can't remember if you already tried and reported a problem
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    « Reply #5011 on: April 14, 2014, 06:16:26 PM »


    You should also change the ID's around in the modules.

    Yep I made sure to change that as well.

    So now it works, but both the regular raptor and the clone share the same cosmetics. Also it doesn't freeze upon entering a battle anymore. It did freeze however when I tried to enter training mode... I haven't revisited it yet to see if it was just a fluke, but maybe there is a problem with it. idk.

    Edit: It was just a fluke. Training mode works fine.

    Have you tried using my tool..? if so, what was the problem? i can't remember if you already tried and reported a problem

    Ya for some reason your tool never seems to want to work with me. It only ever works when I have a completely blank BrawlEx folder with no configs in it. Otherwise it always shows that same exception error. It also will end up replacing the files of another clone that is already set up, so because of this I do it all manually. Nothing against your tool or anything, but I feel like personally for me doing it manually is better. Although I do enjoy the mass renamer tool that comes with it. I use that one all the time. Smiley



    And another thing. I had used Don Jon BravoEX's Gigabowser configs on Nebulons pack. It works fine, and doesn't freeze, but I was wondering if there was a way to give him recoil. Because right not he takes 0 knock back from attacks and is extremely OP. Is there a code for this anywhere?
    « Last Edit: April 14, 2014, 06:41:46 PM by Pokemon Master CB » Logged


    Sammi Husky
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    « Reply #5012 on: April 14, 2014, 07:15:11 PM »


    Out of curiosity, what was causing this error again? when you select your PF folder?
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    AutumnVen
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    « Reply #5013 on: April 14, 2014, 07:47:07 PM »


    Out of curiosity, what was causing this error again? when you select your PF folder?


    Yes, it would happen when I select the folder.

    Screenshot
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    Axel Akutare
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    « Reply #5014 on: April 14, 2014, 08:06:41 PM »


    So, I was taking a break from adding characters and tried to see if I could add more stages using the ASL(Alternate Stage Loader). And with a fully working ASL code added to my gct that also features the BrawlEx codes, the ASL seems to not be functioning at all. Rather than loading different versions of the stage it just loads the first file with that stage name in it, be it "STGBATTLEFIELD" or "STGBATTLEFIELD_A" it just loads the first file that says "STGBATTLEFIELD" it can find.

    I suppose my question(and how it's actually linked to this topic) is this: Could this be an issue with the File Replacement Code that allows BrawlEx to function? Or is BrawlEx just incompatible with the ASL code?
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    « Reply #5015 on: April 14, 2014, 08:06:57 PM »


    Yes, it would happen when I select the folder.

    Screenshot

    Set your sc_selchar.pac's compression to LZ77
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    ShinF
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    « Reply #5016 on: April 14, 2014, 08:08:38 PM »


    So, I was taking a break from adding characters and tried to see if I could add more stages using the ASL(Alternate Stage Loader). And with a fully working ASL code added to my gct that also features the BrawlEx codes, the ASL seems to not be functioning at all. Rather than loading different versions of the stage it just loads the first file with that stage name in it, be it "STGBATTLEFIELD" or "STGBATTLEFIELD_A" it just loads the first file that says "STGBATTLEFIELD" it can find.

    I suppose my question(and how it's actually linked to this topic) is this: Could this be an issue with the File Replacement Code that allows BrawlEx to function? Or is BrawlEx just incompatible with the ASL code?

    ASL has never worked with BrawlEx. I believe they occupy the same space in memory or something to that effect.
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    Axel Akutare
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    « Reply #5017 on: April 14, 2014, 08:11:31 PM »


    ASL has never worked with BrawlEx. I believe they occupy the same space in memory or something to that effect.

    Okay, cool. Thanks ShinF. Guess I'm stuck with 78 stages. Tongue
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    « Reply #5018 on: April 14, 2014, 08:41:40 PM »


    ASL has never worked with BrawlEx. I believe they occupy the same space in memory or something to that effect.
    So THAT'S why the unreasonably complex expansion pack doesn't work.
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    Sammi Husky
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    « Reply #5019 on: April 14, 2014, 08:49:44 PM »


    Set your sc_selchar.pac's compression to LZ77

    Either lz77 or none doesn't matter which. And i believe he already set it to none. hmmm..strange. Would you mind sending me your BrawlEx files + your cosmetic file (sc_selcharacter / common5) Please? it would help me identify and squash the bug Smiley
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    Mariohuge
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    « Reply #5020 on: April 14, 2014, 09:02:29 PM »


    I've been having a similar error. However, instead of saying there was an unhandled exception, it just pops up the "x stopped working" window and crashes. my sc_selcharacter is set to LZ77, and I moved the common5 just in case it was screwing anything up.
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    « Reply #5021 on: April 14, 2014, 09:20:59 PM »


    That sounds like a serious problem. Anything the event handler can't handle means it probably got stuck in an infinite loop somewhere in my code. What operating system are you on?
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    Mariohuge
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    « Reply #5022 on: April 14, 2014, 09:30:45 PM »


    I'm on windows 8.1, so that might be screwing it up. I tried the XP tool just to see if it would work, and THAT one I got the unhandled exception error or whatever.
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    Sammi Husky
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    « Reply #5023 on: April 14, 2014, 09:56:10 PM »


    I'm on windows 8.1, so that might be screwing it up. I tried the XP tool just to see if it would work, and THAT one I got the unhandled exception error or whatever.

    Windows 8.1 needs to use the XP one yea. These errors could be stemming from incorrectly configured custom cosmetics. So im fixing a rather nasty bug at the moment, and will implement a fix to that as well
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    shadowXtreme
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    « Reply #5024 on: April 14, 2014, 10:16:29 PM »


    So, I was taking a break from adding characters and tried to see if I could add more stages using the ASL(Alternate Stage Loader). And with a fully working ASL code added to my gct that also features the BrawlEx codes, the ASL seems to not be functioning at all. Rather than loading different versions of the stage it just loads the first file with that stage name in it, be it "STGBATTLEFIELD" or "STGBATTLEFIELD_A" it just loads the first file that says "STGBATTLEFIELD" it can find.

    I suppose my question(and how it's actually linked to this topic) is this: Could this be an issue with the File Replacement Code that allows BrawlEx to function? Or is BrawlEx just incompatible with the ASL code?

    BrawlEX is currently not compatible with the ASL code, phantom wings affirmed that 2 or 3 times on this thread, it is not caused by the filepatch code, it is caused by the brawlex common2 file
    « Last Edit: April 14, 2014, 10:17:33 PM by shadowXtreme » Logged

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