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Author Topic: The Brawl Expansion Project  (Read 2841625 times)
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    « Reply #7830 on: February 14, 2015, 09:21:03 AM »


    Using a wifi code and assuming you're not using anything that inherently causes desyncs (eg codes that read raw controller input during the game) then you should be able to play online.
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    « Reply #7831 on: February 16, 2015, 06:08:16 PM »


    Hi all! This isn't 100% related, but it does have BrawlEx in mind.

    I want to start experimenting with changing some of the sound effects in Brawl (I've never done it before). Just wondering where the best place to start with this is. I want to replace base character (eg. Mario, Meta Knight, etc) as well as BrawlEx once I become more proficient at everything.

    So do I use the 'Sawndz' program, or the 'Super Sawndz' program, or something else entirely? Do I have to worry about the Replacement SoundBank Engine, and if so, does the code conflict with anything to do with BrawlEx?
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    « Reply #7832 on: February 16, 2015, 07:43:17 PM »


    Hi all! This isn't 100% related, but it does have BrawlEx in mind.

    I want to start experimenting with changing some of the sound effects in Brawl (I've never done it before). Just wondering where the best place to start with this is. I want to replace base character (eg. Mario, Meta Knight, etc) as well as BrawlEx once I become more proficient at everything.

    So do I use the 'Sawndz' program, or the 'Super Sawndz' program, or something else entirely? Do I have to worry about the Replacement SoundBank Engine, and if so, does the code conflict with anything to do with BrawlEx?

    The RSBE Code is uncompatible with BrawlEx, sorry.

    Just kidding.

    To make your BrawlEx character have SFX you'll need to change it's SFX IDs using PSA and/or BrawlBox.
    People had told me that a Hex Editor also works, but I haven't found any tutorial about that.
    Then use either BrawlBox or Super Sawndz to make your .sawnd files.

    Oh, and obviously add the RSBE Code to the GCT.
    For further information you can check any tutorial about PSA stuff.
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    « Reply #7833 on: February 16, 2015, 08:21:40 PM »


    Thanks man!

    So I'm completely new to replacing sound effects. Feel free to link me somewhere that's more appropriate but I can't find a main thread explaining it. They say the RSBE code is an 'addition' to the File Patch Code - does that mean I attach it to the end of the File Patch Code, or put it in as a seperate code (Eg The File Patch Code and Unrestricted Pause Camera code are separate codes)?
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    « Reply #7834 on: February 16, 2015, 08:31:30 PM »


    Thanks man!

    So I'm completely new to replacing sound effects. Feel free to link me somewhere that's more appropriate but I can't find a main thread explaining it. They say the RSBE code is an 'addition' to the File Patch Code - does that mean I attach it to the end of the File Patch Code, or put it in as a seperate code (Eg The File Patch Code and Unrestricted Pause Camera code are separate codes)?

    No, you need to add it as a separate code for it to work.
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    « Reply #7835 on: February 16, 2015, 08:52:18 PM »


    Too easy - about to test it out. Thanks a bunch!
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    You know, in a weird sense, Brawl Modding has saved my life. So thank you to everyone involved in this community! Kirby Dance

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    « Reply #7836 on: February 18, 2015, 09:25:43 AM »


    Hopefully this works with Riivo. I can't use SD cards. D:

    It does now. I figured it out here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206955

    It's only for Brawl Minus 3.Q though, i think. Experiment with other BrawlEx packs with the xml.
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    « Reply #7837 on: February 18, 2015, 06:27:52 PM »


    I asked this in the past, but completely forgot the answer and couldn't find it when I checked the last 10-15 pages or so.

    Do either of these codes conflict with BrawlEx?
    Phantom Wings Stage Expansion Code 2.0
    E0000000 80008000
    04043B20 380000FF
    04043B40 1C060018
    04043B58 38840018
    04949C8C 3884B460
    04949D10 3884B460
    04949E20 3884B460
    04949EFC 3884B460
    C294A588 00000003
    A063001A 2C030040
    41800008 38600000
    60000000 00000000
    C294A1D0 00000003
    7C7D1B78 2C03FFFF
    40820008 3FA0003F
    60000000 00000000
    04015564 48000010
    2042AEB0 00000041
    0442AEB0 00000000
    80000000 8042AEB0
    80000001 8042AEB0
    60000030 00000000
    8A001801 00000000
    86000000 00000024
    86000001 00000018
    62000000 00000000
    0042B348 024B0000
    0442B348 00000040
    0642B34C 00000010
    73745F63 7573746F
    6D00002E 72656C00
    80000000 8042BC18
    80000001 8042B460
    8A010001 00000000
    0442B560 8042BC14
    0042BC18 010F0000
    0642BC14 00000008
    43757374 6F6D0000
    E0000000 80008000
    04043B34 483E783C
    0642B370 00000050
    2C060031 4080000C
    80040000 48000040
    3806000F 7C030000
    40820030 3866FFD0
    38C4000F 38860001
    3CA08042 60A5B450
    38E00000 7E6802A6
    4BFCB811 7E6803A6
    38C00031 4BC1878C
    3884FFE8 4BC1877C
    04949C88 4BAE1749
    04949D0C 4BAE16C5
    04949E1C 4BAE15B5
    04949F08 4BAE14C9
    0642B3D0 00000060
    9421FF80 BC610010
    7C6802A6 9061000C
    2C000040 41800030
    7C030378 3863FFC1
    3CC08042 60C6BC1C
    38860001 3CA08042
    60A5B450 38E00000
    39200000 4BFCB7AD
    38000040 540013BA
    8061000C 7C6803A6
    B8610010 80210000
    4E800020 00000000
    0042B455 00000078
    0442B45C 00000002

    EternalYoshi's Maxed Out CSS
    046B8F5C 7C802378
    046B8F64 7C6300AE
    040AF618 5460083C
    040AF68C 38840002
    040AF6AC 5463083C
    040AF6C0 88030001
    040AF6E8 3860FFFF
    040AF59C 3860000C
    060B91C8 00000018
    BFA10014 7CDF3378
    7CBE2B78 7C7D1B78
    2D05FFFF 418A0014
    006B929C 00000027
    066B99D8 00000027
    00010203 04050908
    0A0B0C0D 0E0F1114
    151A1917 06131D1B
    1C1F2021 22252423
    27280710 12161800
    006B92A4 00000027
    066B9A58 00000027
    1E262A2B 2C2D2E2F
    30313233 34353637
    38393A3B 3C3D3E3F
    40414243 44454647
    48494A4B 4C4D4E00
    06407AAC 000000A0
    01010202 03030404
    05050606 07070808
    0909330A 0B0B0C0C
    0D0D0E0E 130F1410
    15111612 17131814
    19151C16 1D171E18
    1F19201A 211B221C
    231D241E 251F2932
    2A332B34 2C352D36
    2F373038 3139323A
    2E3BFFFF 40204121
    42224323 44244525
    46264727 48284929
    4A2A4B2B 4C2C4D2D
    4E2E4F2F 50305131
    523D533E 543F5540
    56415742 58435944
    5A455B46 5C475D48
    5E495F4A 604B614C
    624D634E 644F0000

    If they do conflict, is there any way to get extra stages for BrawlEx without using the Alternate Stage Loader method (where there's two or more stages for the one base, a la Mushroomy Kingdom [eg If you select Final Destination, 1 of 3 possible stages is loaded])

    Also, how do you make the stage load with music that you choose? i.e can I edit it so the stage loads a track or two of my choosing, like say a Subspace Emissary track or the Tournament Grid theme, etc. I can replace those tracks easy enough, but don't know how to make it so those tracks play on the extra inserted stages of my choosing
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    You know, in a weird sense, Brawl Modding has saved my life. So thank you to everyone involved in this community! Kirby Dance

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    « Reply #7838 on: February 18, 2015, 06:41:36 PM »


    I think so, the maxed out CSS can conflict because there was this one code PhantomWings put: the Custom CSS code. That was probably meant for BrawlEx if you are using a clean start to adding characters on the roster.
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    « Reply #7839 on: February 18, 2015, 06:52:18 PM »


    Sorry I don't think I'm reading it right.

    I am starting fresh - I haven't added any new characters yet, only added icons for Sheik and Zero Suit Samus, as well as re-arranged the order of the CSS.

    I'm working off the included tutorial from this download:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17147

    Would I even need the CSS code, considering I'm editing the CSS via the cssroster.dat file? Could I just use the PhantomWings code and have it work?

    Or is there a better method then the link I provided?
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    « Reply #7840 on: February 18, 2015, 07:07:26 PM »


    The code you post doesn't conflict with the CSS (Character Select Screen) code because that code is for the Stage Select Screen (SSS) and you don't need to use the CSS code if you're using the BrawlEx CSS Expansion.

    And for editing the music you need to use this code:
    Code:
    Stage-Dependent Song Loader [Oshtoby]
    28708ceb 000000SS
    4A000000 90180F06
    14000076 FF00YYYY
    E0000000 80008000
    Where SS is the ID of the stage and YYYY is the brstm ID

    These are the ID of the expansion stage:
    Code:
    40 Custom01
    41 Custom02
    42 Custom03
    43 Custom04
    44 Custom05
    45 Custom06
    46 Custom07
    47 Custom08
    48 Custom09
    49 Custom0A
    4A Custom0B
    4B Custom0C
    4C Custom0D
    4D Custom0E
    4E Custom0F
    4F Custom10
    50 Custom11
    51 Custom12
    52 Custom13
    53 Custom14
    54 Custom15
    55 Custom16
    56 Custom17
    57 Custom18
    58 Custom19
    59 Custom1A
    5A Custom1B
    5B Custom1C
    5C Custom1D
    5D Custom1E
    5E Custom1F
    5F Custom20
    60 Custom21
    61 Custom22
    62 Custom23
    63 Custom24
    64 Custom25
    And for the brstm ID use this text file to search for the ID: https://www.dropbox.com/s/wqnlocyg9i7pxxd/Music%20IDs.txt?dl=0
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    « Reply #7841 on: February 18, 2015, 07:23:32 PM »


    Sweet! Thanks a bunch!

    So can I only have one track for each stage? Or can I put the code in more then once

    Eg. Could I do this:
    28708ceb 00000040
    4A000000 90180F06
    14000076 FF0027F0
    E0000000 80008000

    28708ceb 00000040
    4A000000 90180F06
    14000076 FF0027F1
    E0000000 80008000

    I feel like if I tried this it would only load one song, as I wouldn't be able to adjust the appearance rate in the 'My Music' menu, so it would only ever load the first song. I could be completely wrong though.
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    « Reply #7842 on: February 18, 2015, 07:25:00 PM »


    You need to have one code per stage and you can only have one song per stage.
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    « Reply #7843 on: February 18, 2015, 07:31:46 PM »


    That's fine - just wanted to check. Thank you so much!!
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    « Reply #7844 on: February 19, 2015, 07:15:06 AM »


    Sorry I don't think I'm reading it right.

    I am starting fresh - I haven't added any new characters yet, only added icons for Sheik and Zero Suit Samus, as well as re-arranged the order of the CSS.

    I'm working off the included tutorial from this download:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17147

    Would I even need the CSS code, considering I'm editing the CSS via the cssroster.dat file? Could I just use the PhantomWings code and have it work?

    Or is there a better method then the link I provided?


    I was only trying to help. I don't know much about this CSS code stuff and conflicts, but I tried to answer with my own knowledge about BrawlEx.
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