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Author Topic: The Brawl Expansion Project  (Read 2834200 times)
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Axel Akutare
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« Reply #5220 on: April 22, 2014, 09:53:46 PM »


Dolphin 4x or Dolphin 3?
3.5 it says.
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    « Reply #5221 on: April 22, 2014, 10:13:44 PM »


    Now the problem seems to be that I get a silent freeze (or a beep freeze, I can't tell because my TV doesn't want to play audio anymore) when I pick a stage.

    Still going on, don't know what's causing it.
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    « Reply #5222 on: April 22, 2014, 11:32:00 PM »


    My build is up now for anyone who wants to play it
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    Nebulon
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    « Reply #5223 on: April 23, 2014, 05:57:07 AM »


    so nebulon, what would suggest me doing? is there a problem with my codes or somewhere i went wrong with the cloning?

    lol I don't know what you're talking about... pm me your situation please. Smiley
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    KingImpris
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    « Reply #5224 on: April 23, 2014, 06:25:42 AM »


    lol I don't know what you're talking about... pm me your situation please. Smiley
    Nebulon Your pack link is not working.
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    « Reply #5225 on: April 23, 2014, 06:33:21 AM »


    Nebulon Your pack link is not working.

    I know. I've gotten 7 messages telling me so lol so just so that everyone sees it:

    It's doing this because of the amount of people trying to download it at once. I was aware of the problem 2 hours after I uploaded it.

    So if anyone really needs it now, just pm me your email address. I'll put a reminder in my sig as well.

    Post Merge: April 23, 2014, 07:27:57 AM
    As for Clone engine...

    Does anyone know why slot 58 doesn't work?

    I might try using Nana's slot to load Fighter, Cos, and CSS 58 and see if that messes up Nana and Popo. If it doesn't then wala, we'll have another slot.

    Post Merge: April 23, 2014, 07:55:52 AM
    !!!!!!!!!!!!!!UPDAAAAAAATTTTTEEEE!!!!!!!!!!!

    Fighter 58 is what was broken, not the slot, config, or cosmetic...

    So I had Slot 58 read Dixie Kong's fighter but still keep the config and cosmetic of 58 and whalla, another new slot Smiley



    Post Merge: April 23, 2014, 08:09:21 AM
    So with my current knowledge, I can add 8 more characters to my current build:

    Last 3 remaining bosses

    And following the same method as the bosses the alloys should also be possible.

    And now this slot.

    NOW... I need to figure out what in the slot file commands it to load what cosmetic, fighter, and CSS ID...

    Normally it would match up the names like Slot3F would be associated with the other 3 files ending in 3F, but since I can edit the Slot to read fighter... let's say 2D, I can have the slot read 2D while it is also still associated with either the built on disc slot sequence (like the fighter data shows) or in this case, the way that PW organized it where after 3F, you can have the names link up like I did with slots 58.

    Moving forward, we'd need to learn how to get the slot to read different parts of data. Empty pieces in the Fighter Char in the OP will be our guide. For instance, if we can get Mario Debug (slot32) to read Toon Sheik (Fighter2B) which I already know how to do, AND also read... the H in the chart (Cosmetic24) and an empty slot (Like 2A) then we'll have ANOTHER slot to work with...

    But moving forward may require us to sacrifice Pokemon Trainer... and separate the pokes into their own individuals...

    And since Iceclimbers has a slot, I feel like it's not impossible to use Nana's single slot, or poetintially even Popos... but we'll see. But since I've got 8 more, plus a theoretical 9th, along with PKMN, Single POPO, and Single NaNa then that'd be 12 more...

    But I'll keep messing around. If anyone knows how to redirect the slots to read different CSSslots and Cosmetics, then PM me. Smiley
    « Last Edit: April 23, 2014, 08:09:21 AM by Nebulon » Logged

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    « Reply #5226 on: April 23, 2014, 09:15:27 AM »


    I'm trying to get BrawlEx to work however I crash whenever I get into the title screen. I am using Riivo on a PAL Wii and PAL SSBB. Can anyone help?
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    KingJigglypuff
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    « Reply #5227 on: April 23, 2014, 09:20:28 AM »


    BrawlEx doesn't work on Riivolution nor PAL.
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    « Reply #5228 on: April 23, 2014, 12:04:39 PM »


    Nebulon, I tried to put as much as I can with what should be recommend like porites, the Modules, and of course the stuff in brawlex, etc (Since my 2gb for some reason is only 1.89gb and I only put in what was necessary since I downloaded your pack previously.) But when I head into training the new characters have Tabuus and when I try hovering over them they freeze. Did I do something wrong?.. Sad
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    « Reply #5229 on: April 23, 2014, 12:39:44 PM »


    What value do I hex in CosmeticConfig to change the Victory fanfare? I'm trying to give K. Rool (a Pit clone) DK's fanfare.
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    « Reply #5230 on: April 23, 2014, 12:41:30 PM »


    Do you have menu2/sc_selcharacter.pac? Does it work in regular Vs. Mode (Brawl)?

    Lol, so that's what I was missing. XD
    Thanks!
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    KingImpris
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    « Reply #5231 on: April 23, 2014, 03:13:27 PM »


    I know. I've gotten 7 messages telling me so lol so just so that everyone sees it:

    It's doing this because of the amount of people trying to download it at once. I was aware of the problem 2 hours after I uploaded it.

    So if anyone really needs it now, just pm me your email address. I'll put a reminder in my sig as well.

    Post Merge: April 23, 2014, 07:27:57 AM
    As for Clone engine...

    Does anyone know why slot 58 doesn't work?

    I might try using Nana's slot to load Fighter, Cos, and CSS 58 and see if that messes up Nana and Popo. If it doesn't then wala, we'll have another slot.

    Post Merge: April 23, 2014, 07:55:52 AM
    !!!!!!!!!!!!!!UPDAAAAAAATTTTTEEEE!!!!!!!!!!!

    Fighter 58 is what was broken, not the slot, config, or cosmetic...

    So I had Slot 58 read Dixie Kong's fighter but still keep the config and cosmetic of 58 and whalla, another new slot Smiley



    Post Merge: April 23, 2014, 08:09:21 AM
    So with my current knowledge, I can add 8 more characters to my current build:

    Last 3 remaining bosses

    And following the same method as the bosses the alloys should also be possible.

    And now this slot.

    NOW... I need to figure out what in the slot file commands it to load what cosmetic, fighter, and CSS ID...

    Normally it would match up the names like Slot3F would be associated with the other 3 files ending in 3F, but since I can edit the Slot to read fighter... let's say 2D, I can have the slot read 2D while it is also still associated with either the built on disc slot sequence (like the fighter data shows) or in this case, the way that PW organized it where after 3F, you can have the names link up like I did with slots 58.

    Moving forward, we'd need to learn how to get the slot to read different parts of data. Empty pieces in the Fighter Char in the OP will be our guide. For instance, if we can get Mario Debug (slot32) to read Toon Sheik (Fighter2B) which I already know how to do, AND also read... the H in the chart (Cosmetic24) and an empty slot (Like 2A) then we'll have ANOTHER slot to work with...

    But moving forward may require us to sacrifice Pokemon Trainer... and separate the pokes into their own individuals...

    And since Iceclimbers has a slot, I feel like it's not impossible to use Nana's single slot, or poetintially even Popos... but we'll see. But since I've got 8 more, plus a theoretical 9th, along with PKMN, Single POPO, and Single NaNa then that'd be 12 more...

    But I'll keep messing around. If anyone knows how to redirect the slots to read different CSSslots and Cosmetics, then PM me. Smiley
    Good work nebulon as always im going to try it out.
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    HaloFanODST
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    « Reply #5232 on: April 23, 2014, 03:36:41 PM »


    But moving forward may require us to sacrifice Pokemon Trainer... and separate the pokes into their own individuals...

    It is a bad idea to have the 3 Pokemon separated.
    Dependant Pokemon are a lot of ways better than 3 separate Pokemon with no Down-B nor Final Smash.
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    « Reply #5233 on: April 23, 2014, 04:24:43 PM »


    It is a bad idea to have the 3 Pokemon separated.
    Dependant Pokemon are a lot of ways better than 3 separate Pokemon with no Down-B nor Final Smash.
    You could always use the PM pokes. Cheesy
     I'll be honest, vBrawl Ivysaur is not as fun to play as PM Ivysaur. I'm really enjoying what PM did with him. Cheesy
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    Nebulon
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    « Reply #5234 on: April 23, 2014, 04:28:52 PM »


    You could always use the PM pokes. Cheesy
     I'll be honest, vBrawl Ivysaur is not as fun to play as PM Ivysaur. I'm really enjoying what PM did with him. Cheesy

    That's what I was considering lol
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