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Author Topic: The Brawl Expansion Project  (Read 2826814 times)
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Slick76jakers
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« Reply #6990 on: August 14, 2014, 02:45:07 PM »


You should release your pack man that'd be cool
I would like to, but I want to make sure everything works just fine before I do so. there are a few graphical issues that need to be fixed. I think Nebulon had a tutorial on non-colliding graphics between characters? I need to find that. XD
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HaloFanODST
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    « Reply #6991 on: August 14, 2014, 04:53:02 PM »


    I would like to, but I want to make sure everything works just fine before I do so. there are a few graphical issues that need to be fixed. I think Nebulon had a tutorial on non-colliding graphics between characters? I need to find that. XD

    Yes, he has one.

    However, it is really hard.

    ASF1nk made one too, but too short. I can't understand what to do.
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    Slick76jakers
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    « Reply #6992 on: August 14, 2014, 09:24:23 PM »


    Yes, he has one.

    However, it is really hard.

    ASF1nk made one too, but too short. I can't understand what to do.
    Oh, jeez, really? Guess if I can't understand it, there's nothing I can do. :/
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    HaloFanODST
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    « Reply #6993 on: August 14, 2014, 09:42:51 PM »


    Oh, jeez, really? Guess if I can't understand it, there's nothing I can do. :/

    There's a video tutorial made by SonicBrawler.
    I haven't seen it, but you should check it out.
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    Before someone attacks me:
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    SonicBrawler
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    « Reply #6994 on: August 14, 2014, 09:56:17 PM »


    https://www.youtube.com/watch?v=UmeyJhx8isM
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    Slick76jakers
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    « Reply #6995 on: August 14, 2014, 10:03:50 PM »


    definitely gonna check this out. thanks!
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    ASF1nk
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    « Reply #6996 on: August 15, 2014, 03:08:59 AM »



    Jaja Yeah, SonicBrawler pretty much got it.
    You might also want to find the original file from where the enemy/trophy ef_file is loaded and rename that ef_file too and put it in your sd card to avoid any possible conflict.

    Also clones with traces/sword traces might be a bit more complicated. From what I recall the sub ef_file needs to also have traces/zanzou and there is an extra parameter that needs to be edited for the swordglow on the PSA. I think I posted a list of the Trace/Zanzou IDs somewhere some one might have it. Tongue

    This from the top of my head and I didn't really get to test much with gfx. Maybe you could try the unused/nulled ef_files?

    Anyways, good work! jaja


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    Lillith
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    « Reply #6997 on: August 15, 2014, 03:18:18 AM »


    This from the top of my head and I didn't really get to test much with gfx. Maybe you could try the unused/nulled ef_files?
    Already tried them, they just don't work. Although it's good if your character doesn't use GFX stuff.
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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    « Reply #6998 on: August 15, 2014, 03:40:23 AM »


    Now I know. lol
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    « Reply #6999 on: August 15, 2014, 08:29:15 AM »


    Now I know. lol
    <a href="http://youtu.be/pele5vptVgc" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/pele5vptVgc</a>

    I couldn't resist. Tongue


    Also has anyone gotten a Zelda clone to work? Cause I am having some weird stuff happening with having the Spiderman and Pheonix PSA's on the original Sheik & Zelda. And I want to know if splitting them into different clones would be better.  Tongue
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    SumRndmDde
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    « Reply #7000 on: August 15, 2014, 09:36:36 AM »


    Can someone please give me a link to download the BrawlEx Clone Tool. The link on this page doesn't work anymore and I cannot find it anywhere else. Anyone willing to help a new BrawlEx user?
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    AutumnVen
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    « Reply #7001 on: August 15, 2014, 09:40:15 AM »


    Can someone please give me a link to download the BrawlEx Clone Tool. The link on this page doesn't work anymore and I cannot find it anywhere else. Anyone willing to help a new BrawlEx user?
    Here: http://forums.kc-mm.com/index.php?topic=70217.0
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    GaM3r2Xtreme
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    « Reply #7002 on: August 15, 2014, 10:41:00 AM »



    Jaja Yeah, SonicBrawler pretty much got it.
    You might also want to find the original file from where the enemy/trophy ef_file is loaded and rename that ef_file too and put it in your sd card to avoid any possible conflict.

    Also clones with traces/sword traces might be a bit more complicated. From what I recall the sub ef_file needs to also have traces/zanzou and there is an extra parameter that needs to be edited for the swordglow on the PSA. I think I posted a list of the Trace/Zanzou IDs somewhere some one might have it. Tongue

    This from the top of my head and I didn't really get to test much with gfx. Maybe you could try the unused/nulled ef_files?

    Anyways, good work! jaja





    That must explain why I keep getting weird textures happening with a cloned Goku over Pit. When I have normal Pit and Goku fighting, Pit will start to shoot Goku's cloud and his Kamehameha wave appears when, I believe, he flies. I'm still unsure how the second one happens since a computer is doing this.

    On a side note, is it possible to expand Stages as clones too? I looked through the thread below abit and it got me thinking if anyone knew a method to increase stage slots.
    http://forums.kc-mm.com/index.php?topic=20291.0
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    Bgeo25
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    « Reply #7003 on: August 15, 2014, 07:18:57 PM »


    Hi I have an issue with BrawlEx.. when it's activated the game freezes upon selecting a stage. I have BrawlEx's core files "sc_selcharacter" & the stage expansion's "sc_selmap" together in one Common5 but still getting freezing. Here are my codes & if other info is needed let me know.. appreciated.

    Codefile: http://1drv.ms/1sKq9Dh
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    La Vida Loca

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    « Reply #7004 on: August 15, 2014, 07:57:11 PM »


    Brawlex is currently not compatible with common5 that's why sc_character and sc_selmap are separate files in various packs.
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