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Author Topic: The Brawl Expansion Project  (Read 2826928 times)
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Power Marshall
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    « Reply #7500 on: October 30, 2014, 10:54:29 AM »


    Is there a way to put a clone over a character? Like putting another mario over pit or another pikachu over squirtle?
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    yoshi535
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    Uhhh...Hi?


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    « Reply #7501 on: October 30, 2014, 02:43:04 PM »


    How do I remove that name above the character's icon on the CSS?
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    Ricky (Br3)
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    « Reply #7502 on: October 30, 2014, 06:57:52 PM »


    Feedback on this, please:

    https://dl.dropboxusercontent.com/u/35817946/SCOTT.mp3
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    « Reply #7503 on: October 30, 2014, 10:07:01 PM »


    Feedback on this, please:
    I have no idea what that is saying...

    Post Merge: October 30, 2014, 10:08:18 PM
    OH wait!
    Is it trying to say Scott Pilgrim?...

    It needs work... The only way I figured it out was by looking at the url and seeing SCOTT.mp3 at the end.
    « Last Edit: October 30, 2014, 10:09:29 PM by Pokemon Master CB » Logged


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    « Reply #7504 on: October 30, 2014, 11:28:33 PM »


    Is there any way to add the clone characters to the tourney mode css?


    Iirc tourney mode is incompatible with BrawlEx

    How do I remove that name above the character's icon on the CSS?


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26658
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    leondanny56
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    « Reply #7505 on: October 31, 2014, 01:17:29 AM »


    Quick question.

    Do Olimar skins after the 6th skin lack the capacity to have a glow on their antenna? Or did I do something wrong?

    Post Merge: October 29, 2014, 05:55:23 PM
    What BB do people recommend for editing their CSS files for Brawl EX? My CSS files are very easily prone to being corrupted while using BB 71

    nebulon i had the same problem as you with that version of brawlbox but as soon as i went back to using brawlbox v0.69 my css no longer ended up getting corrupted, so i recommend using brawlbox v0.69
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    « Reply #7506 on: October 31, 2014, 06:31:22 AM »


    OH wait!
    Is it trying to say Scott Pilgrim?...

    It needs work... The only way I figured it out was by looking at the url and seeing SCOTT.mp3 at the end.

    Yeah, but... which suggestions would you have?

    EDIT: Tweaked a little bit.
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    « Reply #7507 on: November 01, 2014, 04:35:51 PM »


    Hello all, i had stepped out of brawl hacking for a while cause i was busy moving in with my (soon to be)fiance and im planning to get back into hacking soon, mostlyl cause shes wanted to see wjat i assembledfor bbrawlex however the last update i recall was 2.0 which was proven unstable, was just released. Would someone please, euther via reply or pm give me a qyick update if what ive missed? 
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    HaloFanODST
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    « Reply #7508 on: November 01, 2014, 04:41:37 PM »


    Just a question:

    Has someone tried to edit the common3.pac to hack/edit the Items?
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    « Reply #7509 on: November 01, 2014, 04:58:49 PM »


    Is there a way to put a clone over a character? Like putting another mario over pit or another pikachu over squirtle?
    By REL porting, you can without BrawlEX. I'm not an expert on it though.
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    Power Marshall
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    « Reply #7510 on: November 02, 2014, 05:25:25 AM »


    By REL porting, you can without BrawlEX. I'm not an expert on it though.
    With the Plug & Play Rels, right? I did that and they never show me respect and always freeze after selecting a stage. But if possible, then I will do that, and how would I replace Squirts when along with Char, Ivy, and pokemon trainer, they all share a rel? Anyone know?
    Thanks for responding; I thought nobody saw my post!
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    Carnage
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    « Reply #7511 on: November 02, 2014, 10:00:57 AM »


    With the Plug & Play Rels, right? I did that and they never show me respect and always freeze after selecting a stage. But if possible, then I will do that, and how would I replace Squirts when along with Char, Ivy, and pokemon trainer, they all share a rel? Anyone know?
    Thanks for responding; I thought nobody saw my post!
    you cant rel port over transforming characters any of the transforming chars like pokmons and trainer, samus and zss, zelda and sheik and bowser and giga bowser.
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    « Reply #7512 on: November 02, 2014, 10:03:27 AM »


    you cant rel port over transforming characters any of the transforming chars like pokmons and trainer, samus and zss, zelda and sheik and bowser and giga bowser.

    Unless there's a code to separate them, this will never be possible.

    If SSB Wii U ever starts to be hacked, it could be possible as they are now separated characters.
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    « Reply #7513 on: November 02, 2014, 10:09:57 AM »


    Unless there's a code to separate them, this will never be possible.

    If SSB Wii U ever starts to be hacked, it could be possible as they are now separated characters.
    a simple code wont do it they share a rel so how would a code separate a rel? you would need to make a custom rel for each one even after the code.
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    « Reply #7514 on: November 02, 2014, 10:19:46 AM »


    a simple code wont do it they share a rel so how would a code separate a rel? you would need to make a custom rel for each one even after the code.

    There is a code made by ASF1nk that separates Zelda and Sheik.
    I haven't tested it yet.

    If it doesn't work, then you're right.
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    Before someone attacks me:
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    I'm an American, but not necessarily from the U.S.

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