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Author Topic: The Brawl Expansion Project  (Read 1211172 times)
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teh-myuutsu
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« Reply #8775 on: August 25, 2017, 01:07:24 PM »


This post was updated this year on March, 2017. What changed?

Also, please make an update that fixes the co-op crashing glitch. It affects Wifi too, which means no Friend Battles, Beta Testing, etc.
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    « Reply #8776 on: September 07, 2017, 05:33:15 PM »


    so... Custom GFX/SFX things are a thing~

    Probably works best with BrawlEx or PM's clone engine, but...

    so, a Japanese hacker that goes by 'JOJI' seems to have figured how to do this. I had NO HAND in this at all


    I implore you to look into the site itself.
    http://ssbbhack.web.fc2.com/

    On the sidebar you're looking for stuff at the bottom. Well, you don't have to look at the bottom of it, but that's where translated pages are.

    In action
    https://www.youtube.com/watch?v=1WQuWvlLKfc
    « Last Edit: September 12, 2017, 02:32:19 PM by Lillith » Logged

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    « Reply #8777 on: September 07, 2017, 10:19:08 PM »


    That's a good thing.
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    « Reply #8778 on: September 08, 2017, 04:54:20 AM »


    « Last Edit: September 08, 2017, 11:02:18 AM by Ebola16 » Logged

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    « Reply #8779 on: September 08, 2017, 11:53:27 PM »




    Such an awesome blue screen for black letters that are barely visible.
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    « Reply #8780 on: September 09, 2017, 01:55:42 AM »


    Such an awesome blue screen for black letters that are barely visible.
    Yeah... Visiting that website is an adventure.
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    « Reply #8781 on: October 15, 2017, 03:24:23 PM »


    is there a way to do a singlebind for different parts of one polygon in brawlbox?
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    « Reply #8782 on: October 15, 2017, 06:03:43 PM »


    is there a way to do a singlebind for different parts of one polygon in brawlbox?

    I don't think this is the correct place to post that.
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    « Reply #8783 on: October 17, 2017, 03:16:53 AM »


    Previously I posted that Sammi Husky's modification to the Brawlex Captain Falcon module worked on Dolphin but not a real Wii. I now know why and I have updated my previous posts accordingly:

    Still not being able to use all of the wonderful Captain Falcon final smash alts in Blue Falcon 30 with Brawlex is painful.
    I wish fixing Brawlex's Captain Falcon module was easy. Cry

    Would anybody like to test this Captain Falcon module on the actual console? I'm fairly certain i've fixed his crashes, but i can't test on console. Also, sorry for not being around. Been very busy with life stuff as of late..i haven't even had time to complete my work for Minus, let alone work on the Tool/Modules...anyways. Im also working on Yoshi's ExModule atm, who is also almost done, but there are a few quirks to work out still.

    Although one problem has been fixed with the final smash, others remain. Interestingly, Dolphin would incorrectly not crash with Sammi Husky's modification before Dynamic BAT was merged. See SSBB Mod: Dolphin does not crash when real Wii does (Captain Falcon Brawlex .rel) for more information. Perhaps this indicates there are further problems with how the module interacts with the BAT registers?
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    « Reply #8784 on: October 17, 2017, 04:41:55 AM »


    Jesus christ, do you have any remote idea why Captain Falcon is causing trouble?

    I'm honestly surprised he's the one not working right now, you'd think characters like Bowser would be the screwy ones.


    And wow it's hard to believe it's been 3 years since BrawlEX was new.
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    « Reply #8785 on: October 20, 2017, 04:35:35 PM »


    Jesus christ, do you have any remote idea why Captain Falcon is causing trouble?

    There may be more than one error but Dolphin starts complaining when register 3 (r3) starts getting unexpected values during the final smash. The memory used to calculate r3 is set when selecting Captain Falcon on the CSS. Original Captain Falcon sets consistent values at consistent addresses. Cloned Captain Falcon can vary in both location and value but appear around the same area as they should.

    I'd debug it further but I encountered a lot of annoying bugs in Dolphin's emulator. I'd like some of them to be fixed before proceeding, especially:
    Breakpoints crash game after stepping
    Debug Perspectives are broken
    MemoryMap_Setup: Failed finding a memory base
    Reported PC from panic handlers are inconsistent
    Dolphin becomes unresponsive when pausing emulation while a panic handler message is on screen
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    « Reply #8786 on: November 07, 2017, 08:13:06 PM »


    Wow it's been a while..

    Well, anyways on to the point of this post. It's recently come to my attention that the CSS expansion wouldn't work on Wifi. (crash upon making a room). KingJigglyPuff came to me about this some time ago and i finally was able to get to it and fix the issue.

    If anybody is interested, the only file you need to replace is MiscData[13] in common3.pac (in newer BBox versions it's named sora_menu_sel_char). Replace that with the one here to fix the wifi issues (PMEx version)
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    « Reply #8787 on: November 07, 2017, 09:53:11 PM »


    Thanks Sammi!
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    « Reply #8788 on: December 19, 2017, 03:12:02 PM »


    Another update for CSS Expansion stuff; Same process as before, just replace the sora_menu_sel_char or miscData[13] in common3 with this and you will be able to use homerun contest and multiman brawl with CSS Expansion in Wiimmfii

    Vanilla
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    « Reply #8789 on: December 22, 2017, 12:31:10 AM »


    Another update for CSS Expansion stuff; Same process as before, just replace the sora_menu_sel_char or miscData[13] in common3 with this and you will be able to use homerun contest and multiman brawl with CSS Expansion in Wiimmfii

    Vanilla
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    I thought it was possible already to play those gametypes.
    Aren't you refering to Co-op?
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    I'm an American, but not necessarily from the U.S.

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