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Author Topic: The Brawl Expansion Project  (Read 2826979 times)
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HaloFanODST
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    « Reply #7785 on: January 12, 2015, 11:24:57 PM »


    Wow, looks like a lot has happened since I was last here. Figured I'd check in. Guess I have some catching up to do. Tongue
    I actually remember how to do this. You can use the CSE to add new songs to the game, and then use the Slot Config to change an individual character's victory theme to use the newly added songs. I think there was a problem where one of the ExSlots (43 I think?) would work oddly with CSE songs, but the rest were fine.

    That's where the new song's ID goes. The number you use is the same as the name you give the music file.
    DK's is 0000283E, I think. That's what it is in his default Slot config, at least.


    May I have a better tutorial about it?

    I can't get the code to work.
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    « Reply #7786 on: January 12, 2015, 11:30:08 PM »


    PhantomWings said this about transforming Brawlex characters:I believe Elevated config refers to setting "0x0C Edit Flags" in the config files to 0x01. This allows the game to read "Not set unless specified in Edit Flags" values. I use them for making Brawlex Boss slots usable. They also seem to be necessary for transforming Brawlex characters, though I have not set one up myself. Although pikazz has: http://forums.kc-mm.com/index.php?topic=66478.0


    Thanks for the heads up... but it sounds like a bit of a headache.

    That being said, is there some secret to making more than one metaknight clone? I asked once already but I'm gonna ask again. I can't get Tails and Gray Fox to work unless I remove one or the other. I've tried making other MK clones but the same thing happens. What's the trick? What am I missing here??

    I'm also having the same problem with Little Mac. He works on other people's pacs but when I put him in mine he freezes mid battle at random things like using his down smash or dodge rolling. What's the deal with this?
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    Shiro_Neku
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    « Reply #7787 on: January 12, 2015, 11:33:46 PM »


    If I want to make independent Samus/SZZ, would it be better to use the solo module that BrawlEx has or with gecko codes?
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    « Reply #7788 on: January 12, 2015, 11:36:36 PM »


    May I have a better tutorial about it?

    I can't get the code to work.
    All you should have to do, iirc, is add the following code to your codeset (and not the Individual Victory Theme code) and put the victory themes you want to use in pf/sound/sfx/ .

    Name the file something like 00003000.brstm (any number between that and 0000FFFF works), and then go into the Slot Config of the character you want and change the number I circled in my last post to match the number the file is named. That should be it.
    Code:
    Custom Sound Engine [Dantarion]
    * 041C72DC 38600002
    * C21C805C 00000004
    * 3C60801C 606380A8
    * 7C6803A6 3C60901A
    * 60633000 4E800020
    * 60000000 00000000
    * C21C7C38 00000002
    * 3C60901A 60633000
    * 60000000 00000000
    * C21C73D8 00000003
    * 3C60901A 60633000
    * 93C30000 93C30004
    * 60000000 00000000
    * 4A000000 90000000
    * 161A3008 00000028
    * 00000006 01000000
    * 000C834C 50400200
    * 01020000 000C8340
    * 00000000 00000000
    * 00000000 00000000
    * 161A2FC8 0000000C
    * 000CDE3C 01000000
    * 7366782F 00000000
    * 161A2FDC 00000008
    * 2E627273 746D0000
    * 161A2F90 00000016
    * 2F736F75 6E642F73
    * 74726D2F 3030302E
    * 62727374 6D000000
    * C21C7D00 00000012
    * 3FC0901A 63DE2FD4
    * B3220002 38600000
    * 3B200000 7F8218AE
    * 739C00F0 579CE13E
    * 3B9C0030 2C1C0039
    * 40810008 3B9C0007
    * 7F9EC9AE 3B390001
    * 7F8218AE 739C000F
    * 3B9C0030 2C1C0039
    * 40810008 3B9C0007
    * 7F9EC9AE 38630001
    * 3B390001 2C030004
    * 4082FFB4 3BDEFFFC
    * 801EFFF8 901D0000
    * 801EFFFC 901D0004
    * 93DD0008 38600001
    * 38000000 901D000C
    * 60000000 00000000
    * C21C6CE8 00000007
    * 3CC08000 60C63140
    * A0C60000 2C060025
    * 4182001C 3CC0901A
    * 60C62FE2 7C043000
    * 4082000C 3F60901A
    * 637B2F90 819D0000
    * 60000000 00000000
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    « Reply #7789 on: January 13, 2015, 08:45:09 AM »


    I have finally gotten the new version and I love your bugfix on the transformation characters! but I have encounter one problem:
    Something is right yet wrong


    as you see, it successfull swaps ingame, but at the end of the fight, it keep the same "slot" as it was selected in the beginning of the battle o:
    it could be that non of the character I using is an old transforming character but simply modified Purin and Ganon Modules. I dont know what causes this! I have tried everything ;_;
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    PhantomWings
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    « Reply #7790 on: January 13, 2015, 09:54:18 AM »


    Thanks for the heads up... but it sounds like a bit of a headache.

    That being said, is there some secret to making more than one metaknight clone? I asked once already but I'm gonna ask again. I can't get Tails and Gray Fox to work unless I remove one or the other. I've tried making other MK clones but the same thing happens. What's the trick? What am I missing here??

    I'm also having the same problem with Little Mac. He works on other people's pacs but when I put him in mine he freezes mid battle at random things like using his down smash or dodge rolling. What's the deal with this?


    This is the first I've heard of this kind of bug. Do you think you could send me a message with a copy of your patching directory setup with one of these crashing characters?

    If I want to make independent Samus/SZZ, would it be better to use the solo module that BrawlEx has or with gecko codes?


    Normally I'd recommend using the independent modules as then you can share your moveset without having to share codes along with it. They also have the advantage of not needing to load the other character's resources - so characters like ZSS who have a very small file .pac size limit should be given a bit more space to work with.

    That being said, the Samus module still needs a bit of work as it has a visual bug that makes the Charge Shots invisible. Functionally it works fine - final smash and all. The ZSS module works without any problems, however, you'll need to define a new Final Smash for her if you want her to be able to use one.

    I have finally gotten the new version and I love your bugfix on the transformation characters! but I have encounter one problem:
    as you see, it successfull swaps ingame, but at the end of the fight, it keep the same "slot" as it was selected in the beginning of the battle o:
    it could be that non of the character I using is an old transforming character but simply modified Purin and Ganon Modules. I dont know what causes this! I have tried everything ;_;


    Alright. That's one thing I never checked, so I'll look into it later today. Thanks for the bug report.

    Also, your Jigglypuff moveset looks awesome. Cheesy
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    pikazz
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    « Reply #7791 on: January 13, 2015, 10:25:16 AM »


    Alright. That's one thing I never checked, so I'll look into it later today. Thanks for the bug report.

    Also, your Jigglypuff moveset looks awesome. Cheesy

    glad we discovered it now if it was a miss xD

    and thank you ;w; all the B moves and final smash are done on both pikamaxi and Nightmare (Dusknoir)
    here is what everything looks like atm if you are interested ;w;
    Pikamaxi - The Dream Knight PSA v0.7

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    HaloFanODST
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    « Reply #7792 on: January 13, 2015, 10:30:19 AM »


    All you should have to do, iirc, is add the following code to your codeset (and not the Individual Victory Theme code) and put the victory themes you want to use in pf/sound/sfx/ .

    Name the file something like 00003000.brstm (any number between that and 0000FFFF works), and then go into the Slot Config of the character you want and change the number I circled in my last post to match the number the file is named. That should be it.
    Code:
    Custom Sound Engine [Dantarion]
    * 041C72DC 38600002
    * C21C805C 00000004
    * 3C60801C 606380A8
    * 7C6803A6 3C60901A
    * 60633000 4E800020
    * 60000000 00000000
    * C21C7C38 00000002
    * 3C60901A 60633000
    * 60000000 00000000
    * C21C73D8 00000003
    * 3C60901A 60633000
    * 93C30000 93C30004
    * 60000000 00000000
    * 4A000000 90000000
    * 161A3008 00000028
    * 00000006 01000000
    * 000C834C 50400200
    * 01020000 000C8340
    * 00000000 00000000
    * 00000000 00000000
    * 161A2FC8 0000000C
    * 000CDE3C 01000000
    * 7366782F 00000000
    * 161A2FDC 00000008
    * 2E627273 746D0000
    * 161A2F90 00000016
    * 2F736F75 6E642F73
    * 74726D2F 3030302E
    * 62727374 6D000000
    * C21C7D00 00000012
    * 3FC0901A 63DE2FD4
    * B3220002 38600000
    * 3B200000 7F8218AE
    * 739C00F0 579CE13E
    * 3B9C0030 2C1C0039
    * 40810008 3B9C0007
    * 7F9EC9AE 3B390001
    * 7F8218AE 739C000F
    * 3B9C0030 2C1C0039
    * 40810008 3B9C0007
    * 7F9EC9AE 38630001
    * 3B390001 2C030004
    * 4082FFB4 3BDEFFFC
    * 801EFFF8 901D0000
    * 801EFFFC 901D0004
    * 93DD0008 38600001
    * 38000000 901D000C
    * 60000000 00000000
    * C21C6CE8 00000007
    * 3CC08000 60C63140
    * A0C60000 2C060025
    * 4182001C 3CC0901A
    * 60C62FE2 7C043000
    * 4082000C 3F60901A
    * 637B2F90 819D0000
    * 60000000 00000000

    I know I have to include that code, but it just doesn't work.
    The game either freezes at the Results Screen, or there's no Victory Theme heard.
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    « Reply #7793 on: January 13, 2015, 10:40:06 AM »


    Speaking of transformation characters, you said the only reason a 4 in one character can't be done is due to file size, correct? Or is there another reason?

    Edit: I would also like to know which parts of the common2.pac were edited for BrawlEx, as I'd like to see if it's possible to merge BrawlDJ's common2 with BrawlEx's common2.
    « Last Edit: January 13, 2015, 10:51:21 AM by KingJigglypuff » Logged

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    « Reply #7794 on: January 13, 2015, 11:04:01 AM »


    Speaking of transformation characters, you said the only reason a 4 in one character can't be done is due to file size, correct? Or is there another reason?

    Edit: I would also like to know which parts of the common2.pac were edited for BrawlEx, as I'd like to see if it's possible to merge BrawlDJ's common2 with BrawlEx's common2.
    as I know it, the game has allocate 3 types of memory: Fighter Memory, instance Memory and one more I forgot.
    Fighter Memory is for like the size of the PSA, moveset ect.
    instance memory is how many thing a module can load. if it has alot of instances (many loading SoStatusUniqs, Articles and their instances).
    its often the instance memory that crashes first. it crashed when I used one pit and one metaknight, relative small in size on their module (at least metaknight), but their instance crashed it
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    « Reply #7795 on: January 13, 2015, 01:18:02 PM »


    Phantom wings, it works! ASL works with my mod, even using the bx expansion. I just want to know, how can I change the name of the folder to a different name and have it work now?

    What I mean is, if you were to want to replace Lucario with Mewtwo, you would change all files to "mewtwo", versus "lucario", and the rel, and then in the fighterconfig, change the name as well. But now, since I cannot use the fighterconfig due to conflicts with ASL, how will I still be able to change the name? Can I even?

    Is it something in the Rel or Soramelee?
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    colonelmcdoogle
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    « Reply #7796 on: January 13, 2015, 03:17:15 PM »


    This is the first I've heard of this kind of bug. Do you think you could send me a message with a copy of your patching directory setup with one of these crashing characters?

    Sure. It's really frustrating. hope you can find something.
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    « Reply #7797 on: January 13, 2015, 05:52:52 PM »


    Me here hoping this code works with Brawl EX.
    it looks like all it takes is to edit the code to the css id of your fighter.
    if it works:  you can switch in game characters/clones and movesets.
    <a href="http://youtu.be/dmzAID-aYwY" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/dmzAID-aYwY</a>
    « Last Edit: January 13, 2015, 06:03:16 PM by Don Jon BravoEX » Logged


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    « Reply #7798 on: January 13, 2015, 09:09:49 PM »


    glad we discovered it now if it was a miss xD

    and thank you ;w; all the B moves and final smash are done on both pikamaxi and Nightmare (Dusknoir)
    here is what everything looks like atm if you are interested ;w;
    Pikamaxi - The Dream Knight PSA v0.7

    The ultimate transforming PSA...


    when...?
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    « Reply #7799 on: January 13, 2015, 09:10:29 PM »


    I tried updating my BrawlEX to BX Clone Engine v2.0.0.0 Stable but it keeps crashing when I get to the CSS. It doesn't even load, it just crashes.
    I'm uploading my broken build right now and I will post it here to see if anyone can help me out, I've tried finding out why its doing this myself but I can't figure it out. I updated all the config files and the modules but still nothing.
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