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Author Topic: The Brawl Expansion Project  (Read 2827527 times)
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HaloFanODST
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    « Reply #5475 on: May 05, 2014, 12:12:25 PM »


    nope
    but project m with turbo is possible now
    if ur into that...

    Project M with Turbo doesn't need BrawlEx. o.O
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    Steam/SSBB Guy
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    « Reply #5476 on: May 05, 2014, 12:17:31 PM »


    You know I happened to think would it be safe to set up your clone's portraits using the MiscData[41] in the char_bust_tex_lz77?
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    Nebulon
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    « Reply #5477 on: May 05, 2014, 12:54:40 PM »


    Project M with Turbo doesn't need BrawlEx. o.O

    I finally got it stable. But Naruto will cause a silent freeze during one of his Side B combos, since the creator made it kind of like a branching combo like Marth/Roy. Other than that, every other character passes.
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    BlueBrain
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    « Reply #5478 on: May 05, 2014, 02:08:37 PM »


    Project M with Turbo doesn't need BrawlEx. o.O
    but project M with brawlEx does need turbo... Cheesy
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    SpoonTheMan
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    « Reply #5479 on: May 05, 2014, 04:03:14 PM »


    but project M with brawlEx does need turbo... Cheesy

    For those that don't think curry mode is cool or never use it  Cool
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    SmashKing64
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    « Reply #5480 on: May 05, 2014, 06:28:46 PM »


    curry mode is awesome
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    brawlboy22
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    « Reply #5481 on: May 06, 2014, 02:46:00 AM »


    Boss slots work now along with random pieces of data to make slots. I'll tut that later.

    So with boss slots now being available to use is it now possible for a complete 100 slot roster?
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    Axel Akutare
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    « Reply #5482 on: May 06, 2014, 02:57:27 AM »


    So with boss slots now being available to use is it now possible for a complete 100 slot roster?
    If you include all the transformation character slots(Including the Trainer himself) we're at least very close. My set has 85 slots, which is a modified version of Nebulon's(Nebulon's CSS doesn't include the Pokemon or Sheik slots), and Nebulon's had most of the boss slots filled. Even with the Boss slots there's still unoccupied slots and unfinished slots in the game that are apparently workable.

    At the end of this we should be roughly around 94 individual characters being possible, if my lack of sleep brain math is right. So for a 100 slot CSS shouldn't be far off since the Pokemon Trainer takes up four slots and Zelda and Sheik take up two each. Watch us finally reach the 100 maximum and PW shows up with a new version that allows for 200.

    Edit: Actually, the Random Slot would also take up a slot, so wouldn't a 100 slot CSS still be impossible since we're limited to Hex 63 as the last character slot?
    « Last Edit: May 06, 2014, 03:04:53 AM by Axel Akutare » Logged

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    Lillith
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    « Reply #5483 on: May 06, 2014, 03:02:35 AM »


    Nebulon and I (Mostly Nebulon, I just helped a little here and there) figured that there are 99 (including random) possible slots.

    Though, there's still the possibility for 100, just not too sure yet...
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    brawlboy22
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    « Reply #5484 on: May 06, 2014, 03:12:14 AM »


    Some guy used the alloys slots (idk how)  but the only problem is it freezes in 100 man brawl and sometimes randomly during matches.
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    Nebulon
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    « Reply #5485 on: May 06, 2014, 06:15:28 AM »


    Nebulon and I (Mostly Nebulon, I just helped a little here and there) figured that there are 99 (including random) possible slots.

    Though, there's still the possibility for 100, just not too sure yet...

    In my current build (Which I will release soon), I have one SFX error to fix, and if someone wants to advise me then I will release immediately after.

    Right now, including Pokemon trainer AND individuals Pokes, and ZSS and Sheik, it's be adding 4 slots to my build (because I already have Trainer and ZSS), which would bump me up to 88 including Random. And I have 10 more slots to work with, so that would bring us to 98, so if we added Warioman and Giga, or 2 more Randoms it'd be 100, UNLESS I can get one other slot to work... and I MIIIIIIIIIGHT be able to... That's the plan. Smiley
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    Lillith
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    « Reply #5486 on: May 06, 2014, 06:20:59 AM »


    SFX error? What do you mean?
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    Nebulon
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    « Reply #5487 on: May 06, 2014, 06:52:14 AM »


    SFX error? What do you mean?

    I can only edit Megaman in BB 67 it seems (If not then it was 65b) and I'm trying to make one of it's SFX end after the button is released.

    You see, his Side-A charges his Side Smash (which is his Mega shot, or Buster shot) and as Side A is being held down, a SFX plays. The issue is that once the Buttons are released in order to perform the Side Smash, the SFX for Holding it down still plays until the SFX itself is done.

    KingEvilPuff tried to explain it to me in a post in the SFX forum, but it appears that simply naming the SFX entry (Transient) doesn't work for older versions of BB... at least that's what I've concluded.

    Can anyone pm me?

    I'm also experimenting with a few things TRYING SO HARD to just get Megaman X in the game before the ROB module and I'm about to give up... again... lol
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    yadayada
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    « Reply #5488 on: May 06, 2014, 09:14:12 AM »


    This is a bit of a stupid question; Which characters specifically can we clone? Is there a list somewhere?
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    Power Marshall
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    « Reply #5489 on: May 06, 2014, 09:32:18 AM »


    This is a bit of a stupid question; Which characters specifically can we clone? Is there a list somewhere?
    You can download all the modules of characters that can be cloned on the first page. As far as I know, that list hasn't changed.
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