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Author Topic: The Brawl Expansion Project  (Read 2842441 times)
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Nebulon
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    « Reply #5130 on: April 18, 2014, 10:30:04 AM »


    Not what he means. He's talking about 7 slots that go unused.
    Not what he means. He's talking about 7 slots that go unused.
    Not what he means. He's talking about 7 slots that go unused.
    And slots 37-3E (37? 36? I forget where it started but that pocket is usable, as are the forbidden fighters. To make it easy I'm documenting what fits so that people can easily add them in. I'll also testing each one and their cosmetics since PW mentioned that some of their cosmetics might not work.
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    « Reply #5131 on: April 18, 2014, 04:45:47 PM »


    I thought the forbidden fighter's still had their unfinished data occupying the slots
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    « Reply #5132 on: April 18, 2014, 05:13:48 PM »


    Fun fact, mewtwo was closest to being finished and the random slot was minun and pusles slot.
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    « Reply #5133 on: April 18, 2014, 05:15:47 PM »


    I thought the forbidden fighter's still had their unfinished data occupying the slots
    There is no \fighter data on disc, but some effect .pacs and instance IDs exist.
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    KingImpris
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    « Reply #5134 on: April 18, 2014, 06:51:59 PM »


    Good work Nebulon looking forward for the tutorial nana slot  might work
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    « Reply #5135 on: April 18, 2014, 08:41:20 PM »


    So I tried to run BrawlEx on my wii again, and every time I'd get to the PM Launcher (using the SDHC code, so I need to use the PM Launcer afaik) and press play, it'd just take me back to the main wii menu.

    Anyone know what's up?
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    « Reply #5136 on: April 18, 2014, 09:21:57 PM »


    Do you have Priiloader? That might be doing it for some reason. Also PM doesn't work with BrawlEx I don't think.
    Priiloader posseses no such problem. (I have Priiloader myself, and use PM loader.
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    « Reply #5137 on: April 18, 2014, 09:35:28 PM »


    Do you have Priiloader? That might be doing it for some reason. Also PM doesn't work with BrawlEx I don't think.

    No, I don't.

    And I'm using the PM Launcher, not PM itself.
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    Nebulon
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    « Reply #5138 on: April 18, 2014, 10:40:24 PM »


    is it just me or does anyone having any problems when its on teams? the clone i have works great with no freezes but when i select teams it immediately freezes.

    Sounds like you might be using the old method of adding clones. Is your max 50?
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    « Reply #5139 on: April 19, 2014, 07:54:45 PM »


    I think this was covered before, but how would one go about adding a custom background to the new CSS Screen? Say, from one we were using previously?
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    « Reply #5140 on: April 19, 2014, 10:11:12 PM »


    I think this was covered before, but how would one go about adding a custom background to the new CSS Screen? Say, from one we were using previously?

    ^This.
    How did you do this, Nebulon?
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    « Reply #5141 on: April 20, 2014, 05:50:27 AM »


    So, has anyone else tried the GXDraw hook type?

    I could use some help with my select screen looking a bit strange when I'm using it.
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    « Reply #5142 on: April 20, 2014, 08:28:18 AM »


    I think this was covered before, but how would one go about adding a custom background to the new CSS Screen? Say, from one we were using previously?

    ^This.
    How did you do this, Nebulon?

    The same way as it's always been Tongue

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    « Reply #5143 on: April 20, 2014, 09:21:08 AM »


    So, has anyone else tried the GXDraw hook type?

    I could use some help with my select screen looking a bit strange when I'm using it.
    Why are you not using AXNextFrame?
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    « Reply #5144 on: April 20, 2014, 09:43:51 AM »


    Would it be possible to rig this up to make it so each character has more cosmetic slots instead rather than adding a ton of new characters? I know you could, say, make a ton of Mario clones and give them all the alternate skins and costumes you want, but that's not really...ideal, haha. Would rigging it up to give more costume slots even afford any extra spaces over what cBliss gives you?
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