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Author Topic: The Brawl Expansion Project  (Read 917311 times)
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Tyshy!
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    « Reply #7995 on: April 10, 2015, 11:50:31 AM »


    how do i put zelda clone in? the brawlex clone tool doesnt show her name
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    « Reply #7996 on: April 10, 2015, 11:59:50 AM »


    thanks does anyone have the Xml that was in the download?
    I do. I can e-mail that to you.
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    « Reply #7997 on: April 10, 2015, 12:34:32 PM »


    I do. I can e-mail that to you.
    ok thanks Cheesy
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    Alejandro MiddleCorn
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    « Reply #7998 on: April 10, 2015, 03:41:26 PM »


    Who has done a succesful Bowser clone?

    I can't get it to work.
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    « Reply #7999 on: April 10, 2015, 03:49:39 PM »


    how do i put zelda clone in? the brawlex clone tool doesnt show her name
    The Clone Tool hasn't been updated yet to where it'll recognize the new Modules. You have to add them in manually.
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    « Reply #8000 on: April 10, 2015, 04:10:17 PM »


    The Clone Tool hasn't been updated yet to where it'll recognize the new Modules. You have to add them in manually.
    how do I do that?
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    « Reply #8001 on: April 11, 2015, 05:36:00 PM »


    Okay, I've been gone for awhile, but I'm back! My stuff got deleted, so I'm working on restoring that BrawlEx + Riivo XML. Someone else put it back up, so you can also get it that way!

    EDIT: Okay, It's Back!  Kirby Dance
    « Last Edit: April 11, 2015, 05:48:28 PM by yoshi535 » Logged


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    « Reply #8002 on: April 13, 2015, 12:15:22 AM »


    can someone get these to work with brawlex?
    L-Canceling (Shield Canceling) by Phantom Wings
    80000000 80623320
    80000001 00000000
    60000006 00000000
    60000003 00000001
    4A001000 00000000
    4A101001 00000000
    36000000 00000032
    58010000 00000004
    DE000000 80008180
    58010000 00000060
    DE000000 80008180
    92210002 0000007C
    58010000 0000007C
    58010000 0000002C
    92210003 00000004
    4A001002 00000000
    34000038 00000015
    36000038 00000019
    4A001003 00000000
    10000084 00000080
    E2000002 00000000
    80100001 00000008
    62000000 00000001
    E2000003 00000000
    80000001 00000000
    80100000 00000244
    62000000 00000000
    E0000000 80008000

    SSBM Air Dodge 2.1 [Phantom Wings]
    42000000 80000000
    80000000 80623320
    80000001 00000000
    60000006 00000000
    80000002 806212BC
    4A001000 00000000
    36000024 00000007
    92210003 00000024
    86100003 000001C4
    88000002 00000003
    4A001002 00000000
    92210002 00000000
    4A001002 00000000
    DE000000 80008180
    92210003 00000010
    92210004 00000014
    86A00003 40000000
    86A00004 40000000
    60000003 00000001
    4A001000 00000000
    4A101001 00000000
    36000000 00000032
    58010000 00000004
    DE000000 80008180
    58010000 00000060
    92210006 0000007C
    92210007 00000014
    58010000 00000088
    92210008 00000058
    92210009 00000064
    4A001006 00000000
    30000038 00000021
    4A001007 00000000
    36000040 41C00000
    4A001006 00000000
    58010000 0000002C
    58010000 00000004
    100000E4 00000001
    1000010C 00000001
    10000120 00000001
    10000134 00000001
    10000170 00000001
    4A001008 00000000
    1400000C 3E300000
    4A001007 00000000
    36000041 41000000
    4A001008 00000000
    94210004 0000000C
    4A001009 00000000
    94210003 00000008
    4A001007 00000000
    34000041 41000000
    4A001009 00000000
    14000008 00000000
    4A001007 00000000
    34000041 41000000
    9001000A 00000040
    4A000000 805A0100
    92210005 00000000
    86A00005 3FC00000
    8891000A 00000005
    E2000002 00000000
    4A001006 00000000
    32000038 00000021
    32000038 0000007F
    32000038 00000080
    32000038 00000083
    58010000 0000002C
    58010000 00000004
    100000E4 00000000
    1000010C 00000000
    10000120 00000000
    10000134 00000000
    10000170 00000000
    E2000004 00000000
    80100001 00000008
    62000000 00000001
    E200000F 00000000
    80000001 00000000
    80100000 00000244
    62000000 00000000
    C27816DC 00000004
    8963FFFC 2C0B0001
    40820008 48000010
    39600000 9963FFFC
    98030000 00000000
    E0000000 80008000

    when i use them the custom character select screen code doesn't work

    Edit: l canceling + brawlex works. wavedash + brawlex works. wavedash + l-canceling + brawlex doesn't work
    « Last Edit: April 13, 2015, 04:19:06 AM by Sweetie-Bot » Logged

    omegafalcon
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    « Reply #8003 on: April 13, 2015, 03:47:43 PM »


    I've been adding characters to PMD.I.Y. using BrawlEx and my current character max is 61-663 characters, but once ive added all the characters all the CSS icons get small and there's a huge empty space on the CSS. Is there a way to fill  in this space without adding anymore characters? Or possibly make the icons bigger to fill out the space.
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    « Reply #8004 on: April 14, 2015, 03:36:26 AM »


    Is it just me or does the lucario module have the old glitch with the aura sphere back? i'm working on making the newer PM codesets work with this and mewtwo lost the shadowsphere.
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    Power Marshall
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    « Reply #8005 on: April 14, 2015, 10:08:07 AM »


    Hey, PW, or anyone who knows.. is it possible to use the method of loading CSPs through the brawlex directory without using Roster.dat.

    The reason being is I would like to use independent pokemon (no trainer) with custom CSPs for everyone (and no file size).

    I cannot use Brawlex at full strengh because ASL conflicts with that, so I'm just using Brawlex JUST for extra CSP space, but I can't use the Independant pokemon fighter config file because it's not loaded since I'm just using the brawlex one way.

    Sorry for the confusion, any questions I'll be happy to answer lol
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    PhantomWings
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    « Reply #8006 on: April 14, 2015, 09:26:03 PM »


    Hey, PW, or anyone who knows.. is it possible to use the method of loading CSPs through the brawlex directory without using Roster.dat.

    The reason being is I would like to use independent pokemon (no trainer) with custom CSPs for everyone (and no file size).

    I cannot use Brawlex at full strengh because ASL conflicts with that, so I'm just using Brawlex JUST for extra CSP space, but I can't use the Independant pokemon fighter config file because it's not loaded since I'm just using the brawlex one way.

    Sorry for the confusion, any questions I'll be happy to answer lol

    The external CSP loader more or less stands as it's own unit inside sora_menu_sel_char.rel (Common3's MiscData[13].rel file). The only reason it's paired up with the CSS Roster Expansion is that their hook points both happen to be in there.

    I'm pretty booked for this coming weekend and the next, so I don't think I'll be able to help you any time soon, but if you'd like to look into it yourself, you can take a look at the module in Resources\Common3 of the 2.0.0.x package and try to extract the changes yourself. There are 3 things that you'll need to copy out from the module into a vanilla sora_menu_sel_char.rel module. The hook is at section[1] 0x1109C while the corresponding hook routine is at section[7] 0x0. There's also a directory string at section[5] 0xE40 that you'll need to copy and/or change depending on where you want to load from.

    Best of luck.
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    « Reply #8007 on: April 14, 2015, 09:39:49 PM »


    Is there any tutorial to migrate to BX v2?
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    « Reply #8008 on: April 15, 2015, 12:59:05 PM »


    The external CSP loader more or less stands as it's own unit inside sora_menu_sel_char.rel (Common3's MiscData[13].rel file). The only reason it's paired up with the CSS Roster Expansion is that their hook points both happen to be in there.

    I'm pretty booked for this coming weekend and the next, so I don't think I'll be able to help you any time soon, but if you'd like to look into it yourself, you can take a look at the module in Resources\Common3 of the 2.0.0.x package and try to extract the changes yourself. There are 3 things that you'll need to copy out from the module into a vanilla sora_menu_sel_char.rel module. The hook is at section[1] 0x1109C while the corresponding hook routine is at section[7] 0x0. There's also a directory string at section[5] 0xE40 that you'll need to copy and/or change depending on where you want to load from.

    Best of luck.

    Whoa, that was fast! Thanks for the info, I'll continue to attempt this method. Now is there any specific program to use this method with? Like a hex editor or brawlbox? Perhaps the module editor?

    Even if I were to copy lines of hex, it doesn't seem to copy comments and other info (red text/ highlighted stuff.) I have tried all three programs, all of which gave me a bad file when booting smash.
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    « Reply #8009 on: April 15, 2015, 09:53:32 PM »


    Whoa, that was fast! Thanks for the info, I'll continue to attempt this method. Now is there any specific program to use this method with? Like a hex editor or brawlbox? Perhaps the module editor?

    Even if I were to copy lines of hex, it doesn't seem to copy comments and other info (red text/ highlighted stuff.) I have tried all three programs, all of which gave me a bad file when booting smash.

    For the most part, I use the module editor 3. Open up a vanilla copy of the module and add a section[7] with the size needed (make sure you mark it as an Executable section). Then copy over the hook and hook function using a hex editor. The relocations (highlighted in red) will need to be copied over by hand using the Module Editor, but they aren't too complex. Things should work just fine with just that, but if it still isn't working after that, you may need to reduce the size of the module by the amount you added to make sure it properly fits. Section[5] usually has a bunch of free space at the end of it, so you can reduce it by the same size that you added for section[7]. The important part is that the new module's FixSize matches the original module's FixSize. You can freely override this value in the module's properties.
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