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Author Topic: The Brawl Expansion Project  (Read 2827742 times)
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Ultraxwing
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    « Reply #5655 on: May 15, 2014, 11:41:14 PM »


    Well I would definitely like to update it with both more slots set up AND the info.pac finished but I wouldn't hold my breath on that. Time is something that is not on my side this semester.

    I'd say implement the info files for whatever characters you put in as you put them in and if/when I get around to updating this you might have saved yourself a little bit of effort.

    Or heck somebody else might update it =p Wouldn't bother me in the slightest
    hm, i'm pretty patient. i'm still waiting the great CSS project that ASF1nk is still making. my patience is pretty tamed. but an update would be sexy, maybe one of the pack makers could update it. i might make an attempt upon updating it.
    but, my track record for doing anything i've said and actually doing it is pretty piss poor. (i'm sorry for this) so anyone who thinks i might actually update it. your hopes shouldn't get that high, but this is basic copy and paste and updating the slot info. just not sure about the info stuff.

    EDIT:
    i'm having a hard time finding the External IDS on the PSA to change them to another character. where are these located?
    « Last Edit: May 16, 2014, 01:07:49 AM by Ultraxwing » Logged


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    « Reply #5656 on: May 16, 2014, 05:18:04 AM »


    Okay so now it works with riivo. Do i still need an sd card or can i use my 32gig flash drive as i do with all my other hacks?
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    KingImpris
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    « Reply #5657 on: May 16, 2014, 07:53:26 AM »


    slot 58 works for me now.
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    « Reply #5658 on: May 16, 2014, 08:09:37 PM »


    Would it be at all possible to use this CSS menu with BrawlEx? My first thought is no, but then again for the build that I am doing I wouldn't have more than 25 characters.

    I need BrawlEx for the clones that have different PSAs. Basically just Ganon and Lucario.  Tongue

    The CSSroster.dat probably will not work for this, and the old CSS code would have to be implemented. But would that work?



    Also as a side note: Does anyone have a no entry code for DK?
    The barrel doesn't go away, so I need to get rid of it somehow.  Tongue

    Post Merge: May 16, 2014, 08:19:18 PM
    Well that's interesting...


    This is with the code that is needed for the menu and CSSRoster.dat.
    « Last Edit: May 16, 2014, 08:19:19 PM by Pokemon Master CB » Logged


    Makarew
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    « Reply #5659 on: May 16, 2014, 08:32:47 PM »


    Would it be at all possible to use this CSS menu with BrawlEx? My first thought is no, but then again for the build that I am doing I wouldn't have more than 25 characters.

    I need BrawlEx for the clones that have different PSAs. Basically just Ganon and Lucario.  Tongue

    The CSSroster.dat probably will not work for this, and the old CSS code would have to be implemented. But would that work?



    Also as a side note: Does anyone have a no entry code for DK?
    The barrel doesn't go away, so I need to get rid of it somehow.  Tongue

    Post Merge: May 16, 2014, 08:19:18 PM
    Well that's interesting...


    This is with the code that is needed for the menu and CSSRoster.dat.


    It's probably all messed up because it's not made for clones. Use the fighter chart and make the clones use the ID's of normal characters.
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    Doq
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    « Reply #5660 on: May 16, 2014, 09:07:30 PM »


    Would it be at all possible to use this CSS menu with BrawlEx? My first thought is no, but then again for the build that I am doing I wouldn't have more than 25 characters.

    I need BrawlEx for the clones that have different PSAs. Basically just Ganon and Lucario.  Tongue

    The CSSroster.dat probably will not work for this, and the old CSS code would have to be implemented. But would that work?



    Also as a side note: Does anyone have a no entry code for DK?
    The barrel doesn't go away, so I need to get rid of it somehow.  Tongue

    Post Merge: May 16, 2014, 08:19:18 PM
    Well that's interesting...


    This is with the code that is needed for the menu and CSSRoster.dat.

    Turn off Entry in the FighterConfig.
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    Batman
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    « Reply #5661 on: May 16, 2014, 09:48:22 PM »


    Hi again,

    I mentioned how I can get my 4gb to worked and one of you recommended using the ProjectM loader. I finally got the 4gb I needed and I used Nebulons pack to test with said loader. None of the hacks will load...

    If helpful I'm using SDHC, and a Wii. If you guys feel that I left something out, let me know please?.. .-.
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    Xero874
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    « Reply #5662 on: May 16, 2014, 10:42:13 PM »


    Hi again,

    I mentioned how I can get my 4gb to worked and one of you recommended using the ProjectM loader. I finally got the 4gb I needed and I used Nebulons pack to test with said loader. None of the hacks will load...

    If helpful I'm using SDHC, and a Wii. If you guys feel that I left something out, let me know please?.. .-.
    You're using his 4GB codesset, right?
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    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
    Version 0.04

    Batman
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    « Reply #5663 on: May 16, 2014, 10:44:38 PM »


    You're using his 4GB codesset, right?

    I believe so?... I used the one that's originally RSBE01 (No renaming/changes). If it's not that one in that case, which one out of the ones he provided?

    Edit; Nevermind I know what you meant now. "RSBE014GB"?
    « Last Edit: May 16, 2014, 10:46:54 PM by Batman » Logged

    Xero874
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    « Reply #5664 on: May 16, 2014, 11:00:23 PM »


    I believe so?... I used the one that's originally RSBE01 (No renaming/changes). If it's not that one in that case, which one out of the ones he provided?

    Edit; Nevermind I know what you meant now. "RSBE014GB"?
    Yup, that one.
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    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
    Version 0.04

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    « Reply #5665 on: May 16, 2014, 11:08:26 PM »


    Yup, that one.


    Thanks alot. ^^
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    arnypalmy
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    « Reply #5666 on: May 17, 2014, 12:33:39 AM »


    Is there any way around the GFX issues caused when a cloned character fights its original?
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    Lillith
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    « Reply #5667 on: May 17, 2014, 12:46:20 AM »


    Is there any way around the GFX issues caused when a cloned character fights its original?
    You'll need to change the GFX IDs the characters use to do that.
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    SmashKing64
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    « Reply #5668 on: May 17, 2014, 05:40:49 AM »


    question
    how do i add alloys to css?

    Post Merge: May 17, 2014, 06:00:26 AM
    nvm about that
    but alloys are freezing on me how do i fix this problem? like during gameplay

    Post Merge: May 17, 2014, 06:05:20 AM
    it happens whenever alloy uses shield
    « Last Edit: May 17, 2014, 06:05:20 AM by SmashKing64 » Logged

    Carnage
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    « Reply #5669 on: May 17, 2014, 06:22:47 AM »


    that happens becuase alloys shouldnt ever shield, use FSs or special moves, i think there is a code to that but idkn where tough.
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