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Author Topic: The Brawl Expansion Project  (Read 2827687 times)
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paku
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« Reply #8190 on: August 31, 2015, 02:04:10 PM »


How can i create a custom announcer calls for the super smash bros. brawl with melee character on BrawlEx?
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ShinySpiritSeer
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« Reply #8191 on: September 01, 2015, 08:09:59 PM »


I'm having an issue.
I know it says to check if you have common2 and such if the random icon freeze is happening, but even then it STILL freezes up with the random icons. any help with this? I'm trying to use slots 43,49, and 63
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Sirkura
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    « Reply #8192 on: September 09, 2015, 05:34:24 AM »


    Any chance anyone has figured out how to make custom stock icons for clones? I'm integrating BeX with PM 3.6. since PM specifically changed how the codes work for a few things it causes crashing in certain places when a clone does not have them. (I.E. Allstar mode now has seperate stock per character you choose, clones crash instantly due to not having any)
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    kingshadow75
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    « Reply #8193 on: September 13, 2015, 09:50:42 PM »


    what happened to the clone tool link
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    Sirkura
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    « Reply #8194 on: September 15, 2015, 06:20:58 AM »


    Any chance anyone has figured out how to make custom stock icons for clones? I'm integrating BeX with PM 3.6. since PM specifically changed how the codes work for a few things it causes crashing in certain places when a clone does not have them. (I.E. Allstar mode now has seperate stock per character you choose, clones crash instantly due to not having any)


    Bump ._.

    This was a link in my thread from a user. http://puu.sh/kbIvG.jpg
    both lucase and the clone is using the default files for cosmetics and such.  its loading mario's stock icons and crashing however
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    Sirkura
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    « Reply #8195 on: September 19, 2015, 01:04:30 AM »


    bump! third times the charm. Is there no fix for it?
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    ASF1nk
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    « Reply #8196 on: September 19, 2015, 10:32:43 AM »


    Did you try info.pac?
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    Ricky (Br3)
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    « Reply #8197 on: September 19, 2015, 10:59:08 AM »


    I don't think we even figured how to make custom stock icons for the original roster... Did we?
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    « Reply #8198 on: September 19, 2015, 02:54:25 PM »


    What do you mean?
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    KingJigglypuff
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    « Reply #8199 on: September 19, 2015, 03:36:40 PM »


    This says otherwise.


    Okay, but really. Here's the real deal (used for my Solo Charizard). Unless this wasn't what you meant.


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    « Reply #8200 on: September 20, 2015, 01:59:58 AM »


    So all that needs to happen is add the BP's to the info.pac? any animation edits like CSP's and such for clones?
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    ASF1nk
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    « Reply #8201 on: September 20, 2015, 03:09:07 AM »


    All clones need their own cosmetics; CSPs, BPs, RSPs, stock icons, etc.
    Stock icons for solo mode CSS are in sc_selcharacter.
    I believe the in battle stock icons for PM are in the info.pac

    All cosmetics should be named according to the cosmetic ID specified in the cosmetic config file 0x10.

    You could also try to give your cloned Lucas the cosmetic ID for original Lucas to recycle cosmetics.
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    UltIMa647
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    « Reply #8202 on: September 20, 2015, 10:18:14 AM »


    The clone tool's link is broken. Could someone fix it?
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    « Reply #8203 on: September 21, 2015, 12:42:49 AM »



    You could also try to give your cloned Lucas the cosmetic ID for original Lucas to recycle cosmetics.

    thats part of the issue.  lucas has no changes to the cosmetics file. it *should* already use them by default. but instead its loading mario's. as you can see its properly loading everything else. i'll experiment with this later see what i can do. thanks for the help ^^ i now have a good place to start.
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    « Reply #8204 on: September 24, 2015, 10:09:34 PM »


    Call me a common complaining pleb but it really bothers me that the Clone Tool link is broke despite everyone calling it out, unless i'm missing something.
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