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Author Topic: The Brawl Expansion Project  (Read 2827906 times)
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    « Reply #5415 on: May 01, 2014, 05:00:42 PM »


    You go into your hex editor and open up your cosmetic Ex: Fighter3F then go to where you'll see this part, "00 01 00 FF 00 00 00 00 00 00 20 02 35 35 00 00" If it's a Mario clone, and if it's a Link clone it would be like this, "02 01 02 FF 02 00 00 00 00 00 20 04 2A 2A 00 00" and you see the first pair "00" for Mario and "02" for Link change that to the number your set of Portraits are in hex like 110 in hex is 6E then replace the original CSP Id with the clones' then save it and it should have it's Portraits
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    « Reply #5416 on: May 01, 2014, 05:01:13 PM »


    I didnt change the cosmetic Id config? how do i do that? I dont think i replaced a boss slot. I only have like 12 ex characters right now




    Hope that's helpful...
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    « Reply #5417 on: May 01, 2014, 05:17:15 PM »


    Thank you guys very much. It works fine. Thank you, thank you, thank you very much.
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    « Reply #5418 on: May 01, 2014, 05:43:12 PM »


    Okay Now I ran in to a problem myself I replaced the clones that I added with the old Brawlex Clone Tool that was the only one that would work at the time with the ones from the XP version of the tool and got everything set up but the game crashes trying to use Team Battles, how do I fix that issue? and would it affect when I set up Cbliss for my clones?
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    « Reply #5419 on: May 01, 2014, 05:44:51 PM »


    Yeah I'm sure its named correctly. I took nebulon's sc_selcharacter.pac and inserted into mine and the CSP's for the ex characters dont change at all....

    nebus css is an edit of phantoms wings released brawl ex pac file
    so u need to insert your csps into nebus selcharacter pac instead of inserting nebus' to your existing selcharaceter pac
    hope that makes sense
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    « Reply #5420 on: May 01, 2014, 06:25:22 PM »


    I'm kinda getting into getting Cosmetics to work, but now my character crashes upon stage selection.

    One noteworthy thing is that in training mode (before it freezes), the in-game name shows as "Green Alloy". rather than "Crazy Hand".
    « Last Edit: May 01, 2014, 06:29:56 PM by KingEvilpuff » Logged

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    « Reply #5421 on: May 01, 2014, 06:55:44 PM »


    Quick question, do we still add the module files (ft_charactername) in the most recent BEX?

    Post Merge: May 01, 2014, 06:58:03 PM
    Also for some reason my CSS had an extra Link clone (that couldn't be selected). I checked my files and there's no reason for him to be there.
    « Last Edit: May 01, 2014, 06:58:03 PM by Tidus » Logged



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    « Reply #5422 on: May 01, 2014, 07:05:46 PM »


    Quick question, do we still add the module files (ft_charactername) in the most recent BEX?

    Post Merge: May 01, 2014, 06:58:03 PM
    Also for some reason my CSS had an extra Link clone (that couldn't be selected). I checked my files and there's no reason for him to be there.

    Yes and you're ridiculous obviously because that is ridiculous.
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    « Reply #5423 on: May 01, 2014, 07:09:59 PM »


    you're ridiculous obviously because that is ridiculous.

    wat?

    Just checked now, and there were two extra copies of each clone.

    I think it's because I have multiple PF folders on my SD card (named PF Old and PF Older)

    Welp...
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    « Reply #5424 on: May 01, 2014, 07:37:52 PM »


    wat?

    Just checked now, and there were two extra copies of each clone.

    I think it's because I have multiple PF folders on my SD card (named PF Old and PF Older)

    Welp...

    did you check cssroster.dat in the brawlex folder. open it in a hex editor and you might find a link clone entry in there.
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    « Reply #5425 on: May 01, 2014, 07:55:39 PM »


    Still having uneven results when loading the result screen. Only works sometimes, with certain characters. The portraits are all named correctly with the right compression. Does anything need changing in the PAT files for all the replaced .pacs?
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    « Reply #5426 on: May 01, 2014, 08:08:08 PM »


    Still having uneven results when loading the result screen. Only works sometimes, with certain characters. The portraits are all named correctly with the right compression. Does anything need changing in the PAT files for all the replaced .pacs?
    Just the RESULT, and only for custom Result Franchise Icons.
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    « Reply #5427 on: May 01, 2014, 08:17:39 PM »


    Hmm. I wonder what the problem is then. Maybe I'll just redo all my Cosmetic configs. It'll be a pain, but hopefully that's what the issue is.
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    « Reply #5428 on: May 01, 2014, 11:13:42 PM »


    So I am looking to create a Ganon clone that will be Darth Vader. Does anyone have the PSA for it anywhere? This one would be the best but the download link is broken. I was just wondering if anyone still has this and would like to share the files, because I feel like Darth Vader would be an awesome addition to the roster!  Laugh


    Oh and is anyone working on any new modules at the moment? Like Toon Link for this, and maybe an Ice Climber for whenever this project gets done.  Grin
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    « Reply #5429 on: May 02, 2014, 06:13:13 AM »


    Well I managed to get CSPs and BPs working, but I still get crashes when ending a match (Results Screen). I have the needed files, and those said files are named correctly.
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