Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 580 581 582 [583] 584 585 586
Author Topic: The Brawl Expansion Project  (Read 1038066 times)
0 Members and 1 Guest are viewing this topic.
Drybonesboy
Expert Kitten
****
Offline Offline

Posts: 64


View Profile Awards
« Reply #8730 on: December 22, 2016, 07:10:38 PM »


um you replace the 00 with numbers such as 3f 40 41 42 43 and on
I know, but I ran out, and don't have anymore 00's to replace.

Post Merge: December 22, 2016, 07:22:29 PM
I know how to add clones, but can I add custom characters built from the ground up?
« Last Edit: December 22, 2016, 07:22:29 PM by Drybonesboy » Logged

leo958
Intermediate Kitten
**
Offline Offline

Posts: 14



View Profile Awards
« Reply #8731 on: December 22, 2016, 09:16:48 PM »


I know, but I ran out, and don't have anymore 00's to replace.

Post Merge: December 22, 2016, 07:22:29 PM
I know how to add clones, but can I add custom characters built from the ground up?

For your first question.
If you run out of zeroes on a line, simply add a new line and pad it with zeroes. Additionally, for every id you add, you will need to increase the CSS Icon Count value by 1.

Like so.
Before:
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000029 <----CSS Icon Count
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 3F404129

After:
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000029 <----CSS Icon Count
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 3F404142
00000000 00000029

Don't copy the code, just apply what I said to your new code.



« Last Edit: December 24, 2016, 08:29:54 PM by leo958 » Logged


Unit
Advanced Kitten
***
Offline Offline

Posts: 30


Popping in here and there.


View Profile Awards
« Reply #8732 on: January 02, 2017, 04:33:53 PM »


Can someone help me with the Hold Shield for Brawlex clone?
I have Lucina as a BrawlEx clone in my build and she works perfectly fine as an individual slot. I'm trying to include her as a Alt under Marth where you hold shield to access her through his CSS slot. I'm using PyotrLuzhin's hold shield for BrawlEx clone but I can't seem to get it working.

So here's the code:

BrawlEX Hold Shield Rewrite [PyotrLuzhin, ds22]
046847BC 60000000
046847C0 48000008
4A000000 90000000
1619C600 00000028
00010203 04050607
08090A0B 0C0D0E0F
105D1213 14311617 - 5D is Lucina's BrawlEx ID which replaces 11, which is Marth's ID.
18191A1B 1C1D1E1F
20212223 24252627
E0000000 80008000
C268482C 00000006
39800000 3C809019
6084C600 2C0C0028
4182001C 7C0CE800
41820010 398C0001
38840001 4BFFFFE8
8BA40000 00000000
C2685BE4 00000007
39800000 3C809019
6084C600 88640000
2C0C0028 4182001C
7C032800 41820010
398C0001 38840001
4BFFFFE4 7D856378
90A1003C 00000000

When I load a match while doing the following, it still appears as Marth even with the code on.

Some things worth noting:
  • Lucina has her own cosmetics and everything and is a fully functional clone.
  • I'm using this on my normal Brawl build and not Project M of any sort, so I'm a little aware if it's only compatible for Project M.

Here's the original code with the given explanation below:
BrawlEX Hold Shield Rewrite [PyotrLuzhin, ds22]

046847BC 60000000
046847C0 48000008
4A000000 90000000
1619C600 00000028
00010203 04050607
08090A0B 0C0D0E0F
37111213 14311617
18191A1B 1C1D1E1F
20212223 24252627

E0000000 80008000
C268482C 00000006
39800000 3C809019
6084C600 2C0C0028
4182001C 7C0CE800
41820010 398C0001
38840001 4BFFFFE8
8BA40000 00000000
C2685BE4 00000007
39800000 3C809019
6084C600 88640000
2C0C0028 4182001C
7C032800 41820010
398C0001 38840001
4BFFFFE4 7D856378
90A1003C 00000000

Green: CSS Slots
The CSS slots in the code are stored in byte pairs, ranging from 0x00 (mario) to 0x27 (Sonic). The first row reads 00 01 02 03, which translates to Mario, Link, Donkey Kong, and Samus. If you wanted to put a BrawlEX clone (let's say 3F) over Mario, for example, you'd replace the green 00 in the code with 0x3F.
Logged

Don Jon Bravo
Heroic Kitten
**
Offline Offline

Posts: 2846


  • Awards Boo! Fiery Topic Heart Container Pin Collector Favorite'd

  • View Profile Awards
    « Reply #8733 on: January 03, 2017, 10:17:59 PM »


    Can someone help me with the Hold Shield for Brawlex clone?
    I have Lucina as a BrawlEx clone in my build and she works perfectly fine as an individual slot. I'm trying to include her as a Alt under Marth where you hold shield to access her through his CSS slot. I'm using PyotrLuzhin's hold shield for BrawlEx clone but I can't seem to get it working.

    So here's the code:

    BrawlEX Hold Shield Rewrite [PyotrLuzhin, ds22]
    046847BC 60000000
    046847C0 48000008
    4A000000 90000000
    1619C600 00000028
    00010203 04050607
    08090A0B 0C0D0E0F
    105D1213 14311617 - 5D is Lucina's BrawlEx ID which replaces 11, which is Marth's ID.
    18191A1B 1C1D1E1F
    20212223 24252627
    E0000000 80008000
    C268482C 00000006
    39800000 3C809019
    6084C600 2C0C0028
    4182001C 7C0CE800
    41820010 398C0001
    38840001 4BFFFFE8
    8BA40000 00000000
    C2685BE4 00000007
    39800000 3C809019
    6084C600 88640000
    2C0C0028 4182001C
    7C032800 41820010
    398C0001 38840001
    4BFFFFE4 7D856378
    90A1003C 00000000

    When I load a match while doing the following, it still appears as Marth even with the code on.

    Some things worth noting:
    • Lucina has her own cosmetics and everything and is a fully functional clone.
    • I'm using this on my normal Brawl build and not Project M of any sort, so I'm a little aware if it's only compatible for Project M.

    Here's the original code with the given explanation below:
    BrawlEX Hold Shield Rewrite [PyotrLuzhin, ds22]

    046847BC 60000000
    046847C0 48000008
    4A000000 90000000
    1619C600 00000028
    00010203 04050607
    08090A0B 0C0D0E0F
    37111213 14311617
    18191A1B 1C1D1E1F
    20212223 24252627

    E0000000 80008000
    C268482C 00000006
    39800000 3C809019
    6084C600 2C0C0028
    4182001C 7C0CE800
    41820010 398C0001
    38840001 4BFFFFE8
    8BA40000 00000000
    C2685BE4 00000007
    39800000 3C809019
    6084C600 88640000
    2C0C0028 4182001C
    7C032800 41820010
    398C0001 38840001
    4BFFFFE4 7D856378
    90A1003C 00000000

    Green: CSS Slots
    The CSS slots in the code are stored in byte pairs, ranging from 0x00 (mario) to 0x27 (Sonic). The first row reads 00 01 02 03, which translates to Mario, Link, Donkey Kong, and Samus. If you wanted to put a BrawlEX clone (let's say 3F) over Mario, for example, you'd replace the green 00 in the code with 0x3F.
    ive never heard of that code
    but some codes work corresponding to they type of controller
    for example some only work on the gamecube controller player 1
    or you may be missing a code for controllers that applies to those codes


    have you tried 3F and see if 3F clone shows up?
    Logged


    LiveWire-93
    Newbie Kitten
    *
    Offline Offline

    Posts: 4



    View Profile Awards
    « Reply #8734 on: January 06, 2017, 08:51:52 PM »


    Hey I'm trying to make a personal build from scratch and I'm not sure how I would go about making a gameconfig.txt file. I have my GCT set up and everything but just not the gameconfig.txt file. can anyone help me out?
    Logged

    Alejandro MiddleCorn
    Holy Kitten
    *
    Offline Offline

    Posts: 1798


    "Es tu momento, de morir" -Jack Tarkatan

  • Awards Heart Container

  • View Profile Awards
    « Reply #8735 on: January 07, 2017, 01:34:30 PM »


    Hey I'm trying to make a personal build from scratch and I'm not sure how I would go about making a gameconfig.txt file. I have my GCT set up and everything but just not the gameconfig.txt file. can anyone help me out?

    Create a gameconfig.txt file and copy this:

    RSBE01:
    codeliststart = 80570000
    codelistend = 80580000
    poke(800042B8, 60000000)
    poke(803E9930, 60000000)

    Save it and add it to your SD card.
    Logged

    My BrawlEx Pack:

    UPDATED 02/11/2014

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206916

    Jack Tarkatan BrawlEx pack thread:

    http://forums.kc-mm.com/index.php?topic=72472.0

    HELP NEEDED!!!!

    Before someone attacks me:
    No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
    America is a continent and deal with it.
    I'm an American, but not necessarily from the U.S.

    LiveWire-93
    Newbie Kitten
    *
    Offline Offline

    Posts: 4



    View Profile Awards
    « Reply #8736 on: January 08, 2017, 03:59:18 PM »


    Quote
    Create a gameconfig.txt file and copy this:

    RSBE01:
    codeliststart = 80570000
    codelistend = 80580000
    poke(800042B8, 60000000)
    poke(803E9930, 60000000)

    Save it and add it to your SD card.
    Thanks now I have another problem, now when I load up the CSS, I get my last clone (Waluigi) in all the cloned CSS icons. Do you know what causes that?
    Logged

    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2846


  • Awards Boo! Fiery Topic Heart Container Pin Collector Favorite'd

  • View Profile Awards
    « Reply #8737 on: January 09, 2017, 11:56:02 AM »


    Thanks now I have another problem, now when I load up the CSS, I get my last clone (Waluigi) in all the cloned CSS icons. Do you know what causes that?
    Check the first page for typical solutions to that as it seems to be a common mistake.
    Probably didnt set hooktype to anextframe
    Logged


    Sirkura
    Lol Kitten
    *********
    Offline Offline

    Posts: 826


  • Awards Famous Hacker >9000 Fiery Topic Heart Container Ceiling Cat

  • View Profile WWW Awards
    « Reply #8738 on: January 10, 2017, 06:42:37 AM »


    Check the first page for typical solutions to that as it seems to be a common mistake.
    Probably didnt set hooktype to anextframe

    That also happens if you mess up the animation count on the CSS.
    Logged


    LiveWire-93
    Newbie Kitten
    *
    Offline Offline

    Posts: 4



    View Profile Awards
    « Reply #8739 on: January 11, 2017, 07:41:45 PM »


    That also happens if you mess up the animation count on the CSS.
    What do you mean? You mean the roster number?
    Logged

    Sirkura
    Lol Kitten
    *********
    Offline Offline

    Posts: 826


  • Awards Famous Hacker >9000 Fiery Topic Heart Container Ceiling Cat

  • View Profile WWW Awards
    « Reply #8740 on: January 14, 2017, 04:26:52 AM »


    http://forums.kc-mm.com/index.php?topic=73298.0

    Step six. its also where many users typically have issues when addng clones. as most tutorials can be rather vague on it.

    Also as stated before make sure your hook type is set to AXNextFrame if you havent already.
    Logged


    Ghoti
    Advanced Kitten
    ***
    Offline Offline

    Posts: 24


    'Ello gov'nor.


    View Profile Awards
    « Reply #8741 on: January 26, 2017, 10:51:58 AM »



    Hey, when I click the "Alternate Sound Loader BETA for BrawlEX" link in your sig, I get an error. Is that project still being worked on, or has it been canned?
    Logged

    "The people of the world are builders. But look deep into their hearts, and you find that they also have the power to destroy." - Teridax

    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2846


  • Awards Boo! Fiery Topic Heart Container Pin Collector Favorite'd

  • View Profile Awards
    « Reply #8742 on: January 27, 2017, 07:26:31 PM »


    Hey, when I click the "Alternate Sound Loader BETA for BrawlEX" link in your sig, I get an error. Is that project still being worked on, or has it been canned?

    its an ok process when u want to swap the whole sfx database
    but when you want to load from two databases it gets confusing
    so interest in project is pretty much gone because of that
    Logged


    Ghoti
    Advanced Kitten
    ***
    Offline Offline

    Posts: 24


    'Ello gov'nor.


    View Profile Awards
    « Reply #8743 on: January 28, 2017, 09:37:01 PM »


    its an ok process when u want to swap the whole sfx database
    but when you want to load from two databases it gets confusing
    so interest in project is pretty much gone because of that

    Gotcha. I understand, though I'd still be interested, no matter how complicated Tongue
    Logged

    "The people of the world are builders. But look deep into their hearts, and you find that they also have the power to destroy." - Teridax

    Sweetie-Bot
    Intermediate Kitten
    **
    Offline Offline

    Posts: 14


    View Profile Awards
    « Reply #8744 on: January 29, 2017, 05:33:26 PM »


    its been a while since ive been here but has any progress been made on the clone engine? also do we still have to replace boss sfx to have custom fighter sfx?
    Logged

    Pages:  1 ... 580 581 582 [583] 584 585 586
    Print
    Jump to: