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Author Topic: Falconpunch1729's PSA's: Im Done...for now  (Read 15114 times)
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Falconpunch1729
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    « on: January 09, 2014, 11:58:23 AM »


    My Planned Projects

    Ty the Tasmanian Tiger over toonlink and diddy kong


    my reasons for making this:
    -literally grew up playing with this character
    -been dyeing to make a brawl hack for him( since i found out how they work )
    -i think he would be a competitive character for brawl
    -this is my first time making a character

    Whats needed:
    -a model rigged over both diddy kong and toon link with rigged mouth and tail
    ( i plan to make him over both characters)
    -an external graphic to fake a boomerang projectile
    -someone to rip sound effects from his 2nd and 3rd games:
    Ty the tasmanian tiger 2: bush rescue
    Ty the tasmanian tiger 3: night of the quicken
    -someone to help me fix random freezes or tell me more about psa and brawlbox stuff

    so here is the planed move set:
    aaa: tripple slash combo
    side a: twin slash
    up a: flip kick
    down a: low swing

    air attacks:
    neutral: twin rang spin
    front: bite forward
    down: bite dive
    back: back kick
    up: i might do toonlinks attack, but i might need ideas

    neutral special: bite:chargeable, fully charged he will lunge forward and bite his opponent
    sie special: boomerang throw: can change elements
    down special: rang switch: switch between:
    flamerang: burns enemies

    zappyrang: electrocutes enemies

    freezirang: freezes enemies

    i was planning on doing just small element gfx on the tip of his rangs, but if there is room i might add actual different boomerangs
    up special: flower launch: a rainforest flower engulfs ty and shoots him into the air(need external flower gfx for this)

    throws:
    grab: lassorang over toonlinks clawshot: its a rope attached to a boomerang, you get the idea

    pumbel: hits with left rang
    up:TL's up throw
    forward: double slash
    back: still need to think
    down: pins opponent to the floor and bites him

    final smash: the doomerang:

    Ty throws this badboy onto the battlefield,it works kinda like pikachus final smash,but slower and more controllable, dealing damage as it flys around opponents( 1 or 2 per hit) it last for i say 8 or 10  seconds before exploding (20-30 damage)or just press b to explode it before time is up


    alternate final smash: The shadow bunyip

    ty gets in this robotic mech and starts punching and blasting all over the stage, press and hold b to fire the shadow beam, last for about 10-15 seconds

    other misc moves:
    his sheild is a series of random colored orbs orbiting him
    i also need to put on a glide mechanic for holding the jump button.
    need to think about what to do for his stage entry


    Sigma over ganondorf

    reasons for making this:
    -since calikingz01's new x and zero psa's came out(awesome job by the way) i think he deserves a chance to be in brawl
    -favorite megaman x villan

    moveset:
    still planning,i do intend to base it off zero with a few twists here and there
    such as laser eyes,sword dash,and transform into his final form from mmx8(planned FS)



    spyro the dragon over yoshi:

    Reasons:
    -competitive character
    -not that different from riddley
    -fun asset to brawl

    moveset:
    was planning to base it of riddley, with a few fire,ice,earth,and electric attacks,and use an elemental rage for his FS(with a dark blast at the end of it)

    Jak and Daxter

    reasons:
    -all around popular naughty dog and playstation iconic character
    -definitely huge fan of him
    -needs to be in other games

    moveset:
    -Before you ask, no: i do not plan on animating daxter or giving him his voice just due to file size issues
    -i imagine he would be like ike: a little sluggish, but good attack strength
    -a series of kicks,punches,gadgets, also i plan to have him do 2 FS's
    ground:transforms into dark jak and does the dark bomb
    air: transforms into light jam, flies center stage and uses flash freeze,slows time for about 20-30 seconds

    Master chief over snake

    reasons:
    -beast character for brawl
    -have a cousin who loves halo
    -almost out of ideas

    moveset:
    -mainly similar to snake or captain falcon
    -i intend to focus my efforts on his specials,smash attacks,throws,and FS
    -moveset involves around gadgets such as armor lock,jetpack, rocket launchers,frag/sticky grenades,and energy swords
    -possible final smash options:
    1:spartan laser
    2:M.A.N.T.I.S mech
    3: scorpion tank

    those are all my planned projects for now,stay tuned for posted progress soon
    « Last Edit: December 02, 2014, 02:09:13 PM by Falconpunch1729 » Logged

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    « Reply #1 on: January 16, 2014, 11:33:49 AM »


    well I've got good news and bad news,

    good news:i just got my drivers license!

    bad news:still not much progress on nova,besides his wait animation,still trying to figure out this psa stuff,plus school is still going,and I'm not on my computer often

    trying to memorize each event and a decent order i can put them in
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    « Reply #2 on: January 21, 2014, 11:48:00 AM »


    as far as my basic understanding of attacks go i think its like:

    A.S timer frames(before the animation)
    offensive collision(with specified parameters)
    offensive collision(with specified parameters)
    offensive collision(with specified parameters)
    Sychronus timer frames(during the animation)
    terminate collision

    also i might know how to add external graphics,but i am bad at understanding hex editors
    (referring to eternal yoshi's external graphic tutorial)

    also i know there are models as well as animations for the EX graphic itself,however if anyone can teach me where to start on modeling(making and rigging mainly),that would be great.

    as far as my understanding of modeling goes:
    1: make the model or rip it out of a game
    2: rig it with a bone structure for movement
    3: re code it to where it codes brawl properly
    4: glitch/bug fix(idk how)
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    « Reply #3 on: January 21, 2014, 11:58:06 AM »


    You pretty much got it all lol
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    « Reply #4 on: January 21, 2014, 12:01:57 PM »


    thanks lol, but i think i understand only half of it,cause as far as i know the psa and model have to go together,its just making one that i havent learned yet,but as mariodk told me:

    just cause the model is over that character,dons't mean the psa has to be as well

    still have to learn some modeling stuff as well,
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    « Reply #5 on: January 27, 2014, 11:47:40 AM »


    if any post i make is not from my computer it is either from my wii,or another computer,either way,a filter that allows only educational stuff is going up wensday at votech school i go to,idk if i will be able to get on the vault from there,but im pretty sure it wont let me,so i will get back when i can
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    « Reply #6 on: January 27, 2014, 12:04:17 PM »



    just cause the model is over that character,dons't mean the psa has to be as well

    still have to learn some modeling stuff as well,

    Indeed, and it takes absolutely 0 modeling skill to do so. If you ever want to know how to do it PM me and I can tell you how to do it.

    Also I would stick to either PSAing or modeling to start with, rather than both at the same time. It's a lot to take in.  

    I would like to tell you as well that there are websites that bypass schools firewalls so you can get on the vault at school.
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    Falconpunch1729
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    « Reply #7 on: January 27, 2014, 12:10:46 PM »


    what website?

    and yes i probably should start modeling before i psa, given that i only have basic attack knowledge

    Post Merge: January 27, 2014, 12:11:56 PM
    plus the schools filter thing dosnt go up until this wens day
    « Last Edit: January 27, 2014, 12:11:56 PM by Falconpunch1729 » Logged

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    « Reply #8 on: January 27, 2014, 01:49:03 PM »


    The ways are constantly changing since schools keep finding out how to block people.

    http://www.wikihow.com/Enter-a-Blocked-Website

    But your right, If you dont have the model you wanna make a psa for, you may want to start on modeling. I myself never learned modeling and I can pretty much psa everything I could want, so its not really necessary to psa.

    Also the methods for swapping ext graphics have changed since EternalYoshi's tutorial, you don't need hex anymore, its all done in Brawlbox.
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    « Reply #9 on: January 27, 2014, 01:59:48 PM »


    well thats awesome!,cause I'm bad with hexing lol

    ,but i think modeling next to psa-ing would be great,cause since I've first learned how people do this,i figured i could do it myself,plus to me modeling and psa-ing go together for instance:

    cant have megaman x over rob without the x model(currently being remade by calikingz01)

    so i think that the unique ability to make characters is a sweat one,as it gives me more control over the game.

    Post Merge: January 28, 2014, 11:41:18 AM
    so if i had to use external graphic from another psa that has already been made or the games data,i don't have to hex it?

    but if i get a graphic from another game,do i have to hex that as well?

    Post Merge: January 29, 2014, 12:35:51 PM
    well good news is school filter has not blocked the vault YET

    Post Merge: January 29, 2014, 12:40:05 PM
    so RevenantGenisis,i would like to learn how to model,but i only have blender and i have no idea how to use it,neither 3ds max,but i know 3ds is the main program to use,i only have a guess based understanding of modeling:
    1:make model
    2:rig it with a skeleton for movement
    3:hex it to code brawl properly(have an automatic model hexer for this)
    4:glitch fix?

    Post Merge: January 29, 2014, 12:52:05 PM
    something weird id going on,everytime i post,it says post merge,and it docent move my topic to the top,what the heck is goin on?
    « Last Edit: January 29, 2014, 12:52:05 PM by Falconpunch1729 » Logged

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    Falconpunch1729
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    « Reply #10 on: January 30, 2014, 11:32:16 AM »


    learnd a little bit of how to rip a model from a ps2 game:

    http://www.vg-resource.com/showthread.php?tid=20541

    i will figure out this 3ds max stuff later

    Post Merge: January 30, 2014, 11:40:27 AM
    was planning to use this technique to get spyro the dragon from the legend of spyro: dawn of the dragon,to rig over yoshi
    « Last Edit: January 30, 2014, 11:40:27 AM by Falconpunch1729 » Logged

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    Falconpunch1729
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    « Reply #11 on: February 03, 2014, 11:51:26 AM »


    i think i might try to psa nova over captain falcon,but only do like his normals,ariels,and smashes,probly throws,then release it as a unfinished beta,i really havent figured out on how to psa special buttons yet
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    Falconpunch1729
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    « Reply #12 on: February 08, 2014, 03:47:37 PM »


    topic has been changed,please read

    Post Merge: February 10, 2014, 11:33:32 AM
    so i start ty the tasmanian tiger when i dont have my hands full with school junk
    « Last Edit: February 10, 2014, 11:33:32 AM by Falconpunch1729 » Logged

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    Falconpunch1729
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    « Reply #13 on: February 12, 2014, 12:23:52 PM »


    i need some help finding motivation for character making,can anyone help me with this?

    Post Merge: February 14, 2014, 11:43:12 AM
    well nevermind on the motivation thing,little mac has been officialy confirmed for smash 4 yay!
    « Last Edit: February 14, 2014, 11:43:12 AM by Falconpunch1729 » Logged

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    Falconpunch1729
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    « Reply #14 on: February 14, 2014, 01:44:18 PM »


    until i get to work on any psa,visit my official thread for ridiculously OP psa's:

    http://forums.kc-mm.com/index.php?topic=65592.0
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