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Author Topic: The Brawl Expansion Project  (Read 2838368 times)
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batman64
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    « Reply #7395 on: October 11, 2014, 07:42:38 AM »


    Look through the PSA file and if you see anything with the word "article" in any of the commands, then porting won't work. Of course, it's possible to remake the PSA without articles being uses, but it's a time consuming process.

    Another thing to keep in mind is that some characters draw more from their module file than others, and using a new module could have drastic effects on the way the PSA works.
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    Carnage
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    « Reply #7396 on: October 11, 2014, 10:14:05 AM »


    So if I understand this right, so long as a PSA isn't dependent on a specific feature of a character, they'll work over any character?

    Is there a way to find out whether a character has any of those dependencies from Brawlbox? Never really messed around with making, editing or looking at the content of a PSA file before, so if you can see it on Brawlbox or something else, what should I be looking out for?


    Look through the PSA file and if you see anything with the word "article" in any of the commands, then porting won't work. Of course, it's possible to remake the PSA without articles being uses, but it's a time consuming process.

    Another thing to keep in mind is that some characters draw more from their module file than others, and using a new module could have drastic effects on the way the PSA works.

    article alone wont cut it since lets say if you look at CF himself he wont have any articles besides his car for FS and yet he uses floating points for  all of his specials so if you ported CF over marth noone of his specials would work  since marth rel has no info on what to do with those floating points.

    That said the hcars that usualy work over marth and such are chars of pure fake codding that odnt use any articles or floating points and even then more glitches might appear since the module might have stuff that will conflict with the fighter moveset due to random stuff like char slides all the way across the stage on a simple dash attack and so on.

    This method isnt recomended unless you know what you are doing and that the char has no articles or floating points and you know how to fix the slides teleports and such that sometimes arent even fixable.
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    SUPAHSAWNIK99
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    « Reply #7397 on: October 11, 2014, 08:32:04 PM »


    Megaman works over Lucas.

    I tried cloning Lucas with the MM over Ness, and my game crashed...
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    « Reply #7398 on: October 11, 2014, 08:43:16 PM »


    Ah okay then - I didn't think it'd be just so simple like that. I may just leave them alone as I'm not that knowledgeable about everything. Thanks a lot though Kirby Dance
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    « Reply #7399 on: October 11, 2014, 09:21:48 PM »


    I tried cloning Lucas with the MM over Ness, and my game crashed...

    I believe you use everything for ness(fighterconfig, slotconfig, etc....) but the only Lucas thing you use is the lucas rel. i'm not sure so it'd probably be best if you downloaded nebulon's pack and took megaman from there or there might be a megaman brawlex  on the vault.....
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    « Reply #7400 on: October 12, 2014, 12:29:24 PM »


    I'm probably late to the party, but is the BrawlEx Clone tool gonna be updated? For example where you can clone Toon Link? I was gonna clone TL for the Simon Belmont PSA I found a couple days ago but the clone tool didn't have a option for TL so could anyone help me out on this like give me some advice or something?
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    « Reply #7401 on: October 12, 2014, 12:52:19 PM »


    I'm probably late to the party, but is the BrawlEx Clone tool gonna be updated? For example where you can clone Toon Link? I was gonna clone TL for the Simon Belmont PSA I found a couple days ago but the clone tool didn't have a option for TL so could anyone help me out on this like give me some advice or something?
    not all chars have brawlex rels to clone yet so some chars cant be clonned yet.
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    « Reply #7402 on: October 12, 2014, 01:45:16 PM »


    So I guess I have to either make them or wait for the next update huh?
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    JesucristoCROW
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    « Reply #7403 on: October 12, 2014, 03:25:32 PM »


    I need a Clone Tool, the link is dead and the other version doesn't work Sad
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    « Reply #7404 on: October 12, 2014, 04:58:42 PM »


    So I guess I have to either make them or wait for the next update huh?
    There is a Toon Link Rel, It's currently only available in the unstable build, But it can be used with the older clone engine. But actually the Simon Belmont PSA I believe was actually made for Link and works over Toon Link due to them having the sam.e kind of articles. So, Try using a Link clone for Simon Belmont
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    shadowXtreme
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    « Reply #7405 on: October 15, 2014, 08:42:24 AM »


    this thread looks "dead" without phantomwings support -_-
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    « Reply #7406 on: October 15, 2014, 09:10:30 AM »


    this thread looks "dead" without phantomwings support -_-

    He'll be back. Smiley I gurantee you he just doesn't want to come back without having a few things finished. The last time he came back he had a V2 clone engine and a few modules and he actually wanted to complete another module before he posted but he came anyway.

    He functions more like Santa Claus and less like..... Whatever provides presents monthly...
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    « Reply #7407 on: October 15, 2014, 09:21:40 AM »


    He functions more like Santa Claus and less like..... Whatever provides presents monthly...
    That is a beautiful analogy. "Wherever Vyse goes, cool follows."
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    « Reply #7408 on: October 15, 2014, 09:47:16 AM »


    That is a beautiful analogy. "Wherever Vyse goes, cool follows."

    I know. I should earn God Kitten for that.

    Really though, it's not dead. Someone on the inside would've told us here.
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    « Reply #7409 on: October 15, 2014, 09:53:08 AM »


    Also, I love it when questions get completely ignored and then buried deep within the thread...

    Alright guys... I'm having some issues that I have never encountered before... I have documented them in this picture montage along with other info, but first:

    What is wrong:
    1. The css icon looks like Random even thought I'm pretty sure I have done everything right.
    2. The CSP shows up, but the name says Random.
    3. Just some other things to clean it up:
        -How do I either get rid of the franchise icons for everyone, or how do I change from the pokeball to a dragonball?
        -The name on the results screen; How do I change it?

    Click the picture for a better view.
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