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Author Topic: The Brawl Expansion Project  (Read 1746280 times)
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Anonymous456
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« Reply #8850 on: August 12, 2020, 10:50:33 AM »


Could also just fill to 100 with just Random, it's what I do whenever I need to fill spots for whatever reason, haha.
Like this? https://imgur.com/a/WfFIRFm
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Lillith
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    « Reply #8851 on: August 12, 2020, 04:36:54 PM »


    It's a bit redundant to have a CSS code thing if you're using the CSSRoster.dat and it seems like three bytes are missing from it? Unfortunately changing the filesize of it at all will break things so you'd need to either restart or just add bytes back (Copy three sets of zeroes then pasting after should do that.)
    Uh.... you shouldn't backspace at all for hex editing, just replace any mistakes.
    « Last Edit: August 12, 2020, 04:38:15 PM by Lillith » Logged

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    Anonymous456
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    « Reply #8852 on: August 12, 2020, 05:48:24 PM »


    It's a bit redundant to have a CSS code thing if you're using the CSSRoster.dat and it seems like three bytes are missing from it? Unfortunately changing the filesize of it at all will break things so you'd need to either restart or just add bytes back (Copy three sets of zeroes then pasting after should do that.)
    Uh.... you shouldn't backspace at all for hex editing, just replace any mistakes.
    ...But without the Custom CSS code, the EX fighters don't show up on the CSS at all.
    Updated CSSRoster.dat: https://imgur.com/a/s958edS
    « Last Edit: August 12, 2020, 07:35:05 PM by Anonymous456 » Logged

    Lillith
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    « Reply #8853 on: August 12, 2020, 07:41:45 PM »


    Looks as if it should work.

    Needing to use a CSS code likely means some files are missing. I think it was one of the 'common' files for how the CSS works.
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    Anonymous456
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    « Reply #8854 on: August 12, 2020, 10:17:20 PM »


    Looks as if it should work.

    Needing to use a CSS code likely means some files are missing. I think it was one of the 'common' files for how the CSS works.
    Ah, that did the trick. Thank you for the help thus far. However, I ran into some more issues; there are Mario slots occupying the rest of the CSS (past slot 80) and the cosmetics are inconsistent with the EX fighters. The goal here is to have the CSS display character slots 00-80 only.
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    Lillith
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    « Reply #8855 on: August 12, 2020, 10:25:32 PM »


    That's offset 0D (You have it set to F2 there) which controls character count. You'd be able to use a calculator or something find out what number you need (Mostly just to convert from Decimal to Hex)
    As for cosmetics, inconsistent how?
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    « Reply #8856 on: August 12, 2020, 10:49:37 PM »


    That's offset 0D (You have it set to F2 there) which controls character count. You'd be able to use a calculator or something find out what number you need (Mostly just to convert from Decimal to Hex)
    As for cosmetics, inconsistent how?
    Despite setting the IDs correctly in the sc_selcharacter.pac and info.pac, the marks and names don't match with most of the characters I added. Also, the character portraits (loaded from char_bust_tex in the BrawlEx folder) for the EX fighters don't show up either...
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    Lillith
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    « Reply #8857 on: August 13, 2020, 01:20:51 AM »


    Ah. Damn. I don't really remember how to do cosmetic stuff currently since i've not really done it in a while. sorry. ;_;
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