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Author Topic: The Brawl Expansion Project  (Read 1822141 times)
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Boasting Toast
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« Reply #5610 on: May 13, 2014, 08:56:26 PM »


I've got a bit of a problem

I added Roy, Mewtwo, and Shadow, they work fine and everything, except one thing; I'm using PW's Hitstun code, and when adding more hitstun, the cloned characters can aerial or airdodge out of the hitstun, while the default characters can't. Any way I can fix this?

Any ideas, guys?
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« Reply #5611 on: May 13, 2014, 09:15:46 PM »


As long as you have the File Patch Code, SDHC Extension code, and a config.dat it will work properly. You need to use Project M Launcher with it.

But I can't use Gecko though?... D:
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    « Reply #5612 on: May 13, 2014, 09:20:04 PM »


    But I can't use Gecko though?... D:

    Gecko doesn't work with anything larger than 2 gigs.
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    « Reply #5613 on: May 13, 2014, 09:28:17 PM »


    Any ideas, guys?
    Try using this~
    No Air Dodge in Tumble [Phantom Wings, spunit262]
    * C2781310 00000006
    * 80980000 2C040021
    * 40A20020 8097007C
    * 80840034 2C040042
    * 41A00010 2C040049
    * 41A10008 38600000
    * 39610040 00000000
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    « Reply #5614 on: May 13, 2014, 09:29:55 PM »


    Gecko doesn't work with anything larger than 2 gigs.

    In that case, may I have a link to the launcher? Also, all I do is stick said file and that's it right?.. Trying to make precautions here, lol.
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    Boasting Toast
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    « Reply #5615 on: May 13, 2014, 09:36:13 PM »


    Try using this~
    No Air Dodge in Tumble [Phantom Wings, spunit262]
    * C2781310 00000006
    * 80980000 2C040021
    * 40A20020 8097007C
    * 80840034 2C040042
    * 41A00010 2C040049
    * 41A10008 38600000
    * 39610040 00000000

    I already got that, but they can still aerial out of the hitstun.
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    Makarew
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    « Reply #5616 on: May 13, 2014, 09:44:57 PM »


    In that case, may I have a link to the launcher? Also, all I do is stick said file and that's it right?.. Trying to make precautions here, lol.

    Get the launcher from the Project M website. It's included the hacked download. Remember to put your config.dat.
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    « Reply #5617 on: May 13, 2014, 09:58:58 PM »


    Get the launcher from the Project M website. It's included the hacked download. Remember to put your config.dat.

    Gotcha.
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    « Reply #5618 on: May 14, 2014, 01:44:15 AM »


    Great news I found out what file fixes the Team Battle freeze, you have to replace the old bx_fighter module with the updated one and it fixes the team battles. I do have a quick question though. What does ft_kirby copy fix.rel do and do I have to replace the ft_kirby.rel with it?
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    « Reply #5619 on: May 14, 2014, 10:20:47 AM »


    Great news I found out what file fixes the Team Battle freeze, you have to replace the old bx_fighter module with the updated one and it fixes the team battles. I do have a quick question though. What does ft_kirby copy fix.rel do and do I have to replace the ft_kirby.rel with it?

    Where did you get the new bx_fighter module...
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    KingJigglypuff
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    « Reply #5620 on: May 14, 2014, 10:27:58 AM »


    What does ft_kirby copy fix.rel do and do I have to replace the ft_kirby.rel with it?
    The ft_kirby copy fix.rel makes sure Kirby doesn't crash when eating a BrawlEx character, but you still can't have BrawlEx Kirby hats. So yes, you would replace the current ft_kirby.rel

    Where did you get the new bx_fighter module...
    The OP. The first page. The first post.
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    « Reply #5621 on: May 14, 2014, 01:13:13 PM »


    The ft_kirby copy fix.rel makes sure Kirby doesn't crash when eating a BrawlEx character, but you still can't have BrawlEx Kirby hats. So yes, you would replace the current ft_kirby.rel
    Well that's strange, because when I unzipped the file, and looked in the folder with the new bx_fighter module along with the ft_kirby module yet in the exmodules folder there's the ft_kirby Copy Fix module. So I'm not sure if I'm supposed to add the module that was located in the same folder as bx_fighter.rel, or add the one from the exmodules folder to the module folder on my SD card
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    « Reply #5622 on: May 14, 2014, 01:16:13 PM »


    Well that's strange, because when I unzipped the file, and looked in the folder with the new bx_fighter module along with the ft_kirby module yet in the exmodules folder there's the ft_kirby Copy Fix module. So I'm not sure if I'm supposed to add the module that was located in the same folder as bx_fighter.rel, or add the one from the exmodules folder to the module folder on my SD card
    I know it's confusing.

    But just rename ft_kirby copy fix.rel to ft_kirby.rel and put it in with the bx_fighter.rel.

    I believe the bx_fighter.rel is what reads the Config.dat files.
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    « Reply #5623 on: May 14, 2014, 01:35:05 PM »


    BX_Fighter.rel basically is BrawlEx. It coupled with the generic modules is what makes the engine work. The config files specify the details for the fighter such as flags, functions, IC constants etc etc.

    The kirby copy fix is the module that  fixes kirby copying ex characters.
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    « Reply #5624 on: May 14, 2014, 01:48:38 PM »


    For some reason my Pokemon trainer has nine costumes and I don't want that. How would I go back to changing it to 5 or 6 on my CSS?
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