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Author Topic: The Brawl Expansion Project  (Read 2826964 times)
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✦Dylan✦
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    « Reply #7635 on: December 17, 2014, 09:10:43 AM »


    Well i've currently finished re-writing all core functions, and finished adding some new ones. The tool is back to (close to) 100% functionality in regards to where it last left off, however i have more plans for the tool before i officially release it.
    Tell us some ideas!
    Also, take your time, you've already done so much for this community!
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    « Reply #7636 on: December 21, 2014, 12:36:32 PM »


    In ten days this thread will be 1 year old! Smiley I hope PW comes back before the end of the year. I'm excited to know what he's been working on.

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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

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    « Reply #7637 on: December 21, 2014, 01:43:58 PM »


    Did you hear about his perfection of Hype machines? He's pretty good at making them too. they are pretty decent form of Locomotion as well, He's pretty profitable in that business.
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    « Reply #7638 on: December 21, 2014, 11:12:42 PM »


    does anyone know how to use the gct codes on WiiFlow or any other Wii program that loads games from Hard drive or flash drive? Trying to get into this BrawEX thing
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    « Reply #7639 on: December 22, 2014, 06:37:49 AM »


    does anyone know how to use the gct codes on WiiFlow or any other Wii program that loads games from Hard drive or flash drive? Trying to get into this BrawEX thing
    i use usbloader gx and all you need to do is turn ocarina on, on the settings i also started using it since im pal so i need to use a ntsc ssbb iso trough usbloader gx.
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    « Reply #7640 on: December 22, 2014, 11:41:27 PM »


    i use usbloader gx and all you need to do is turn ocarina on, on the settings i also started using it since im pal so i need to use a ntsc ssbb iso trough usbloader gx.

    I second USBLoaderGX, it's the best loader imo. Has a really easy to navigate GUI, so it's really easy to tweak all of your loader options and the like.
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    Ebola16
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    « Reply #7641 on: December 23, 2014, 08:06:19 PM »


    Since people don't seem to know about the Alternate File Loader's ability to double the number of playable stages, I wrote a tutorial. http://forums.kc-mm.com/index.php?topic=72440.0
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    « Reply #7642 on: December 24, 2014, 01:29:05 AM »


    does anyone know how to use the gct codes on WiiFlow or any other Wii program that loads games from Hard drive or flash drive? Trying to get into this BrawEX thing

    USBLoaderGX works well, as does the Configurable USB Loader, which is the one I use. Just make sure you have the right hook on (AXNextFrame,or whatever it's called) and the Ocarina codes are turned on
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    « Reply #7643 on: December 25, 2014, 10:21:38 AM »


    Can't add costumes to characters.

    What I did was add an extra slot in the Fighter.dat, then added the extra costume images of that character.
    But in-game, the portraits are not showing and the costume I added can't be selected.

    Any clue of what's wrong?

    P.D.: I tried this with both Link and Lucario. No costume was added.
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    « Reply #7644 on: December 25, 2014, 10:24:37 AM »


    Can't add costumes to characters.

    What I did was add an extra slot in the Fighter.dat, then added the extra costume images of that character.
    But in-game, the portraits are not showing and the costume I added can't be selected.

    Any clue of what's wrong?

    P.D.: I tried this with both Link and Lucario. No costume was added.

    Did you make the necessary changes in CSSSlotConfig and FighterConfig to recognize your character costumes?
    « Last Edit: December 25, 2014, 10:27:10 AM by ebola16 » Logged

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    « Reply #7645 on: December 25, 2014, 12:20:27 PM »


    Did you make the necessary changes in CSSSlotConfig and FighterConfig to recognize your character costumes?

    CSSSlotConfig is not necessary to have more costumes.

    And I just said I modified the FighterConfig to do so.
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    « Reply #7646 on: December 25, 2014, 12:22:40 PM »


    CSSSlotConfig is not necessary to have more costumes.

    It is if you actually want the costumes to appear in the CSS.
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    « Reply #7647 on: December 25, 2014, 12:45:16 PM »


    It is if you actually want the costumes to appear in the CSS.

    Nevermind, I checked and it is right.

    I've found a tutorial, but it uses a program I can't get to work.

    Is there another way to do it using HxD?

    And no, it is not the same thing.
    It looks different in many ways.
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    « Reply #7648 on: December 25, 2014, 12:58:31 PM »


    There's a guide in the op that explains what does what in the brawl ex config files in hex. The costumes are all at the end of the CSSSlotConfig, part of the CosmeticConfig determines which cosmetic slot it loads from as well so you'll need to edit that one if you want your new fighters to actually have their own csps and bps.
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    « Reply #7649 on: December 25, 2014, 01:03:58 PM »


    There's a guide in the op that explains what does what in the brawl ex config files in hex. The costumes are all at the end of the CSSSlotConfig, part of the CosmeticConfig determines which cosmetic slot it loads from as well so you'll need to edit that one if you want your new fighters to actually have their own csps and bps.

    There's no explanation on how to add the costumes.

    Post Merge: December 25, 2014, 02:11:41 PM
    I was able to make an extra Lucario costume.

    ButLink will freeze when trying to select the new costume.
    And yes, the cosmetics are where they need to be.
    « Last Edit: December 25, 2014, 02:11:41 PM by Alejandro MiddleCorn » Logged

    Before someone attacks me:
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    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

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