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Author Topic: The Brawl Expansion Project  (Read 2837527 times)
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Lillith
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    « Reply #6870 on: August 04, 2014, 04:06:11 PM »


    Sadly, they'll still share KO and Final Smash sounds.
    Every character I've played around with uses the 'Victory Operation' command for FS sound stuff, so they are changeable in PSA.
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    « Reply #6871 on: August 04, 2014, 05:37:15 PM »


    would it be easy to make a template of shared sfx for all characers?
    or the psa would not allow it?
    if so can someone make one
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    « Reply #6872 on: August 04, 2014, 05:37:38 PM »


    Every character I've played around with uses the 'Victory Operation' command for FS sound stuff, so they are changeable in PSA.
    Is it possible to change this for KOs too?

    would it be easy to make a template of shared sfx for all characers?
    or the psa would not allow it?
    if so can someone make one
    Depends how much character do you want to implement into one, no?
    « Last Edit: August 04, 2014, 05:38:56 PM by Esdese/S3 » Logged

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    « Reply #6873 on: August 04, 2014, 05:50:31 PM »


    Is it possible to change this for KOs too?
    KO stuff definitely isn't PSAable.
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    « Reply #6874 on: August 04, 2014, 06:11:12 PM »


    KO stuff definitely isn't PSAable.
    Damn... Well, it's true that it's kinda weird to hear someone's death sound when you're controlling another character over him/her...
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    « Reply #6875 on: August 04, 2014, 08:28:26 PM »


    Damn... Well, it's true that it's kinda weird to hear someone's death sound when you're controlling another character over him/her...

    ... How about muting the SFX of the KO-voice ?
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    « Reply #6876 on: August 05, 2014, 03:57:55 AM »


    ... How about muting the SFX of the KO-voice ?
    I dunno if that's possible... And if it is, well... It loses its fun

    [SADISM INTENSIFIES]
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    « Reply #6877 on: August 05, 2014, 11:50:14 AM »


    Okay, this probably sounds really nooby, but how do I add characters? In the original post, it says to go into the config templates, and fighterconfig, and then go into fighter11 (because that's marth). And it says to change the name to MarthEx, and the file name to Fighter3F.dat. I just don't understand what it means to "Change the name to MarthEx" because you can't edit the file. Thanks.
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    « Reply #6878 on: August 05, 2014, 11:59:09 AM »


    Help please.. instead of a Lucas clone it makes a "Random" clone and trying to select it in the CSS makes the game freeze. Suggestions?

    http://i.imgur.com/ctFAlNh.png

    I'm using 3 codes just as a test:

    File Patch Code v3.5.1b

    SDHC Extension 1.1[Bero]

    Custom CSS V3 (Already with the ID's and the Slot Number... Completely Configured)
    * 0668310C 00000030
    * 387E006C 3B600000
    * 3C808068 38840DE0
    * 7CBB20AE 7CA50775
    * 41800014 94A30004
    * 3B7B0001 2C1B0032
    * 4180FFE8 48000038
    * 04690338 48000068
    * 066900D8 00000008
    * 2C170028 41820168
    * 02680DE0 0022FFFF
    * 06680DE0 00000025
    * 00010203 06070811
    * 12091A0E 1716131B
    * 21260D05 14101F25
    * 200B270C 15242218
    * 0A23193F 29000000

    ===My customized music that I have in my sound folder, doesn't work either... Along with the strap menu thats in my menu folder===

    X:/private/wii/app/rsbe/pf/ ==> menu
                                        /pf/ ==> sound
    « Last Edit: August 05, 2014, 12:42:04 PM by jasonvalle22 » Logged

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    « Reply #6879 on: August 05, 2014, 12:41:19 PM »


    Help please.. instead of a Lucas clone it makes a "Random" clone and trying to select it in the CSS makes the game freeze. Suggestions?

    http://i.imgur.com/ctFAlNh.png

    Did you edit the module?

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    « Reply #6880 on: August 05, 2014, 12:43:16 PM »



    Yes the module is already configured... I changed it :/
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    « Reply #6881 on: August 05, 2014, 03:14:32 PM »


    did u go throught th
    Help please.. instead of a Lucas clone it makes a "Random" clone and trying to select it in the CSS makes the game freeze. Suggestions?

    http://i.imgur.com/ctFAlNh.png

    I'm using 3 codes just as a test:

    File Patch Code v3.5.1b

    SDHC Extension 1.1[Bero]

    Custom CSS V3 (Already with the ID's and the Slot Number... Completely Configured)
    * 0668310C 00000030
    * 387E006C 3B600000
    * 3C808068 38840DE0
    * 7CBB20AE 7CA50775
    * 41800014 94A30004
    * 3B7B0001 2C1B0032
    * 4180FFE8 48000038
    * 04690338 48000068
    * 066900D8 00000008
    * 2C170028 41820168
    * 02680DE0 0022FFFF
    * 06680DE0 00000025
    * 00010203 06070811
    * 12091A0E 1716131B
    * 21260D05 14101F25
    * 200B270C 15242218
    * 0A23193F 29000000

    ===My customized music that I have in my sound folder, doesn't work either... Along with the strap menu thats in my menu folder===

    X:/private/wii/app/rsbe/pf/ ==> menu
                                        /pf/ ==> sound

    if u are using the cssroster.dat than you dont use the CSS code
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    « Reply #6882 on: August 05, 2014, 06:18:45 PM »


    did u go throught thif u are using the cssroster.dat than you dont use the CSS code
    Without the code Custom CSS v3, nothing happens. It seems like it should be there. It won't work with the roster file alone.
    « Last Edit: August 05, 2014, 06:20:29 PM by jasonvalle22 » Logged

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    « Reply #6883 on: August 05, 2014, 06:40:55 PM »


    Without the code Custom CSS v3, nothing happens. It seems like it should be there. It won't work with the roster file alone.

    Did you add the clone ID to the CSSroster.dat?
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    « Reply #6884 on: August 05, 2014, 06:46:40 PM »


    Did you add the clone ID to the CSSroster.dat?

    Hi I'll be testing for Jasonvalle22 since we're working together on this. To answer the question.. yes I did add the clone ID (3F) to the roster using the BrawlEx Config Utility (second to last right before Random) and still nothing.
    « Last Edit: August 05, 2014, 06:53:27 PM by Bgeo25 » Logged

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