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Author Topic: The Brawl Expansion Project  (Read 2837918 times)
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Nebulon
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    « Reply #7380 on: October 06, 2014, 10:47:23 PM »


    Uhmm would anyone mind doing the graphic effect data for this sephiroth PSA so that it won't conflict with marth and the others. I've tried doing it myself but I'm not having any luck.

    It's in my pack. He loads his GFX from another enemy ef_file and uses the common sword glow.
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    brawlboy22
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    « Reply #7381 on: October 06, 2014, 11:05:36 PM »


    It's in my pack. He loads his GFX from another enemy ef_file and uses the common sword glow.
    thanks Nebulon
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    HaloFanODST
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    « Reply #7382 on: October 07, 2014, 02:45:12 PM »




    That's way better, but Brawl Minus already has Pichu in their Roster.
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    « Reply #7383 on: October 07, 2014, 09:02:03 PM »



    Too lazy to read through the whole thread, and please do not be mad at me Senpais

    is 2.0.0 working on Consoles? just want to clarify.
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    Doq
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    « Reply #7384 on: October 07, 2014, 10:01:27 PM »


    Can I have a full tutorial please? I don't know much about virtual sds or loading through gecko on a PC.

    Hyup http://brawlminus.net/forums/threads/how-to-play-minus-on-dolphin-dolphin%E3%81%A7%E9%81%8A%E3%81%B6.131/
    That's way better, but Brawl Minus already has Pichu in their Roster.

    Ok...
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    Superjam23
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    « Reply #7385 on: October 08, 2014, 10:41:17 AM »


    Does this happen to anyone else? I have a 100 percent save file and when I go to SSS All stages (except for Big Blue and Hanenbow) are on the first screen. The second screen is a bunch of hanenbow's,1 big blue, and a bunch of Pokemon Stadium (melee)'s
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    Nebulon
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    « Reply #7386 on: October 08, 2014, 11:23:24 AM »



    Too lazy to read through the whole thread, and please do not be mad at me Senpais

    is 2.0.0 working on Consoles? just want to clarify.

    Final smashes for clones have issues.
    There's a couple other issues, I believe 4 players had an issue.

    There's a list somewhere. But yeah, it's not complete yet.
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    SonicBrawler
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    « Reply #7387 on: October 08, 2014, 05:27:07 PM »


    Final smashes for clones have issues.
    There's a couple other issues, I believe 4 players had an issue.

    There's a list somewhere. But yeah, it's not complete yet.

    marth is one of them, but thats only if you need to hit the person (liek marth and the lucina psas) roy's works fine
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    « Reply #7388 on: October 08, 2014, 08:56:40 PM »


    When's the Ness module coming out? I'm purposely holding back my Project just to put in Mega Man.
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    « Reply #7389 on: October 09, 2014, 12:49:08 PM »


    When's the Ness module coming out? I'm purposely holding back my Project just to put in Mega Man.
    Megaman works over Lucas.
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    « Reply #7390 on: October 09, 2014, 11:17:51 PM »


    Do most all Ness PSA's work over Lucas?

    Actually that's something I'm really curious about - how do you know who a PSA works over? Like if I download a PSA designed for Pit, then it works for pit, but how do I know if it works over anyone else?
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    Nebulon
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    « Reply #7391 on: October 09, 2014, 11:23:42 PM »


    Do most all Ness PSA's work over Lucas?

    Actually that's something I'm really curious about - how do you know who a PSA works over? Like if I download a PSA designed for Pit, then it works for pit, but how do I know if it works over anyone else?

    A PSA over a character can't use anything unique to that character. So an attack can't depend on an article of a character or other things. That's where the issues come from.

    For instance, I just put Caliking's Roll over Zelda over Marth, since it doesn't use any of Zelda's articles. It's a moveset that works off itself, so it doesn't need anything Zelda related. It's "simple" so to speak. (Even though the moveset is actually cute and fun to play)
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    « Reply #7392 on: October 10, 2014, 03:59:20 AM »


    Can you run BrawlEx on dolphin?

    Just keep in mind Dolphin reacts a bit differently than a real Wii will.

    For example, I added the Alloys to my select screen with full CSPs and names, and everything, except only the one CSP for each. In Dolphin, a second person attempting to select, say, Red Alloy gets just a blank CSP. On a Wii, however, it crashes.

    Of course, Dolphin STILL crashed when attempting to load a stage with two Red alloys selected, as apparently, it was looking for FitZakoBoy_01.pac/.pcs, which didn't exist on my SD card.
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    superben2008
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    « Reply #7393 on: October 11, 2014, 03:27:15 AM »


    ok. slot 4c is still freezing. can i get some help?
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    « Reply #7394 on: October 11, 2014, 06:38:12 AM »


    A PSA over a character can't use anything unique to that character. So an attack can't depend on an article of a character or other things. That's where the issues come from.

    For instance, I just put Caliking's Roll over Zelda over Marth, since it doesn't use any of Zelda's articles. It's a moveset that works off itself, so it doesn't need anything Zelda related. It's "simple" so to speak. (Even though the moveset is actually cute and fun to play)

    So if I understand this right, so long as a PSA isn't dependent on a specific feature of a character, they'll work over any character?

    Is there a way to find out whether a character has any of those dependencies from Brawlbox? Never really messed around with making, editing or looking at the content of a PSA file before, so if you can see it on Brawlbox or something else, what should I be looking out for?

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